add and fix a lot

This commit is contained in:
code002lover 2025-06-05 01:11:30 +02:00
parent 9bf05f87aa
commit 17c654d889
23 changed files with 1235 additions and 65 deletions

130
AfkSwap/AfkSwap.cs Normal file
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using System.Collections;
using LabApi.Features;
using LabApi.Loader.Features.Plugins;
using LabApi.Events.Arguments.PlayerEvents;
using LabApi.Events.Handlers;
using LabApi.Features.Wrappers;
using PlayerRoles;
using Logger = LabApi.Features.Console.Logger;
using Version = System.Version;
using MEC;
using UnityEngine;
namespace AfkSwap;
public class AfkSwap : Plugin
{
public override string Name => "AfkSwap";
public override string Author => "Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Swaps AFK players with spectators after one minute.";
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
private readonly Dictionary<Player, DateTime> _playerSpawnTimes = new();
private readonly Dictionary<Player, Vector3> _playerPositions = new();
private readonly Dictionary<Player, DateTime> _afkPlayers = new();
private const float AfkTimeLimit = 60; // 1 minute in seconds
private readonly object _lock = new();
public override void Enable()
{
PlayerEvents.Spawned += OnPlayerSpawned;
Timing.RunCoroutine(CheckAfkPlayers());
}
public override void Disable()
{
PlayerEvents.Spawned -= OnPlayerSpawned;
lock (_lock)
{
_playerSpawnTimes.Clear();
_playerPositions.Clear();
_afkPlayers.Clear();
}
}
private void OnPlayerSpawned(PlayerSpawnedEventArgs ev)
{
var player = ev.Player;
Timing.CallDelayed(1, () =>
{
lock (_lock)
{
_playerSpawnTimes[player] = DateTime.Now;
_playerPositions[player] = player.Position;
_afkPlayers[player] = DateTime.Now;
}
Logger.Debug($"Player {player.DisplayName} spawned");
});
}
private IEnumerator<float> CheckAfkPlayers()
{
Logger.Debug("Starting Afk Checking");
while (true)
{
lock (_lock)
{
foreach (var playerTime in _playerSpawnTimes.ToList().Where(playerTime => (DateTime.Now - playerTime.Value).TotalSeconds >= AfkTimeLimit))
{
if (playerTime.Key.Role is RoleTypeId.Spectator or RoleTypeId.Destroyed or RoleTypeId.Overwatch or RoleTypeId.Tutorial)
{
_playerSpawnTimes.Remove(playerTime.Key);
_playerPositions.Remove(playerTime.Key);
continue;
}
if (!_playerPositions[playerTime.Key].Equals(playerTime.Key.Position))
{
_playerSpawnTimes.Remove(playerTime.Key);
_playerPositions.Remove(playerTime.Key);
continue; // Player has moved, don't swap
}
_afkPlayers[playerTime.Key] = DateTime.Now;
SwapWithSpectator(playerTime.Key);
}
}
yield return Timing.WaitForSeconds(1);
}
// ReSharper disable once IteratorNeverReturns
}
private void SwapWithSpectator(Player afkPlayer)
{
var spectators = Player.ReadyList.Where(p => p.Role == RoleTypeId.Spectator && (DateTime.Now - _afkPlayers[p]).TotalSeconds > 10).ToList();
if (!spectators.Any())
{
Logger.Warn("No spectators to swap to");
return;
}
var randomSpectator = spectators[UnityEngine.Random.Range(0, spectators.Count)];
Logger.Debug($"Swapping {afkPlayer.DisplayName} with {randomSpectator.DisplayName}");
// Store the AFK player's position and role
var afkPosition = afkPlayer.Position;
var afkRole = afkPlayer.Role;
// Give the spectator the AFK player's role and position
randomSpectator.Role = afkRole;
randomSpectator.Position = afkPosition;
// Make the AFK player a spectator
afkPlayer.Role = RoleTypeId.Spectator;
// Remove the AFK player from tracking
_playerSpawnTimes.Remove(afkPlayer);
_playerPositions.Remove(afkPlayer);
_playerSpawnTimes[randomSpectator] = DateTime.Now;
_playerPositions[randomSpectator] = randomSpectator.Position;
// Broadcast the swap
afkPlayer.SendBroadcast($"You were swapped with {randomSpectator.DisplayName} due to inactivity.", 10);
randomSpectator.SendBroadcast($"You were swapped with {afkPlayer.DisplayName} due to them being AFK.", 5);
}
}

43
AfkSwap/AfkSwap.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<LangVersion>10</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\dependencies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\dependencies\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>..\dependencies\Mirror.dll</HintPath>
</Reference>
<Reference Include="Pooling">
<HintPath>..\dependencies\Pooling.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\dependencies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Northwood.LabAPI" Version="1.0.2" />
</ItemGroup>
</Project>

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@ -0,0 +1,40 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<LangVersion>10</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\dependencies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>..\dependencies\Mirror.dll</HintPath>
</Reference>
<Reference Include="Pooling">
<HintPath>..\dependencies\Pooling.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\dependencies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Northwood.LabAPI" Version="1.0.2" />
</ItemGroup>
</Project>

32
CandySetting/Class1.cs Normal file
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using LabApi.Events.Arguments.PlayerEvents;
using LabApi.Events.Handlers;
using LabApi.Features;
using LabApi.Loader.Features.Plugins;
namespace CandySetting;
public class CandySetting : Plugin
{
public override string Name => "CandySetting";
public override string Author => "HoherGeist, Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Edits # of Candy you can take";
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
public int MaxUses { get; set; } = 6;
public override void Enable()
{
PlayerEvents.InteractingScp330 += TakingCandy;
}
public override void Disable()
{
PlayerEvents.InteractingScp330 -= TakingCandy;
}
private void TakingCandy(PlayerInteractingScp330EventArgs ev)
{
ev.AllowPunishment = ev.Uses > MaxUses;
}
}

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@ -0,0 +1,239 @@
using System.Drawing;
using CommandSystem.Commands.RemoteAdmin.Inventory;
using Interactables.Interobjects.DoorUtils;
using InventorySystem.Items;
using LabApi.Events.Arguments.PlayerEvents;
using LabApi.Events.Arguments.ServerEvents;
using LabApi.Events.Handlers;
using LabApi.Features;
using LabApi.Features.Console;
using LabApi.Loader.Features.Plugins;
using PlayerRoles;
using LabApi.Features.Wrappers;
using MapGeneration;
using Vector3 = UnityEngine.Vector3;
using MEC;
namespace CustomClasses;
public class CustomClasses : Plugin
{
public override string Name => "CustomClasses";
public override string Author => "Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Adds custom classes to the game";
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
public JanitorConfig JanitorConfig { get; set; } = new();
public ResearchSubjectConfig ResearchSubjectConfig { get; set; } = new();
public HeadGuardConfig HeadGuardConfig { get; set; } = new();
private readonly CustomClassManager _classManager = new();
public override void Enable()
{
PlayerEvents.Spawned += OnPlayerSpawned;
ServerEvents.RoundEnded += OnRoundEnded;
}
public override void Disable()
{
PlayerEvents.Spawned -= OnPlayerSpawned;
ServerEvents.RoundEnded -= OnRoundEnded;
}
private void OnRoundEnded(RoundEndedEventArgs ev)
{
_classManager.ResetSpawnStates();
}
private void OnPlayerSpawned(PlayerSpawnedEventArgs ev)
{
if(_classManager.TryHandleSpawn(ev.Player, JanitorConfig, typeof(JanitorConfig))) return;
if(_classManager.TryHandleSpawn(ev.Player, ResearchSubjectConfig, typeof(ResearchSubjectConfig))) return;
if(_classManager.TryHandleSpawn(ev.Player, HeadGuardConfig, typeof(HeadGuardConfig))) return;
}
}
public class CustomClassManager
{
private readonly object _lock = new();
private readonly Random _random = new();
private readonly Dictionary<Type, SpawnState> _spawnStates = new();
private readonly Dictionary<Type, ICustomClassHandler> _handlers = new();
public CustomClassManager()
{
// Register handlers
RegisterHandler<JanitorConfig>(new JanitorHandler(this));
RegisterHandler<ResearchSubjectConfig>(new ResearchSubjectHandler(this));
RegisterHandler<HeadGuardConfig>(new HeadGuardHandler(this));
}
public void TeleportPlayerToAround(Player player, Vector3 position)
{
player.Position = position + new Vector3(0,1,0) + new Vector3((float)(_random.NextDouble() * 2), 0,
(float)(_random.NextDouble() * 2));
}
private void RegisterHandler<T>(ICustomClassHandler handler) where T : CustomClassConfig
{
lock (_lock)
{
_spawnStates[typeof(T)] = new SpawnState();
}
_handlers[typeof(T)] = handler;
}
public void ResetSpawnStates()
{
lock (_lock)
{
foreach (var key in _spawnStates.Keys.ToList())
{
_spawnStates[key] = new SpawnState();
}
}
}
public bool TryHandleSpawn(Player player, CustomClassConfig config, Type configType)
{
if (player.Role != config.RequiredRole) return false;
if (Player.ReadyList.Count() <= config.MinPlayers) return false;
lock (_lock)
{
var state = _spawnStates[configType];
if (state.Spawns >= config.MaxSpawns)
{
Logger.Debug($"Max spawns reached {configType} - {player.Nickname}");
return false;
}
if (_random.NextDouble() > config.ChancePerPlayer)
{
Logger.Debug($"Chance not met {configType} - {player.Nickname}");
return false;
}
state.Spawns++;
Logger.Debug($"Player spawning {configType} - {player.Nickname} - {state.Spawns} / {config.MaxSpawns}");
if (_handlers.TryGetValue(configType, out var handler))
{
return handler.HandleSpawn(player, config, _random);
}
}
return false;
}
}
public interface ICustomClassHandler
{
bool HandleSpawn(Player player, CustomClassConfig config, Random random);
}
public class JanitorHandler(CustomClassManager manager) : ICustomClassHandler
{
public bool HandleSpawn(Player player, CustomClassConfig config, Random random)
{
var scp914 = Map.Rooms.First(r => r.Name == RoomName.Lcz914);
Timing.CallDelayed(0.5f, () =>
{
manager.TeleportPlayerToAround(player, scp914.Position);
foreach (var spawnItem in config.Items)
{
player.AddItem(spawnItem, ItemAddReason.StartingItem);
Logger.Debug($"Gave player {player.Nickname} spawn item {spawnItem}");
}
player.SendBroadcast("You're a <color=#A0A0A0>Janitor</color>!", 3);
});
return true;
}
}
public class ResearchSubjectHandler(CustomClassManager manager) : ICustomClassHandler
{
public bool HandleSpawn(Player player, CustomClassConfig config, Random random)
{
var scientist = Player.ReadyList.First(p => p.Role == RoleTypeId.Scientist);
Timing.CallDelayed(0.5f, () =>
{
manager.TeleportPlayerToAround(player, scientist.Position);
foreach (var spawnItem in config.Items)
{
player.AddItem(spawnItem, ItemAddReason.StartingItem);
Logger.Debug($"Gave player {player.Nickname} spawn item {spawnItem}");
}
player.SendBroadcast("You're a <color=#944710>Research Subject</color>!", 3);
});
return true;
}
}
public class HeadGuardHandler(CustomClassManager manager) : ICustomClassHandler
{
public bool HandleSpawn(Player player, CustomClassConfig config, Random random)
{
Timing.CallDelayed(0.5f, () =>
{
player.RemoveItem(ItemType.KeycardGuard);
KeycardItem.CreateCustomKeycardTaskForce(player, "Head Guard Keycard", $"HG. {player.Nickname}", new KeycardLevels(1,1,2),UnityEngine.Color.blue,UnityEngine.Color.cyan, "1", 0);
player.AddItem(ItemType.Adrenaline, ItemAddReason.StartingItem);
player.RemoveItem(ItemType.ArmorLight);
player.AddItem(ItemType.ArmorCombat, ItemAddReason.StartingItem);
player.RemoveItem(ItemType.GunFSP9);
var pickup = Pickup.Create(ItemType.GunCrossvec, Vector3.one);
if (pickup != null) player.AddItem(pickup);
player.SetAmmo(ItemType.Ammo9x19, 120);
player.SendBroadcast("You're a <color=#00B7EB>Head Guard</color>!", 3);
});
return true;
}
}
internal record SpawnState
{
public int Spawns;
}
public abstract class CustomClassConfig
{
public virtual int MinPlayers { get; set; } = 4;
public virtual double ChancePerPlayer { get; set; } = 0.7;
public virtual int MaxSpawns { get; set; } = 1;
public virtual ItemType[] Items { get; set; } = [];
public virtual RoleTypeId RequiredRole { get; set; } = RoleTypeId.ClassD;
}
public class ResearchSubjectConfig : CustomClassConfig;
public class JanitorConfig : CustomClassConfig
{
public override int MinPlayers { get; set; } = 5;
public override double ChancePerPlayer { get; set; } = 0.3;
public override int MaxSpawns { get; set; } = 2;
public override ItemType[] Items { get; set; } = [ItemType.KeycardJanitor];
}
public class HeadGuardConfig : CustomClassConfig
{
public override int MinPlayers { get; set; } = 9;
public override RoleTypeId RequiredRole { get; set; } = RoleTypeId.FacilityGuard;
}

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@ -0,0 +1,46 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\dependencies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\dependencies\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>..\dependencies\Mirror.dll</HintPath>
</Reference>
<Reference Include="NorthwoodLib">
<HintPath>..\dependencies\NorthwoodLib.dll</HintPath>
</Reference>
<Reference Include="Pooling">
<HintPath>..\dependencies\Pooling.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\dependencies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Northwood.LabAPI" Version="1.0.2" />
</ItemGroup>
</Project>

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@ -0,0 +1,80 @@
using LabApi.Events.Handlers;
using LabApi.Features;
using LabApi.Features.Wrappers;
using LabApi.Loader.Features.Plugins;
using MEC;
using Logger = LabApi.Features.Console.Logger;
using Random = System.Random;
using Vector3 = UnityEngine.Vector3;
namespace CustomItemSpawn;
public class CustomItemSpawn : Plugin<ItemConfig>
{
public override string Name => "CustomItemSpawn";
public override string Author => "Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Spawns items in a custom location.";
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
private static CustomItemSpawn _singleton;
public override void Enable()
{
_singleton = this;
ServerEvents.RoundStarted += OnRoundStart;
}
public override void Disable()
{
ServerEvents.RoundStarted -= OnRoundStart;
_singleton = null;
}
private static void OnRoundStart()
{
Timing.CallDelayed(10,SpawnItems);
}
private static void SpawnItems()
{
Random rng = new();
foreach (var pickup in from configPair in _singleton.Config!.Items
let itemType = configPair.Key
let config = configPair.Value
where rng.NextDouble() * 100f <= config.Chance
select Pickup.Create(itemType, config.Position + new Vector3(0, 1, 0)))
{
if (pickup == null)
{
Logger.Error("Could not create pickup.");
break;
}
pickup.Spawn();
Logger.Debug($"Spawned Pickup: {pickup.Base} @ {pickup.Position}");
}
}
}
public class ItemConfig
{
public Dictionary<ItemType, SpecificConfig> Items { get; set; } = new()
{
{
ItemType.GunAK,
new SpecificConfig
{
Position = new Vector3(0, 0, 0),
Chance = 100f
}
}
};
}
public class SpecificConfig
{
public Vector3 Position { get; set; }
public float Chance { get; set; } = 100f;
}

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@ -0,0 +1,43 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<LangVersion>10</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\dependencies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\dependencies\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>..\dependencies\Mirror.dll</HintPath>
</Reference>
<Reference Include="Pooling">
<HintPath>..\dependencies\Pooling.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\dependencies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Northwood.LabAPI" Version="1.0.2" />
</ItemGroup>
</Project>

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@ -148,12 +148,12 @@ namespace GamblingCoin
public AdvancedEffectSettings AdvancedNegative { get; set; } = new()
{
Effects = new[] { nameof(InsufficientLighting), nameof(AmnesiaVision) },
Effects = new[] { nameof(InsufficientLighting), nameof(AmnesiaVision), nameof(Burned) },
Settings = new Dictionary<string, EffectSettings>
{
{ nameof(InsufficientLighting), new EffectSettings(1, 20f, true) },
{ nameof(InsufficientLighting), new EffectSettings(1, 30f, true) },
{ nameof(AmnesiaVision), new EffectSettings(3, 30f, true) },
{ nameof(Bleeding), new EffectSettings(3, 40f, true) },
{ nameof(Burned), new EffectSettings(3, 60f, true) },
}
};
}

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@ -147,11 +147,7 @@ namespace GamblingCoin
{
x.Player.SendBroadcast(configMessages.PocketDimensionMessage, configGameplay.BroadcastDuration);
var newPos = Map.Rooms.First(roomIdentifier => roomIdentifier.Zone==FacilityZone.Other).Position;
x.Player.ReferenceHub.playerEffectsController.ChangeState(nameof(Corroding),1, 999, true);
x.Player.Position = newPos + new UnityEngine.Vector3(0, configGameplay.TeleportHeightOffset, 0);
PocketDimension.ForceInside(x.Player);
},
configChances.PocketDimensionChance)
.AddAction(x =>
@ -232,7 +228,7 @@ namespace GamblingCoin
Player[] GetPlayers()
{
return Player.Dictionary.Values.ToArray();
return Player.ReadyList.ToArray();
}
}

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@ -0,0 +1,78 @@
using CustomPlayerEffects;
using LabApi.Events.Arguments.Scp0492Events;
using LabApi.Events.Handlers;
using LabApi.Features;
using LabApi.Loader.Features.Plugins;
using InventorySystem.Items.Usables.Scp330;
using LabApi.Events.Arguments.PlayerEvents;
using LabApi.Events.Arguments.ServerEvents;
using LabApi.Features.Wrappers;
namespace GrowingZombies;
public class GrowingZombies : Plugin
{
public override string Name => "GrowingZombies";
public override string Author => "Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Makes zombies grow stronger as they eat more";
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
private readonly Dictionary<Player, int> _zombieCorpseCount = new();
public override void Enable()
{
Scp0492Events.ConsumedCorpse += OnZombieEat;
ServerEvents.RoundEnded += OnRoundEnd;
PlayerEvents.Left += OnPlayerLeave;
}
public override void Disable()
{
Scp0492Events.ConsumedCorpse -= OnZombieEat;
ServerEvents.RoundEnded -= OnRoundEnd;
PlayerEvents.Left -= OnPlayerLeave;
_zombieCorpseCount.Clear();
}
private void OnRoundEnd(RoundEndedEventArgs ev)
{
_zombieCorpseCount.Clear();
}
private void OnPlayerLeave(PlayerLeftEventArgs ev)
{
_zombieCorpseCount.Remove(ev.Player);
}
private void OnZombieEat(Scp0492ConsumedCorpseEventArgs ev)
{
if (!ev?.Player.ReferenceHub.playerEffectsController)
return;
// Increment corpse count for this zombie
if (!_zombieCorpseCount.ContainsKey(ev.Player))
_zombieCorpseCount[ev.Player] = 0;
_zombieCorpseCount[ev.Player]++;
var corpsesEaten = _zombieCorpseCount[ev.Player];
ev.Player.MaxHealth += 50;
var movementBoostIntensity = (byte)Math.Min(1 + corpsesEaten * 0.1f, 3f);
ev.Player.ReferenceHub.playerEffectsController.ChangeState<MovementBoost>(movementBoostIntensity, 30);
// Add damage resistance after eating multiple corpses
var damageResistance = (byte)Math.Min(0.5 - corpsesEaten * 0.5f, 2f);
if (corpsesEaten >= 3)
{
ev.Player.ReferenceHub.playerEffectsController.ChangeState<DamageReduction>(damageResistance, 20);
}
// Add regeneration effect after eating multiple corpses
if (corpsesEaten < 5) return;
var regenIntensity = Math.Min(1 + corpsesEaten * 0.2f, 3f);
Scp330Bag.AddSimpleRegeneration(ev.Player.ReferenceHub, regenIntensity, 15f);
}
}

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@ -0,0 +1,46 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\dependencies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\dependencies\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>..\dependencies\Mirror.dll</HintPath>
</Reference>
<Reference Include="NorthwoodLib">
<HintPath>..\dependencies\NorthwoodLib.dll</HintPath>
</Reference>
<Reference Include="Pooling">
<HintPath>..\dependencies\Pooling.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\dependencies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Northwood.LabAPI" Version="1.0.2" />
</ItemGroup>
</Project>

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@ -45,7 +45,7 @@ namespace KeycardButModern
foreach (var playerItem in ev.Player.Items)
{
//is keycard?
if (playerItem.Type > ItemType.KeycardO5) continue;
if (playerItem.Type is > ItemType.KeycardO5 and < ItemType.KeycardCustomTaskForce) continue;
if (playerItem.Base is not KeycardItem keycardItem)
{
continue;
@ -83,7 +83,7 @@ namespace KeycardButModern
foreach (var playerItem in ev.Player.Items)
{
//is keycard?
if (playerItem.Type > ItemType.KeycardO5) continue;
if (playerItem.Type is > ItemType.KeycardO5 and < ItemType.KeycardCustomTaskForce) continue;
if (playerItem.Base is not KeycardItem keycardItem)
{
continue;
@ -117,7 +117,7 @@ namespace KeycardButModern
foreach (var playerItem in ev.Player.Items)
{
//is keycard?
if (playerItem.Type > ItemType.KeycardO5) continue;
if (playerItem.Type is > ItemType.KeycardO5 and < ItemType.KeycardCustomTaskForce) continue;
if (playerItem.Base is not KeycardItem keycardItem)
{
continue;
@ -140,7 +140,7 @@ namespace KeycardButModern
foreach (var playerItem in ev.Player.Items)
{
//is keycard?
if (playerItem.Type > ItemType.KeycardO5) continue;
if (playerItem.Type is > ItemType.KeycardO5 and < ItemType.KeycardCustomTaskForce) continue;
if (playerItem.Base is not KeycardItem keycardItem)
{
continue;

View File

@ -23,12 +23,14 @@ namespace SCPTeamHint
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
private Timer _timer;
private readonly object _hintsLock = new();
private readonly Dictionary<Player,Hint> _spectatorHints = new();
public override void Enable()
{
Logger.Debug("Apple juice");
PlayerEvents.Joined += OnJoin;
PlayerEvents.Left += OnLeft;
_timer = new Timer(1000);
_timer.Elapsed += (_,_) => UpdateHints();
@ -37,84 +39,117 @@ namespace SCPTeamHint
public override void Disable()
{
PlayerEvents.Joined -= OnJoin;
_timer.Stop();
PlayerEvents.Joined -= OnJoin;
PlayerEvents.Left -= OnLeft;
_timer?.Stop();
_timer?.Dispose();
_timer = null;
}
private void UpdateHints()
{
var hintTexts = new List<string>();
foreach (var player in Player.List)
lock (_hintsLock)
{
if (player.IsDummy || player.IsHost) continue;
if (!player.IsSCP) continue;
var text = $" <size=25><color=red>{player.RoleBase.RoleName}</color> | <color=#6761cd>{player.HumeShield}</color> | <color=#da0101>{player.Health}</color> | <color=grey>{player.Zone}</color></size> ";
switch (player.RoleBase)
foreach (var player in Player.ReadyList.Where(x => !x.IsHost && !x.IsDummy && x.IsSCP))
{
case Scp096Role scp:
text += "\n";
var text =
$" <size=25><color=red>{player.RoleBase.RoleName}</color> | <color=#6761cd>{player.HumeShield}</color> | <color=#da0101>{player.Health}</color> | <color=grey>{player.Zone}</color></size> ";
scp.SubroutineModule.TryGetSubroutine(out Scp096TargetsTracker tracker);
text += $"Targets: {tracker.Targets.Count}";
break;
case Scp3114Role scp3114:
switch (player.RoleBase)
{
text += "\n";
case Scp096Role scp:
text += "\n";
var stolenRole = scp3114.CurIdentity.StolenRole;
scp.SubroutineModule.TryGetSubroutine(out Scp096TargetsTracker tracker);
text += $" {stolenRole}";
break;
if(!tracker) break;
text += $"Targets: {tracker.Targets.Count}";
break;
case Scp3114Role scp3114:
{
text += "\n";
var stolenRole = scp3114.CurIdentity.StolenRole;
text += $" {stolenRole}";
break;
}
case Scp079Role scp079:
text =
$" <size=25><color=red>{player.RoleBase.RoleName}</color> | <color=grey>{scp079.CurrentCamera.Room.Zone}</color></size> ";
text += "\n";
scp079.SubroutineModule.TryGetSubroutine(out Scp079AuxManager auxManager);
scp079.SubroutineModule.TryGetSubroutine(out Scp079TierManager tierManager);
if(!auxManager || !tierManager) break;
text +=
$" <color=grey>AUX: {auxManager.CurrentAuxFloored} / {auxManager.MaxAux} | Level {tierManager.AccessTierLevel}</color>";
break;
}
case Scp079Role scp079:
text =
$" <size=25><color=red>{player.RoleBase.RoleName}</color> | <color=grey>{scp079.CurrentCamera.Room.Zone}</color></size> ";
text += "\n";
scp079.SubroutineModule.TryGetSubroutine(out Scp079AuxManager auxManager);
scp079.SubroutineModule.TryGetSubroutine(out Scp079TierManager tierManager);
text += $" <color=grey>AUX: {auxManager.CurrentAuxFloored} / {auxManager.MaxAux} Level: {tierManager.AccessTierLevel}</color>";
break;
hintTexts.Add(text);
}
hintTexts.Add(text);
}
var hintText = string.Join("\n", hintTexts);
foreach (var player in Player.List.Where(x=>!x.IsHost))
{
Logger.Debug($"Updating hint for {player.DisplayName}");
UpdateHint(player, string.Join("\n", hintTexts));
foreach (var player in Player.ReadyList.Where(x => !x.IsHost && !x.IsDummy))
{
Logger.Debug($"Updating hint for {player.DisplayName}");
UpdateHint(player, hintText);
}
}
}
private void UpdateHint(Player player, string hintText)
{
var hint = _spectatorHints[player];
if (!_spectatorHints.TryGetValue(player, out var hint))
{
Logger.Debug($"No hint found for player {player.DisplayName}");
return;
}
Logger.Debug($"Player {player.Nickname} is on team {player.RoleBase.Team} | hide: {player.RoleBase.Team != Team.SCPs}");
hint.Hide = player.RoleBase.Team != Team.SCPs;
hint.Text = hintText;
if (!hint.Hide)
{
hint.Text = hintText;
}
}
private void OnJoin(PlayerJoinedEventArgs ev)
{
if(ev.Player.IsDummy || ev.Player.IsHost) return;
var hint = new Hint
{
Text = "Apfelsaft", Alignment = HintAlignment.Left, YCoordinate = 100, Hide = true
Text = "", Alignment = HintAlignment.Left, YCoordinate = 100, Hide = true
};
var playerDisplay = PlayerDisplay.Get(ev.Player);
playerDisplay.AddHint(hint);
_spectatorHints[ev.Player] = hint;
lock (_hintsLock)
{
_spectatorHints[ev.Player] = hint;
}
}
private void OnLeft(PlayerLeftEventArgs ev)
{
if(ev.Player.IsDummy || ev.Player.IsHost) return;
lock (_hintsLock)
{
_spectatorHints.Remove(ev.Player);
}
}
}
}

23
ScpSwap/ScpSwap.cs Normal file
View File

@ -0,0 +1,23 @@
using LabApi.Events.Handlers;
using LabApi.Features;
using LabApi.Loader.Features.Plugins;
namespace ScpSwap;
public class ScpSwap : Plugin
{
public override string Name => "ScpSwap";
public override string Author => "HoherGeist, Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Swap SCPs.";
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
public override void Enable()
{
}
public override void Disable()
{
}
}

43
ScpSwap/ScpSwap.csproj Normal file
View File

@ -0,0 +1,43 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\dependencies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="CommandSystem.Core">
<HintPath>..\dependencies\CommandSystem.Core.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>..\dependencies\Mirror.dll</HintPath>
</Reference>
<Reference Include="Pooling">
<HintPath>..\dependencies\Pooling.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\dependencies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Northwood.LabAPI" Version="1.0.2" />
</ItemGroup>
</Project>

81
ScpSwap/SwapCommand.cs Normal file
View File

@ -0,0 +1,81 @@
using CommandSystem;
using LabApi.Features.Wrappers;
using PlayerRoles;
namespace ScpSwap;
[CommandHandler(typeof(ClientCommandHandler))]
public class SwapCommand : ICommand
{
public bool Execute(ArraySegment<string> arguments, ICommandSender sender, out string response)
{
if (arguments.Count != 1)
{
response = "Usage: .scpswap <SCP_NUMBER>";
return false;
}
if (!Player.TryGet(sender, out var player))
{
response = "You must be a player to use this command!";
return false;
}
if (Round.Duration.TotalSeconds > 120)
{
response = "You can't swap SCPs during a round!";
return false;
}
if (!player.IsSCP)
{
response = "You must be an SCP to use this command!";
return false;
}
List<string> validScp =
[
"049",
"079",
"096",
"106",
"173",
"939",
];
var arg = arguments.First();
if (!validScp.Contains(arg))
{
response = "Invalid SCP number.";
return false;
}
if (Player.List.Where(x=>x.IsSCP).Select(x=>x.RoleBase).Any(playerRole => playerRole.RoleName == "SCP-" + arg))
{
response = "Already exists";
return false;
}
var role = arg switch
{
"049" => RoleTypeId.Scp049,
"079" => RoleTypeId.Scp079,
"096" => RoleTypeId.Scp096,
"106" => RoleTypeId.Scp106,
"173" => RoleTypeId.Scp173,
"939" => RoleTypeId.Scp939,
_ => throw new ArgumentOutOfRangeException()
};
player.SetRole(role);
response = "Swapping...";
return true;
}
public string Command { get; } = "scpswap";
public string[] Aliases { get; } = ["ss"];
public string Description { get; } = "Swaps SCPs";
}

View File

@ -18,6 +18,22 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RangeBan.Tests", "RangeBan.
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CuffedFrenemies", "CuffedFrenemies\CuffedFrenemies.csproj", "{C3FEEC52-B7C0-4DB6-A0CA-54BE175072D8}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CandySetting", "CandySetting\CandySetting.csproj", "{DF3E3243-BD16-4484-BA01-020170FFC871}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ScpSwap", "ScpSwap\ScpSwap.csproj", "{B56CA1D5-0927-4542-B967-5E7F5B092E50}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CustomItemSpawn", "CustomItemSpawn\CustomItemSpawn.csproj", "{887DC217-999F-400B-8918-6737B7694BEE}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AfkSwap", "AfkSwap\AfkSwap.csproj", "{A21DBED5-2B6C-4298-B2CC-DE8F4BAC9766}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WarheadEvents", "WarheadEvents\WarheadEvents.csproj", "{83EB26E9-C1EB-43C9-B010-BBE0F7F05EE9}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CustomClasses", "CustomClasses\CustomClasses.csproj", "{234E0C4B-5CD2-4FEB-8222-950959E6C082}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ServerHints", "ServerHints\ServerHints.csproj", "{146AC6C6-AFE6-4EEA-B2F4-6403AD7189D9}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GrowingZombies", "GrowingZombies\GrowingZombies.csproj", "{5751F8D6-7A8D-4C2C-B7E9-A8A3DB324329}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -60,5 +76,37 @@ Global
{C3FEEC52-B7C0-4DB6-A0CA-54BE175072D8}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C3FEEC52-B7C0-4DB6-A0CA-54BE175072D8}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C3FEEC52-B7C0-4DB6-A0CA-54BE175072D8}.Release|Any CPU.Build.0 = Release|Any CPU
{DF3E3243-BD16-4484-BA01-020170FFC871}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{DF3E3243-BD16-4484-BA01-020170FFC871}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DF3E3243-BD16-4484-BA01-020170FFC871}.Release|Any CPU.ActiveCfg = Release|Any CPU
{DF3E3243-BD16-4484-BA01-020170FFC871}.Release|Any CPU.Build.0 = Release|Any CPU
{B56CA1D5-0927-4542-B967-5E7F5B092E50}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B56CA1D5-0927-4542-B967-5E7F5B092E50}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B56CA1D5-0927-4542-B967-5E7F5B092E50}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B56CA1D5-0927-4542-B967-5E7F5B092E50}.Release|Any CPU.Build.0 = Release|Any CPU
{887DC217-999F-400B-8918-6737B7694BEE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{887DC217-999F-400B-8918-6737B7694BEE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{887DC217-999F-400B-8918-6737B7694BEE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{887DC217-999F-400B-8918-6737B7694BEE}.Release|Any CPU.Build.0 = Release|Any CPU
{A21DBED5-2B6C-4298-B2CC-DE8F4BAC9766}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{A21DBED5-2B6C-4298-B2CC-DE8F4BAC9766}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A21DBED5-2B6C-4298-B2CC-DE8F4BAC9766}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A21DBED5-2B6C-4298-B2CC-DE8F4BAC9766}.Release|Any CPU.Build.0 = Release|Any CPU
{83EB26E9-C1EB-43C9-B010-BBE0F7F05EE9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{83EB26E9-C1EB-43C9-B010-BBE0F7F05EE9}.Debug|Any CPU.Build.0 = Debug|Any CPU
{83EB26E9-C1EB-43C9-B010-BBE0F7F05EE9}.Release|Any CPU.ActiveCfg = Release|Any CPU
{83EB26E9-C1EB-43C9-B010-BBE0F7F05EE9}.Release|Any CPU.Build.0 = Release|Any CPU
{234E0C4B-5CD2-4FEB-8222-950959E6C082}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{234E0C4B-5CD2-4FEB-8222-950959E6C082}.Debug|Any CPU.Build.0 = Debug|Any CPU
{234E0C4B-5CD2-4FEB-8222-950959E6C082}.Release|Any CPU.ActiveCfg = Release|Any CPU
{234E0C4B-5CD2-4FEB-8222-950959E6C082}.Release|Any CPU.Build.0 = Release|Any CPU
{146AC6C6-AFE6-4EEA-B2F4-6403AD7189D9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{146AC6C6-AFE6-4EEA-B2F4-6403AD7189D9}.Debug|Any CPU.Build.0 = Debug|Any CPU
{146AC6C6-AFE6-4EEA-B2F4-6403AD7189D9}.Release|Any CPU.ActiveCfg = Release|Any CPU
{146AC6C6-AFE6-4EEA-B2F4-6403AD7189D9}.Release|Any CPU.Build.0 = Release|Any CPU
{5751F8D6-7A8D-4C2C-B7E9-A8A3DB324329}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5751F8D6-7A8D-4C2C-B7E9-A8A3DB324329}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5751F8D6-7A8D-4C2C-B7E9-A8A3DB324329}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5751F8D6-7A8D-4C2C-B7E9-A8A3DB324329}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

View File

@ -0,0 +1,51 @@
using LabApi.Events.Handlers;
using LabApi.Features;
using LabApi.Features.Wrappers;
using LabApi.Loader.Features.Plugins;
using MEC;
namespace ServerHints;
public class ServerHints: Plugin
{
public override string Name => "ServerHints";
public override string Author => "Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Adds hints for custom features.";
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
public string[] Hints { get; set; } =
[
"Man kann gegnerische Einheiten festnehmen, um sie zu seiner Seite zu bringen.",
"Als Hausmeister beginnst du in der Nähe von SCP-914.",
"Du kannst als SCP mit .scpswap <SCP nummer> deine Rolle tauschen. (Ö)",
"Es gibt auf der Surface versteckte Items.",
"Man kann mehr als 2 Candies nehmen.",
"Man braucht seine Karte nicht in der Hand zu halten.",
"Man kann Türen aufschießen",
"Wenn man Granaten anschießt, explodieren sie sofort."
];
public override void Enable()
{
ServerEvents.RoundStarted += OnRoundStarted;
}
public override void Disable()
{
ServerEvents.RoundStarted -= OnRoundStarted;
}
private void OnRoundStarted()
{
var random = new Random();
var hint = Hints[random.Next(Hints.Length)];
Timing.CallDelayed(1, () =>
{
foreach (var player in Player.ReadyList)
{
player.SendBroadcast($"<color=grey>{hint}</color>", 3);
}
});
}
}

View File

@ -0,0 +1,46 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\dependencies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\dependencies\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>..\dependencies\Mirror.dll</HintPath>
</Reference>
<Reference Include="NorthwoodLib">
<HintPath>..\dependencies\NorthwoodLib.dll</HintPath>
</Reference>
<Reference Include="Pooling">
<HintPath>..\dependencies\Pooling.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\dependencies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Northwood.LabAPI" Version="1.0.2" />
</ItemGroup>
</Project>

View File

@ -65,8 +65,6 @@ namespace VisibleSpectators
private void AddPlayerHint(Player player)
{
if (player == null) return;
var hint = new Hint
{
Text = $"{Config!.HeaderMessage}\n{Config!.NoSpectatorsMessage}",
@ -118,6 +116,7 @@ namespace VisibleSpectators
private static string PlayerToDisplay(Player player)
{
if (player == null) return "";
if (!player.IsReady) return "";
// Default color if GroupColor is null or not found in the map
const string defaultColor = "FFFFFF";
@ -143,11 +142,6 @@ namespace VisibleSpectators
private void UpdateSpectators(Player player)
{
if (player == null)
{
return;
}
// Safety check - if player doesn't have a hint, create one
if (!_spectatorHints.ContainsKey(player))
{
@ -185,7 +179,7 @@ namespace VisibleSpectators
private static Player[] GetPlayers()
{
return Player.Dictionary.Values.Where(x=>!x.IsHost).ToArray();
return Player.ReadyList.Where(IsNotOverwatch).ToArray();
}
private static void OnSpectate(PlayerChangedSpectatorEventArgs ev)
@ -203,7 +197,7 @@ namespace VisibleSpectators
public class SpectatorConfig
{
public string HeaderMessage => "Spectators:";
public string NoSpectatorsMessage => "No spectators";
public string HeaderMessage { get; set; } = "Spectators:";
public string NoSpectatorsMessage { get; set; } = "No spectators";
}
}

View File

@ -0,0 +1,33 @@
using Interactables.Interobjects.DoorUtils;
using LabApi.Events.Arguments.WarheadEvents;
using LabApi.Features;
using LabApi.Features.Wrappers;
using LabApi.Loader.Features.Plugins;
namespace WarheadEvents;
public class WarheadEvents : Plugin
{
public override string Name => "WarheadEvents";
public override string Author => "Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Misc. stuff for after the Warhead explosion.";
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
public override void Enable()
{
LabApi.Events.Handlers.WarheadEvents.Detonated += OnExplode;
}
public override void Disable()
{
}
private static void OnExplode(WarheadDetonatedEventArgs ev)
{
var door = Door.Get(DoorVariant.AllDoors.First(x=>x.DoorName.ToUpper() == "ESCAPE_FINAL"));
door.IsOpened = true;
}
}

View File

@ -0,0 +1,43 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<LangVersion>10</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\dependencies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\dependencies\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>..\dependencies\Mirror.dll</HintPath>
</Reference>
<Reference Include="Pooling">
<HintPath>..\dependencies\Pooling.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\dependencies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Northwood.LabAPI" Version="1.0.2" />
</ItemGroup>
</Project>