2025-06-05 01:11:30 +02:00

33 lines
989 B
C#

using Interactables.Interobjects.DoorUtils;
using LabApi.Events.Arguments.WarheadEvents;
using LabApi.Features;
using LabApi.Features.Wrappers;
using LabApi.Loader.Features.Plugins;
namespace WarheadEvents;
public class WarheadEvents : Plugin
{
public override string Name => "WarheadEvents";
public override string Author => "Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Misc. stuff for after the Warhead explosion.";
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
public override void Enable()
{
LabApi.Events.Handlers.WarheadEvents.Detonated += OnExplode;
}
public override void Disable()
{
}
private static void OnExplode(WarheadDetonatedEventArgs ev)
{
var door = Door.Get(DoorVariant.AllDoors.First(x=>x.DoorName.ToUpper() == "ESCAPE_FINAL"));
door.IsOpened = true;
}
}