2025-06-05 01:11:30 +02:00

78 lines
2.6 KiB
C#

using CustomPlayerEffects;
using LabApi.Events.Arguments.Scp0492Events;
using LabApi.Events.Handlers;
using LabApi.Features;
using LabApi.Loader.Features.Plugins;
using InventorySystem.Items.Usables.Scp330;
using LabApi.Events.Arguments.PlayerEvents;
using LabApi.Events.Arguments.ServerEvents;
using LabApi.Features.Wrappers;
namespace GrowingZombies;
public class GrowingZombies : Plugin
{
public override string Name => "GrowingZombies";
public override string Author => "Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Makes zombies grow stronger as they eat more";
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
private readonly Dictionary<Player, int> _zombieCorpseCount = new();
public override void Enable()
{
Scp0492Events.ConsumedCorpse += OnZombieEat;
ServerEvents.RoundEnded += OnRoundEnd;
PlayerEvents.Left += OnPlayerLeave;
}
public override void Disable()
{
Scp0492Events.ConsumedCorpse -= OnZombieEat;
ServerEvents.RoundEnded -= OnRoundEnd;
PlayerEvents.Left -= OnPlayerLeave;
_zombieCorpseCount.Clear();
}
private void OnRoundEnd(RoundEndedEventArgs ev)
{
_zombieCorpseCount.Clear();
}
private void OnPlayerLeave(PlayerLeftEventArgs ev)
{
_zombieCorpseCount.Remove(ev.Player);
}
private void OnZombieEat(Scp0492ConsumedCorpseEventArgs ev)
{
if (!ev?.Player.ReferenceHub.playerEffectsController)
return;
// Increment corpse count for this zombie
if (!_zombieCorpseCount.ContainsKey(ev.Player))
_zombieCorpseCount[ev.Player] = 0;
_zombieCorpseCount[ev.Player]++;
var corpsesEaten = _zombieCorpseCount[ev.Player];
ev.Player.MaxHealth += 50;
var movementBoostIntensity = (byte)Math.Min(1 + corpsesEaten * 0.1f, 3f);
ev.Player.ReferenceHub.playerEffectsController.ChangeState<MovementBoost>(movementBoostIntensity, 30);
// Add damage resistance after eating multiple corpses
var damageResistance = (byte)Math.Min(0.5 - corpsesEaten * 0.5f, 2f);
if (corpsesEaten >= 3)
{
ev.Player.ReferenceHub.playerEffectsController.ChangeState<DamageReduction>(damageResistance, 20);
}
// Add regeneration effect after eating multiple corpses
if (corpsesEaten < 5) return;
var regenIntensity = Math.Min(1 + corpsesEaten * 0.2f, 3f);
Scp330Bag.AddSimpleRegeneration(ev.Player.ReferenceHub, regenIntensity, 15f);
}
}