2025-05-28 01:21:24 +02:00

233 lines
7.7 KiB
C#

using System.Collections;
using Interactables.Interobjects;
using Interactables.Interobjects.DoorButtons;
using Interactables.Interobjects.DoorUtils;
using LabApi.Events.Arguments.PlayerEvents;
using LabApi.Events.Handlers;
using LabApi.Features;
using LabApi.Loader;
using UnityEngine;
using KeycardItem = InventorySystem.Items.Keycards.KeycardItem;
using Logger = LabApi.Features.Console.Logger;
namespace KeycardButModern
{
public class Plugin: LabApi.Loader.Features.Plugins.Plugin
{
public override string Name => "KeycardButModern";
public override string Description => "Ever thought you wanted your keycard implanted in your body? No? Same.";
public override string Author => "Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override Version RequiredApiVersion { get; } = new (LabApiProperties.CompiledVersion);
public DoorLockConfiguration DoorLockConfiguration;
public static Plugin Singleton;
public override void LoadConfigs()
{
base.LoadConfigs();
DoorLockConfiguration = this.LoadConfig< DoorLockConfiguration > ("door_locks.yml");
}
private void OnInteractingDoor(PlayerInteractingDoorEventArgs ev)
{
if (ev.CanOpen)
{
return;
}
if (ev.Door.IsLocked)
{
return;
}
foreach (var playerItem in ev.Player.Items)
{
//is keycard?
if (playerItem.Type > ItemType.KeycardO5) continue;
if (playerItem.Base is not KeycardItem keycardItem)
{
continue;
}
if (!ev.Door.Base.CheckPermissions(keycardItem, out _)) continue;
ev.Door.IsOpened = !ev.Door.IsOpened;
return;
}
}
private void OnInteractingGenerator(PlayerInteractingGeneratorEventArgs ev)
{
if (!ev.IsAllowed)
{
return;
}
if (ev.Player.CurrentItem?.Base is KeycardItem keycard)
{
if (ev.Generator.Base.CheckPermissions(keycard, out _))
{
ev.Generator.IsUnlocked = true;
return;
}
}
if (ev.Generator.IsUnlocked)
{
return;
}
foreach (var playerItem in ev.Player.Items)
{
//is keycard?
if (playerItem.Type > ItemType.KeycardO5) continue;
if (playerItem.Base is not KeycardItem keycardItem)
{
continue;
}
if (!ev.Generator.Base.CheckPermissions(keycardItem, out _)) continue;
ev.Generator.IsOpen = !ev.Generator.IsOpen;
ev.Generator.IsUnlocked = true;
return;
}
}
private void OnInteractingLocker(PlayerInteractingLockerEventArgs ev)
{
if (!ev.IsAllowed)
{
return;
}
if (ev.Chamber.Base.RequiredPermissions == DoorPermissionFlags.None)
{
return;
}
if (ev.Player.CurrentItem?.Base is KeycardItem keycard)
{
if (ev.Chamber.Base.CheckPermissions(keycard, out _)) return;
}
foreach (var playerItem in ev.Player.Items)
{
//is keycard?
if (playerItem.Type > ItemType.KeycardO5) continue;
if (playerItem.Base is not KeycardItem keycardItem)
{
continue;
}
if (!ev.Chamber.Base.CheckPermissions(keycardItem, out _)) continue;
ev.Chamber.IsOpen = !ev.Chamber.IsOpen;
return;
}
}
private void OnUnlockingWarhead(PlayerUnlockingWarheadButtonEventArgs ev)
{
if (ev.IsAllowed)
{
return;
}
foreach (var playerItem in ev.Player.Items)
{
//is keycard?
if (playerItem.Type > ItemType.KeycardO5) continue;
if (playerItem.Base is not KeycardItem keycardItem)
{
continue;
}
if (!AlphaWarheadActivationPanel.Instance.CheckPermissions(keycardItem, out _)) continue;
ev.IsAllowed = true;
return;
}
}
private static void OnBulletHole(PlayerPlacedBulletHoleEventArgs ev)
{
var direction = (ev.HitPosition - ev.RaycastStart).normalized;
var distance = Vector3.Distance(ev.RaycastStart, ev.HitPosition);
var hits = Physics.RaycastAll(ev.RaycastStart, direction, distance);
foreach (var hit in hits)
{
ButtonVariant doorButton = hit.collider.GetComponent<LcdButton>();
if (!doorButton)
{
doorButton = hit.collider.GetComponent<CheckpointKeycardButton>();
}
if (!doorButton)
{
doorButton = hit.collider.GetComponent<KeycardButton>();
}
if (!doorButton)
{
doorButton = hit.collider.GetComponent<SimpleButton>();
}
if (!doorButton)
{
continue;
}
var doorVariant = DoorVariant.AllDoors.AsEnumerable()!.First(x => x.Buttons.Any(c=>c.GetInstanceID() == doorButton.GetInstanceID()));
doorVariant.ServerInteract(ev.Player.ReferenceHub, doorButton.ColliderId);
StartDoorLockCoroutine(doorVariant);
return;
}
}
public override void Enable()
{
Logger.Debug("starting...");
Singleton = this;
PlayerEvents.InteractingDoor += OnInteractingDoor;
PlayerEvents.InteractingGenerator += OnInteractingGenerator;
PlayerEvents.InteractingLocker += OnInteractingLocker;
PlayerEvents.UnlockingWarheadButton += OnUnlockingWarhead;
PlayerEvents.PlacedBulletHole += OnBulletHole;
}
private static void StartDoorLockCoroutine(DoorVariant door)
{
door.StartCoroutine(LockDoorCoroutine(door));
}
private static IEnumerator LockDoorCoroutine(DoorVariant door)
{
var doorType = DoorLockConfiguration.GetDoorType(door);
var lockDuration = Singleton.DoorLockConfiguration.LockDurations[doorType];
door.ServerChangeLock(DoorLockReason.SpecialDoorFeature, true);
yield return new WaitForSeconds(lockDuration);
door.ServerChangeLock(DoorLockReason.SpecialDoorFeature, false);
}
public override void Disable()
{
PlayerEvents.InteractingDoor -= OnInteractingDoor;
PlayerEvents.InteractingGenerator -= OnInteractingGenerator;
PlayerEvents.InteractingLocker -= OnInteractingLocker;
PlayerEvents.UnlockingWarheadButton -= OnUnlockingWarhead;
PlayerEvents.PlacedBulletHole -= OnBulletHole;
Logger.Debug("unloading...");
Singleton = null;
}
}
}