using System.Collections; using Interactables.Interobjects; using Interactables.Interobjects.DoorButtons; using Interactables.Interobjects.DoorUtils; using LabApi.Events.Arguments.PlayerEvents; using LabApi.Events.Handlers; using LabApi.Features; using LabApi.Loader; using UnityEngine; using KeycardItem = InventorySystem.Items.Keycards.KeycardItem; using Logger = LabApi.Features.Console.Logger; namespace KeycardButModern { public class Plugin: LabApi.Loader.Features.Plugins.Plugin { public override string Name => "KeycardButModern"; public override string Description => "Ever thought you wanted your keycard implanted in your body? No? Same."; public override string Author => "Code002Lover"; public override Version Version { get; } = new(1, 0, 0); public override Version RequiredApiVersion { get; } = new (LabApiProperties.CompiledVersion); public DoorLockConfiguration DoorLockConfiguration; public static Plugin Singleton; public override void LoadConfigs() { base.LoadConfigs(); DoorLockConfiguration = this.LoadConfig< DoorLockConfiguration > ("door_locks.yml"); } private void OnInteractingDoor(PlayerInteractingDoorEventArgs ev) { if (ev.CanOpen) { return; } if (ev.Door.IsLocked) { return; } foreach (var playerItem in ev.Player.Items) { //is keycard? if (playerItem.Type > ItemType.KeycardO5) continue; if (playerItem.Base is not KeycardItem keycardItem) { continue; } if (!ev.Door.Base.CheckPermissions(keycardItem, out _)) continue; ev.Door.IsOpened = !ev.Door.IsOpened; return; } } private void OnInteractingGenerator(PlayerInteractingGeneratorEventArgs ev) { if (!ev.IsAllowed) { return; } if (ev.Player.CurrentItem?.Base is KeycardItem keycard) { if (ev.Generator.Base.CheckPermissions(keycard, out _)) { ev.Generator.IsUnlocked = true; return; } } if (ev.Generator.IsUnlocked) { return; } foreach (var playerItem in ev.Player.Items) { //is keycard? if (playerItem.Type > ItemType.KeycardO5) continue; if (playerItem.Base is not KeycardItem keycardItem) { continue; } if (!ev.Generator.Base.CheckPermissions(keycardItem, out _)) continue; ev.Generator.IsOpen = !ev.Generator.IsOpen; ev.Generator.IsUnlocked = true; return; } } private void OnInteractingLocker(PlayerInteractingLockerEventArgs ev) { if (!ev.IsAllowed) { return; } if (ev.Chamber.Base.RequiredPermissions == DoorPermissionFlags.None) { return; } if (ev.Player.CurrentItem?.Base is KeycardItem keycard) { if (ev.Chamber.Base.CheckPermissions(keycard, out _)) return; } foreach (var playerItem in ev.Player.Items) { //is keycard? if (playerItem.Type > ItemType.KeycardO5) continue; if (playerItem.Base is not KeycardItem keycardItem) { continue; } if (!ev.Chamber.Base.CheckPermissions(keycardItem, out _)) continue; ev.Chamber.IsOpen = !ev.Chamber.IsOpen; return; } } private void OnUnlockingWarhead(PlayerUnlockingWarheadButtonEventArgs ev) { if (ev.IsAllowed) { return; } foreach (var playerItem in ev.Player.Items) { //is keycard? if (playerItem.Type > ItemType.KeycardO5) continue; if (playerItem.Base is not KeycardItem keycardItem) { continue; } if (!AlphaWarheadActivationPanel.Instance.CheckPermissions(keycardItem, out _)) continue; ev.IsAllowed = true; return; } } private static void OnBulletHole(PlayerPlacedBulletHoleEventArgs ev) { var direction = (ev.HitPosition - ev.RaycastStart).normalized; var distance = Vector3.Distance(ev.RaycastStart, ev.HitPosition); var hits = Physics.RaycastAll(ev.RaycastStart, direction, distance); foreach (var hit in hits) { ButtonVariant doorButton = hit.collider.GetComponent(); if (!doorButton) { doorButton = hit.collider.GetComponent(); } if (!doorButton) { doorButton = hit.collider.GetComponent(); } if (!doorButton) { doorButton = hit.collider.GetComponent(); } if (!doorButton) { continue; } var doorVariant = DoorVariant.AllDoors.AsEnumerable()!.First(x => x.Buttons.Any(c=>c.GetInstanceID() == doorButton.GetInstanceID())); doorVariant.ServerInteract(ev.Player.ReferenceHub, doorButton.ColliderId); StartDoorLockCoroutine(doorVariant); return; } } public override void Enable() { Logger.Debug("starting..."); Singleton = this; PlayerEvents.InteractingDoor += OnInteractingDoor; PlayerEvents.InteractingGenerator += OnInteractingGenerator; PlayerEvents.InteractingLocker += OnInteractingLocker; PlayerEvents.UnlockingWarheadButton += OnUnlockingWarhead; PlayerEvents.PlacedBulletHole += OnBulletHole; } private static void StartDoorLockCoroutine(DoorVariant door) { door.StartCoroutine(LockDoorCoroutine(door)); } private static IEnumerator LockDoorCoroutine(DoorVariant door) { var doorType = DoorLockConfiguration.GetDoorType(door); var lockDuration = Singleton.DoorLockConfiguration.LockDurations[doorType]; door.ServerChangeLock(DoorLockReason.SpecialDoorFeature, true); yield return new WaitForSeconds(lockDuration); door.ServerChangeLock(DoorLockReason.SpecialDoorFeature, false); } public override void Disable() { PlayerEvents.InteractingDoor -= OnInteractingDoor; PlayerEvents.InteractingGenerator -= OnInteractingGenerator; PlayerEvents.InteractingLocker -= OnInteractingLocker; PlayerEvents.UnlockingWarheadButton -= OnUnlockingWarhead; PlayerEvents.PlacedBulletHole -= OnBulletHole; Logger.Debug("unloading..."); Singleton = null; } } }