properly add new effect
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.gitignore
vendored
1
.gitignore
vendored
@ -4,4 +4,5 @@ obj/
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*.user
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*.dll
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fuchsbau/
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testbau/
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**/target/
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@ -24,7 +24,7 @@ public class BloodFueledStaminaEffect : CustomPlayerEffect, IStaminaModifier
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public float StaminaRegenMultiplier => 1;
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public bool SprintingDisabled => false;
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public override EffectClassification Classification => EffectClassification.Negative;
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public override EffectClassification Classification => EffectClassification.Positive;
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}
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public class BloodFueledManager
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@ -62,5 +62,6 @@ public class BloodFueledHandler : CustomClassHandler
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player.Health = 3500;
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player.EnableEffect<DisableStaminaRegenEffect>(1, float.PositiveInfinity);
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player.EnableEffect<BloodFueledStaminaEffect>(1, float.PositiveInfinity);
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}
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}
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