SecretPluginLaboratories/CustomClasses/BloodFueledManager.cs

67 lines
2.1 KiB
C#

using LabApi.Features.Wrappers;
using PlayerRoles.FirstPersonControl;
using Logger = LabApi.Features.Console.Logger;
using Random = System.Random;
namespace CustomClasses;
public class DisableStaminaRegenEffect : CustomPlayerEffect, IStaminaModifier
{
public bool StaminaModifierActive => IsEnabled;
public float StaminaUsageMultiplier => 1;
public float StaminaRegenMultiplier => 0;
public bool SprintingDisabled => false;
public override EffectClassification Classification => EffectClassification.Negative;
}
public class BloodFueledStaminaEffect : CustomPlayerEffect, IStaminaModifier
{
public bool StaminaModifierActive => IsEnabled;
public float StaminaUsageMultiplier => 0.1f;
public float StaminaRegenMultiplier => 1;
public bool SprintingDisabled => false;
public override EffectClassification Classification => EffectClassification.Positive;
}
public class BloodFueledManager
{
private readonly CustomClasses _plugin;
public static bool IsBloodFueled(Player player) => player.CustomInfo.Contains("Blood Fueled");
public BloodFueledManager(CustomClasses plugin)
{
_plugin = plugin;
}
}
public class BloodFueledHandler : CustomClassHandler
{
public override void HandleSpawn(Player player, CustomClassConfig config, Random random)
{
player.SendBroadcast("You are the <color=#6e2e99>Blood Fueled</color>!", CustomClasses.BroadcastDuration);
const string customInfo = "<color=#A0A0A0>Blood Fueled</color>";
if (!Player.ValidateCustomInfo(customInfo, out var reason))
{
Logger.Error($"Invalid custom info for Blood Fueled: {reason}");
}
else
{
player.CustomInfo = customInfo;
player.InfoArea |= PlayerInfoArea.CustomInfo;
}
player.MaxHumeShield = 0;
player.HumeShield = 0;
player.MaxHealth = 3500;
player.Health = 3500;
player.EnableEffect<DisableStaminaRegenEffect>(1, float.PositiveInfinity);
player.EnableEffect<BloodFueledStaminaEffect>(1, float.PositiveInfinity);
}
}