properly add new effect

This commit is contained in:
2025-07-13 02:32:41 +02:00
parent 2f483ca113
commit 6d620dfd85
2 changed files with 3 additions and 1 deletions
+2 -1
View File
@@ -24,7 +24,7 @@ public class BloodFueledStaminaEffect : CustomPlayerEffect, IStaminaModifier
public float StaminaRegenMultiplier => 1;
public bool SprintingDisabled => false;
public override EffectClassification Classification => EffectClassification.Negative;
public override EffectClassification Classification => EffectClassification.Positive;
}
public class BloodFueledManager
@@ -62,5 +62,6 @@ public class BloodFueledHandler : CustomClassHandler
player.Health = 3500;
player.EnableEffect<DisableStaminaRegenEffect>(1, float.PositiveInfinity);
player.EnableEffect<BloodFueledStaminaEffect>(1, float.PositiveInfinity);
}
}