+Blood Fueled Added
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@@ -0,0 +1,96 @@
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using CustomPlayerEffects;
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using LabApi.Features.Wrappers;
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using Mirror;
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using PlayerRoles.FirstPersonControl;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using Logger = LabApi.Features.Console.Logger;
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using Random = System.Random;
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namespace CustomClasses;
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public abstract class CustomPlayerEffect : StatusEffectBase
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{
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private static bool _isLoaded;
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public Player Owner { get; private set; } = null!;
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protected override void Start()
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{
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Owner = Player.Get(Hub);
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base.Start();
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}
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public override string ToString() => $"{GetType().Name}: Owner ({Owner}) - Intensity ({Intensity}) - Duration {Duration}";
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internal static void Initialize()
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{
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SceneManager.sceneLoaded += (_, _) =>
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{
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if (_isLoaded)
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return;
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_isLoaded = true;
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var playerEffects = NetworkManager.singleton.playerPrefab.GetComponent<ReferenceHub>().playerEffectsController.effectsGameObject.transform;
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var type = typeof(DisableStaminaRegenEffect);
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if (!typeof(StatusEffectBase).IsAssignableFrom(type))
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{
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Logger.Error($"[CustomPlayerEffect.Initialize] {type.FullName} is not a valid StatusEffectBase and thus could not be registered!");
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return;
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}
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// register effect into prefab
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new GameObject(type.Name, type).transform.parent = playerEffects;
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};
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}
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}
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public class DisableStaminaRegenEffect : CustomPlayerEffect, IStaminaModifier
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{
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public bool StaminaModifierActive => IsEnabled;
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public float StaminaUsageMultiplier => 1;
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public float StaminaRegenMultiplier => 0;
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public bool SprintingDisabled => false;
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public override EffectClassification Classification => EffectClassification.Negative;
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}
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public class BloodFueledManager
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{
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private readonly CustomClasses _plugin;
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public static bool IsBloodFueled(Player player) => player.CustomInfo.Contains("Blood Fueled");
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public BloodFueledManager(CustomClasses plugin)
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{
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_plugin = plugin;
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}
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}
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public class BloodFueledHandler : CustomClassHandler
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{
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public override void HandleSpawn(Player player, CustomClassConfig config, Random random)
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{
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player.SendBroadcast("You are the <color=#6e2e99>Blood Fueled</color>!", CustomClasses.BroadcastDuration);
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const string customInfo = "<color=#A0A0A0>Blood Fueled</color>";
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if (!Player.ValidateCustomInfo(customInfo, out var reason))
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{
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Logger.Error($"Invalid custom info for Blood Fueled: {reason}");
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}
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else
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{
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player.CustomInfo = customInfo;
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player.InfoArea |= PlayerInfoArea.CustomInfo;
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}
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player.MaxHumeShield = 0;
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player.HumeShield = 0;
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player.MaxHealth = 3500;
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player.Health = 3500;
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player.EnableEffect<DisableStaminaRegenEffect>(1, float.PositiveInfinity);
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}
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}
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