SecretPluginLaboratories/CustomClasses/BloodFueledManager.cs
2025-07-12 22:40:11 +02:00

96 lines
2.9 KiB
C#

using CustomPlayerEffects;
using LabApi.Features.Wrappers;
using Mirror;
using PlayerRoles.FirstPersonControl;
using UnityEngine;
using UnityEngine.SceneManagement;
using Logger = LabApi.Features.Console.Logger;
using Random = System.Random;
namespace CustomClasses;
public abstract class CustomPlayerEffect : StatusEffectBase
{
private static bool _isLoaded;
public Player Owner { get; private set; } = null!;
protected override void Start()
{
Owner = Player.Get(Hub);
base.Start();
}
public override string ToString() => $"{GetType().Name}: Owner ({Owner}) - Intensity ({Intensity}) - Duration {Duration}";
internal static void Initialize()
{
SceneManager.sceneLoaded += (_, _) =>
{
if (_isLoaded)
return;
_isLoaded = true;
var playerEffects = NetworkManager.singleton.playerPrefab.GetComponent<ReferenceHub>().playerEffectsController.effectsGameObject.transform;
var type = typeof(DisableStaminaRegenEffect);
if (!typeof(StatusEffectBase).IsAssignableFrom(type))
{
Logger.Error($"[CustomPlayerEffect.Initialize] {type.FullName} is not a valid StatusEffectBase and thus could not be registered!");
return;
}
// register effect into prefab
new GameObject(type.Name, type).transform.parent = playerEffects;
};
}
}
public class DisableStaminaRegenEffect : CustomPlayerEffect, IStaminaModifier
{
public bool StaminaModifierActive => IsEnabled;
public float StaminaUsageMultiplier => 1;
public float StaminaRegenMultiplier => 0;
public bool SprintingDisabled => false;
public override EffectClassification Classification => EffectClassification.Negative;
}
public class BloodFueledManager
{
private readonly CustomClasses _plugin;
public static bool IsBloodFueled(Player player) => player.CustomInfo.Contains("Blood Fueled");
public BloodFueledManager(CustomClasses plugin)
{
_plugin = plugin;
}
}
public class BloodFueledHandler : CustomClassHandler
{
public override void HandleSpawn(Player player, CustomClassConfig config, Random random)
{
player.SendBroadcast("You are the <color=#6e2e99>Blood Fueled</color>!", CustomClasses.BroadcastDuration);
const string customInfo = "<color=#A0A0A0>Blood Fueled</color>";
if (!Player.ValidateCustomInfo(customInfo, out var reason))
{
Logger.Error($"Invalid custom info for Blood Fueled: {reason}");
}
else
{
player.CustomInfo = customInfo;
player.InfoArea |= PlayerInfoArea.CustomInfo;
}
player.MaxHumeShield = 0;
player.HumeShield = 0;
player.MaxHealth = 3500;
player.Health = 3500;
player.EnableEffect<DisableStaminaRegenEffect>(1, float.PositiveInfinity);
}
}