do a lot ig
This commit is contained in:
+437
-49
@@ -1,8 +1,11 @@
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using System.Diagnostics.CodeAnalysis;
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using CustomPlayerEffects;
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using HintServiceMeow.Core.Models.Hints;
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using Interactables.Interobjects.DoorUtils;
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using InventorySystem;
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using InventorySystem.Items;
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using InventorySystem.Items.Firearms.Modules;
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using JetBrains.Annotations;
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using LabApi.Events.Arguments.PlayerEvents;
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using LabApi.Events.Arguments.Scp914Events;
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using LabApi.Events.Arguments.ServerEvents;
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@@ -13,6 +16,7 @@ using LabApi.Loader.Features.Plugins;
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using MapGeneration;
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using MEC;
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using PlayerRoles;
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using Scp914.Processors;
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using UnityEngine;
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using Logger = LabApi.Features.Console.Logger;
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using Random = System.Random;
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@@ -20,16 +24,14 @@ using Vector3 = UnityEngine.Vector3;
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namespace CustomClasses;
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/// <summary>
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/// Main plugin class for CustomClasses. Handles plugin lifecycle and event subscriptions.
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/// </summary>
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public sealed class CustomClasses : Plugin
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{
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private readonly CustomClassManager _classManager;
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public CustomClasses()
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{
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_classManager = new CustomClassManager();
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}
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public readonly CustomClassManager ClassManager = new();
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public SerpentsHandManager SerpentsHandManager;
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/// <inheritdoc/>
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public override string Name => "CustomClasses";
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@@ -41,7 +43,9 @@ public sealed class CustomClasses : Plugin
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public override string Description => "Adds custom classes to the game";
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/// <inheritdoc/>
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public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
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public const ushort BroadcastDuration = 10;
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/// <summary>
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/// Configuration for the Janitor class.
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/// </summary>
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@@ -67,20 +71,79 @@ public sealed class CustomClasses : Plugin
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/// Configuration for the ShadowStepper class.
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/// </summary>
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public ShadowStepperConfig ShadowStepperConfig { get; private set; } = new();
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public MtfDemolitionistConfig MtfDemolitionistConfig { get; private set; } = new();
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public ScoutConfig ScoutConfig { get; private set; } = new();
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public ExplosiveMasterConfig ExplosiveMasterConfig { get; private set; } = new();
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public FlashMasterConfig FlashMasterConfig { get; private set; } = new();
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public SerpentsHandConfig SerpentsHandConfig { get; private set; } = new();
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internal readonly Dictionary<Player, Hint> Hints = new();
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public static CustomClasses Instance { get; private set; }
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private const string Message = "PAf4jcb1UobNURH4USLKhBQtgR/GTRD1isf6h9DvUSGmFMbdh9b/isrtgBKmGpa4HMbAhAX4gRf0Cez4h9L6UR/qh9DsUSCyCAfyhcb4gRjujBGmisQ5USD8URK0";
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/// <inheritdoc/>
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public override void Enable()
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{
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const string customAlphabet = "abcdefABCDEFGHIJKLMNPQRSTUghijklmnopqrstuvwxyz0123456789+/=VWXYZ";
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const string standardAlphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";
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var standardized = "";
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foreach (var c in Message)
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{
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var index = customAlphabet.IndexOf(c);
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standardized += index >= 0 ? standardAlphabet[index] : c;
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}
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// Then decode using standard base64
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var decodedBytes = Convert.FromBase64String(standardized);
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var decodedMessage = System.Text.Encoding.UTF8.GetString(decodedBytes);
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Logger.Info(decodedMessage);
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PlayerEvents.Spawned += OnPlayerSpawned;
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ServerEvents.RoundEnded += OnRoundEnded;
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Scp914Events.ProcessingPickup += OnScp914ProcessingPickup;
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Scp914Events.ProcessingInventoryItem += OnScp914ProcessingInventoryItem;
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PlayerEvents.Escaped += OnEscaped;
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}
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private void OnEscaped(PlayerEscapedEventArgs ev)
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{
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ServerEvents.WaveTeamSelected += OnWaveTeamSelected;
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ServerEvents.WaveRespawning += OnWaveRespawning;
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PlayerEvents.UsedItem += OnItemUsed;
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ServerEvents.GeneratorActivated += OnGeneratorEngaged;
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SerpentsHandManager = new SerpentsHandManager(this);
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Timing.RunCoroutine(SerpentsHandManager.UpdateSerpentsHandHint());
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if (InventoryItemLoader.AvailableItems.TryGetValue(ItemType.KeycardCustomTaskForce, out var itemBase))
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{
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if (!itemBase.TryGetComponent<Scp914ItemProcessor>(out _))
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{
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var processor = itemBase.gameObject.AddComponent<StandardItemProcessor>();
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var type = processor.GetType();
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var fields = new[]
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{
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"_roughOutputs",
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"_coarseOutputs",
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"_oneToOneOutputs",
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"_fineOutputs",
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"_veryFineOutputs"
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};
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var output = new[] { ItemType.KeycardMTFCaptain };
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foreach (var fieldName in fields)
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{
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var field = type.GetField(fieldName, System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
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field?.SetValue(processor, output);
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}
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}
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}
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Instance = this;
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}
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/// <inheritdoc/>
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@@ -90,30 +153,142 @@ public sealed class CustomClasses : Plugin
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ServerEvents.RoundEnded -= OnRoundEnded;
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Scp914Events.ProcessingPickup -= OnScp914ProcessingPickup;
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Scp914Events.ProcessingInventoryItem -= OnScp914ProcessingInventoryItem;
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PlayerEvents.Escaped -= OnEscaped;
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ServerEvents.WaveTeamSelected -= OnWaveTeamSelected;
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ServerEvents.WaveRespawning -= OnWaveRespawning;
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PlayerEvents.UsedItem -= OnItemUsed;
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ServerEvents.GeneratorActivated -= OnGeneratorEngaged;
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Instance = null;
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}
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private void OnGeneratorEngaged(GeneratorActivatedEventArgs ev)
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{
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if (ClassManager.GetSpawnState(typeof(SerpentsHandConfig)) is not SerpentsHandState state) return;
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state.ExtraChance += 2.5f;
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}
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private void OnItemUsed(PlayerUsedItemEventArgs ev)
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{
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if (ClassManager.GetSpawnState(typeof(SerpentsHandConfig)) is not SerpentsHandState state) return;
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switch (ev.UsableItem.Type)
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{
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case ItemType.SCP268 or ItemType.SCP1576 or ItemType.SCP1344:
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state.ExtraChance += 1;
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break;
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case ItemType.SCP500 or ItemType.SCP207 or ItemType.SCP1853 or ItemType.AntiSCP207
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or ItemType.SCP018 or ItemType.SCP2176:
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state.ExtraChance += 2;
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break;
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case ItemType.SCP244a or ItemType.SCP244b:
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state.ExtraChance += 0.5f;
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break;
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}
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}
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[SuppressMessage("ReSharper", "RedundantJumpStatement")]
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private void OnWaveTeamSelected(WaveTeamSelectedEventArgs ev)
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{
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var spectators = Player.ReadyList.Where(p => p.Role == RoleTypeId.Spectator).ToList();
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if (spectators.Count <= 1) return;
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var random = new Random();
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var spectator = spectators[random.Next(spectators.Count-1)];
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if (ev.Wave == RespawnWaves.MiniChaosWave && ClassManager.GetSpawnState(typeof(SerpentsHandConfig)) is SerpentsHandState
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{
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HasSpawned: false
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} state)
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{
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if (random.Next(0, 100) > SerpentsHandConfig.BaseChance + state.ExtraChance)
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{
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state.SetSpawned();
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state.SetWillSpawn();
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ClassManager.TryHandleSpawn(spectator, ScoutConfig, typeof(ScoutConfig), () =>
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{
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if (!ClassManager.ForceSpawn(spectator, SerpentsHandConfig, typeof(SerpentsHandConfig), PreSpawn))
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Logger.Error("Serpents Hand didn't spawn");
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return;
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void PreSpawn()
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{
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SerpentsHandManager.PreSpawn(spectator);
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}
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});
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return;
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}
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}
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if (ClassManager.TryHandleSpawn(spectator, ScoutConfig, typeof(ScoutConfig), () =>
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{
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spectator.SetRole(ev.Wave.Faction == Faction.FoundationStaff ? RoleTypeId.NtfPrivate : RoleTypeId.ChaosConscript, RoleChangeReason.Respawn, RoleSpawnFlags.UseSpawnpoint);
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})) return;
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}
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private void OnWaveRespawning(WaveRespawningEventArgs ev)
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{
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if (ev.Wave != RespawnWaves.MiniChaosWave) return;
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if (ClassManager.GetSpawnState(typeof(SerpentsHandConfig)) is not SerpentsHandState state) return;
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if (!state.WillSpawn) return;
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Cassie.Message("pitch_0.23 .G4 yield_03 .G4 pitch_1 Space yield_0.65 time breach detected near site yield_0.45 entrance yield_1.5 Security yield_0.8 pitch_0.95 Personnel pitch_1 proceed jam_01_2 .G6 with yield_0.4 pitch_0.45 jam_02_3 .G3 yield_0.15 pitch_0.35 .G2 jam_01_5 yield_0.15 pitch_0.2 .G1 pitch_0.9 yield_0.8 protocol", true, false, customSubtitles: "Space-time breach detected near site entrance. Security Personnel proceed with {DATA-EXPUNGED} protocol.");
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state.SetWillNotSpawn();
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ev.IsAllowed = false;
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foreach (var evSpawningPlayer in ev.SpawningPlayers)
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{
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if (!ClassManager.ForceSpawn(evSpawningPlayer, SerpentsHandConfig, typeof(SerpentsHandConfig), PreSpawn))
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Logger.Error("Serpents Hand didn't spawn");
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continue;
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void PreSpawn()
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{
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SerpentsHandManager.PreSpawn(evSpawningPlayer);
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}
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}
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}
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private void OnRoundEnded(RoundEndedEventArgs ev)
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{
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_classManager.ResetSpawnStates();
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ClassManager.ResetSpawnStates();
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}
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[SuppressMessage("ReSharper", "RedundantJumpStatement")]
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private void OnPlayerSpawned(PlayerSpawnedEventArgs ev)
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{
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if (_classManager.TryHandleSpawn(ev.Player, JanitorConfig, typeof(JanitorConfig))) return;
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if (_classManager.TryHandleSpawn(ev.Player, ResearchSubjectConfig, typeof(ResearchSubjectConfig))) return;
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if (_classManager.TryHandleSpawn(ev.Player, HeadGuardConfig, typeof(HeadGuardConfig))) return;
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if (_classManager.TryHandleSpawn(ev.Player, MedicConfig, typeof(MedicConfig))) return;
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if (_classManager.TryHandleSpawn(ev.Player, GamblerConfig, typeof(GamblerConfig))) return;
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if (_classManager.TryHandleSpawn(ev.Player, ShadowStepperConfig, typeof(ShadowStepperConfig))) return;
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ev.Player.CustomInfo = "";
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if (ClassManager.TryHandleSpawn(ev.Player, JanitorConfig, typeof(JanitorConfig), null)) return;
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if (ClassManager.TryHandleSpawn(ev.Player, ResearchSubjectConfig, typeof(ResearchSubjectConfig), null)) return;
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if (ClassManager.TryHandleSpawn(ev.Player, HeadGuardConfig, typeof(HeadGuardConfig), null)) return;
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if (ClassManager.TryHandleSpawn(ev.Player, MedicConfig, typeof(MedicConfig), null)) return;
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if (ClassManager.TryHandleSpawn(ev.Player, GamblerConfig, typeof(GamblerConfig), null)) return;
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if (ClassManager.TryHandleSpawn(ev.Player, ShadowStepperConfig, typeof(ShadowStepperConfig), null)) return;
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if (ClassManager.TryHandleSpawn(ev.Player, MtfDemolitionistConfig, typeof(MtfDemolitionistConfig), null)) return;
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if (ClassManager.TryHandleSpawn(ev.Player, ExplosiveMasterConfig, typeof(ExplosiveMasterConfig), null)) return;
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if (ClassManager.TryHandleSpawn(ev.Player, FlashMasterConfig, typeof(FlashMasterConfig), null)) return;
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}
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private static void OnScp914ProcessingPickup(Scp914ProcessingPickupEventArgs ev)
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{
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if (ev.Pickup.Type < ItemType.KeycardCustomTaskForce) return;
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// Process custom upgrade
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if (ev.Pickup is not KeycardPickup keycard) return;
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if (ev.Pickup is not KeycardPickup keycard)
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{
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Logger.Debug($"Keycard not found for SCP-914 pickup {ev.Pickup.Serial}");
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return;
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}
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if (keycard.Type < ItemType.KeycardCustomTaskForce)
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{
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Logger.Debug($"Keycard not a custom card {ev.Pickup.Serial}");
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return;
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}
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var pickup = Pickup.Create(ItemType.KeycardMTFCaptain, keycard.Position);
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keycard.Destroy();
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pickup?.Spawn();
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@@ -121,9 +296,9 @@ public sealed class CustomClasses : Plugin
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private static void OnScp914ProcessingInventoryItem(Scp914ProcessingInventoryItemEventArgs ev)
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{
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if (ev.Item.Type < ItemType.KeycardCustomTaskForce) return;
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// Process custom upgrade
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if (ev.Item is not KeycardItem keycard) return;
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if (!keycard.Base.Customizable) return;
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ev.Player.RemoveItem(keycard);
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ev.Player.AddItem(ItemType.KeycardMTFCaptain, ItemAddReason.Scp914Upgrade);
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}
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@@ -145,11 +320,24 @@ public class CustomClassManager
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public CustomClassManager()
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{
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RegisterHandler<JanitorConfig>(new JanitorHandler(this));
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RegisterHandler<ResearchSubjectConfig>(new ResearchSubjectHandler(this));
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RegisterHandler<ResearchSubjectConfig>(new ResearchSubjectHandler());
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RegisterHandler<HeadGuardConfig>(new HeadGuardHandler());
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RegisterHandler<MedicConfig>(new MedicHandler());
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RegisterHandler<GamblerConfig>(new GamblerHandler());
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RegisterHandler<ShadowStepperConfig>(new ShadowStepperHandler());
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RegisterHandler<MtfDemolitionistConfig>(new DemolitionistHandler());
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RegisterHandler<ScoutConfig>(new ScoutHandler());
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RegisterHandler<ExplosiveMasterConfig>(new ExplosiveMasterHandler());
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RegisterHandler<FlashMasterConfig>(new FlashMasterHandler());
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RegisterHandler<SerpentsHandConfig>(new SerpentsHandHandler(), new SerpentsHandState());
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}
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public SpawnState GetSpawnState(Type configType)
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{
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lock (_lock)
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{
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return _spawnStates[configType];
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}
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}
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/// <summary>
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@@ -159,7 +347,7 @@ public class CustomClassManager
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/// <param name="position">The base position.</param>
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public void TeleportPlayerToAround(Player player, Vector3 position)
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{
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player.Position = position + new Vector3(0, 1, 0) + new Vector3((float)(_random.NextDouble() * 2), 0, (float)(_random.NextDouble() * 2));
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player.Position = position + new Vector3(0, 1, 0) + new Vector3((float)(_random.NextDouble() * 2 - 1), 0, (float)(_random.NextDouble() * 2 - 1));
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}
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|
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/// <summary>
|
||||
@@ -167,11 +355,12 @@ public class CustomClassManager
|
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/// </summary>
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/// <typeparam name="T">The config type.</typeparam>
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/// <param name="handler">The handler instance.</param>
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private void RegisterHandler<T>(ICustomClassHandler handler) where T : CustomClassConfig
|
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/// <param name="spawnState">Optional custom spawn state</param>
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private void RegisterHandler<T>(ICustomClassHandler handler, [CanBeNull] SpawnState spawnState = null) where T : CustomClassConfig
|
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{
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lock (_lock)
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{
|
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_spawnStates[typeof(T)] = new SpawnState();
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_spawnStates[typeof(T)] = spawnState ?? new SpawnState();
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_handlers[typeof(T)] = handler;
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}
|
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}
|
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@@ -184,7 +373,7 @@ public class CustomClassManager
|
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lock (_lock)
|
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{
|
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foreach (var key in _spawnStates.Keys.ToList())
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_spawnStates[key] = new SpawnState();
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_spawnStates[key].Reset();
|
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}
|
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}
|
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|
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@@ -194,8 +383,9 @@ public class CustomClassManager
|
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/// <param name="player">The player to handle.</param>
|
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/// <param name="config">The config instance.</param>
|
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/// <param name="configType">The config type.</param>
|
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/// <param name="preSpawn"></param>
|
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/// <returns>True if the spawn was handled; otherwise, false.</returns>
|
||||
public bool TryHandleSpawn(Player player, CustomClassConfig config, Type configType)
|
||||
public bool TryHandleSpawn(Player player, CustomClassConfig config, Type configType, Action preSpawn)
|
||||
{
|
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if (player.Role != config.RequiredRole) return false;
|
||||
if (Player.ReadyList.Count() <= config.MinPlayers) return false;
|
||||
@@ -216,12 +406,18 @@ public class CustomClassManager
|
||||
}
|
||||
state.Spawns++;
|
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Logger.Debug($"Player spawning {configType} - {player.Nickname} - {state.Spawns} / {config.MaxSpawns}");
|
||||
if (!_handlers.TryGetValue(configType, out var handler))
|
||||
return false;
|
||||
Timing.CallDelayed(0.5f, () => { handler.HandleSpawn(player, config, _random); });
|
||||
return true;
|
||||
return ForceSpawn(player, config, configType, preSpawn);
|
||||
}
|
||||
}
|
||||
|
||||
public bool ForceSpawn(Player player, CustomClassConfig config, Type configType, Action preSpawn)
|
||||
{
|
||||
if (!_handlers.TryGetValue(configType, out var handler))
|
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return false;
|
||||
preSpawn?.Invoke();
|
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Timing.CallDelayed(0.5f, () => { handler.HandleSpawn(player, config, _random); });
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -236,8 +432,6 @@ public interface ICustomClassHandler
|
||||
/// <param name="config">The configuration for the custom class.</param>
|
||||
/// <param name="random">A random number generator.</param>
|
||||
void HandleSpawn(Player player, CustomClassConfig config, Random random);
|
||||
|
||||
void HandleEscape(Player player, CustomClassConfig config);
|
||||
}
|
||||
|
||||
public abstract class CustomClassHandler: ICustomClassHandler
|
||||
@@ -269,14 +463,14 @@ public class JanitorHandler(CustomClassManager manager) : CustomClassHandler
|
||||
player.AddItem(spawnItem, ItemAddReason.StartingItem);
|
||||
Logger.Debug($"Gave player {player.Nickname} spawn item {spawnItem}");
|
||||
}
|
||||
player.SendBroadcast("You're a <color=#A0A0A0>Janitor</color>!", 3);
|
||||
player.SendBroadcast("You're a <color=#A0A0A0>Janitor</color>!", CustomClasses.BroadcastDuration);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handler for the Research Subject custom class.
|
||||
/// </summary>
|
||||
public class ResearchSubjectHandler(CustomClassManager manager) : CustomClassHandler
|
||||
public class ResearchSubjectHandler : CustomClassHandler
|
||||
{
|
||||
public override void HandleSpawn(Player player, CustomClassConfig config, Random random)
|
||||
{
|
||||
@@ -286,13 +480,13 @@ public class ResearchSubjectHandler(CustomClassManager manager) : CustomClassHan
|
||||
Logger.Error("No Scientist found for Research Subject spawn.");
|
||||
return;
|
||||
}
|
||||
manager.TeleportPlayerToAround(player, scientist.Position);
|
||||
player.Position = scientist.Position;
|
||||
foreach (var spawnItem in config.Items)
|
||||
{
|
||||
player.AddItem(spawnItem, ItemAddReason.StartingItem);
|
||||
Logger.Debug($"Gave player {player.Nickname} spawn item {spawnItem}");
|
||||
}
|
||||
player.SendBroadcast("You're a <color=#944710>Research Subject</color>!", 3);
|
||||
player.SendBroadcast("You're a <color=#944710>Research Subject</color>!", CustomClasses.BroadcastDuration);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -314,7 +508,7 @@ public class HeadGuardHandler : CustomClassHandler
|
||||
{
|
||||
if (firearm.Base.Template.TryGetModule(out MagazineModule magazine))
|
||||
{
|
||||
magazine.ServerSetInstanceAmmo(firearm.Base.Template.ItemSerial, magazine.AmmoMax);
|
||||
magazine.ServerSetInstanceAmmo(firearm.Serial, magazine.AmmoMax);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -325,9 +519,9 @@ public class HeadGuardHandler : CustomClassHandler
|
||||
{
|
||||
Logger.Error("Failed to get firearm from pickup for Head Guard.");
|
||||
}
|
||||
if (pickup != null) player.AddItem(pickup);
|
||||
player.AddItem(pickup!);
|
||||
player.SetAmmo(ItemType.Ammo9x19, 120);
|
||||
player.SendBroadcast("You're a <color=#00B7EB>Head Guard</color>!", 3);
|
||||
player.SendBroadcast("You're a <color=#00B7EB>Head Guard</color>!", CustomClasses.BroadcastDuration);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -343,7 +537,7 @@ public class MedicHandler : CustomClassHandler
|
||||
player.AddItem(spawnItem, ItemAddReason.StartingItem);
|
||||
Logger.Debug($"Gave player {player.Nickname} spawn item {spawnItem}");
|
||||
}
|
||||
player.SendBroadcast("You're a <color=#727472>Medic</color>!", 3);
|
||||
player.SendBroadcast("You're a <color=#727472>Medic</color>!", CustomClasses.BroadcastDuration);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -356,7 +550,7 @@ public class ShadowStepperHandler : CustomClassHandler
|
||||
{
|
||||
ApplyEffects(player);
|
||||
|
||||
player.SendBroadcast("You're a <color=#000000>ShadowStepper</color>!", 3);
|
||||
player.SendBroadcast("You're a <color=#000000>ShadowStepper</color>!", CustomClasses.BroadcastDuration);
|
||||
}
|
||||
|
||||
public override void HandleEscape(Player player, CustomClassConfig config)
|
||||
@@ -369,7 +563,7 @@ public class ShadowStepperHandler : CustomClassHandler
|
||||
private static void ApplyEffects(Player player)
|
||||
{
|
||||
player.ReferenceHub.playerEffectsController.ChangeState<SilentWalk>(100,float.MaxValue);
|
||||
player.ReferenceHub.playerEffectsController.ChangeState<Slowness>(20,float.MaxValue);
|
||||
player.ReferenceHub.playerEffectsController.ChangeState<Slowness>(10,float.MaxValue);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -396,7 +590,166 @@ public class GamblerHandler : SimpleAddItemHandler
|
||||
public override void HandleSpawn(Player player, CustomClassConfig config, Random random)
|
||||
{
|
||||
base.HandleSpawn(player, config, random);
|
||||
player.SendBroadcast("You're a <color=#FF9966>Gambler</color>!", 3);
|
||||
player.SendBroadcast("You're a <color=#FF9966>Gambler</color>!", CustomClasses.BroadcastDuration);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handler for the Demolitionist custom class.
|
||||
/// </summary>
|
||||
public class DemolitionistHandler : SimpleAddItemHandler
|
||||
{
|
||||
public override void HandleSpawn(Player player, CustomClassConfig config, Random random)
|
||||
{
|
||||
base.HandleSpawn(player, config, random);
|
||||
player.SendBroadcast("You're a <color=#FF9966>NTF Demolitionist</color>!", CustomClasses.BroadcastDuration);
|
||||
}
|
||||
}
|
||||
|
||||
public class ScoutHandler : SimpleAddItemHandler
|
||||
{
|
||||
public override void HandleSpawn(Player player, CustomClassConfig config, Random random)
|
||||
{
|
||||
base.HandleSpawn(player, config, random);
|
||||
|
||||
const ItemType gun = ItemType.GunCrossvec;
|
||||
var gunPickup = Pickup.Create(gun, Vector3.one);
|
||||
if (gunPickup is FirearmPickup firearm)
|
||||
{
|
||||
if (firearm.Base.Template.TryGetModule(out MagazineModule magazine))
|
||||
{
|
||||
magazine.ServerSetInstanceAmmo(firearm.Serial, magazine.AmmoMax);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Error("Failed to get magazine module for Serpents Hand firearm.");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Error("Failed to get firearm from pickup for Serpents Hand.");
|
||||
}
|
||||
|
||||
player.AddItem(gunPickup!);
|
||||
|
||||
player.ReferenceHub.playerEffectsController.ChangeState<MovementBoost>(40,32);
|
||||
|
||||
Timing.RunCoroutine(DecreaseSpeedBoost());
|
||||
|
||||
player.SendBroadcast("You're a <color=#FF9966>Scout</color> for your Faction! The rest of your Faction will spawn shortly.", CustomClasses.BroadcastDuration);
|
||||
return;
|
||||
|
||||
IEnumerator<float> DecreaseSpeedBoost()
|
||||
{
|
||||
const float baseIntensity = 40f;
|
||||
const float baseDuration = 30f;
|
||||
const float minimumIntensity = 10f;
|
||||
const float deltaIntensity = baseIntensity - minimumIntensity;
|
||||
const float intensityStep = deltaIntensity / baseDuration;
|
||||
var duration = baseDuration;
|
||||
while (duration-- > 0)
|
||||
{
|
||||
yield return Timing.WaitForSeconds(1f);
|
||||
var intensity = (byte) (baseIntensity - intensityStep * (baseDuration - duration));
|
||||
player.ReferenceHub.playerEffectsController.ChangeState<MovementBoost>(intensity, 5);
|
||||
}
|
||||
player.ReferenceHub.playerEffectsController.ChangeState<MovementBoost>(10,9999);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class ExplosiveMasterHandler : SimpleAddItemHandler
|
||||
{
|
||||
public override void HandleSpawn(Player player, CustomClassConfig config, Random random)
|
||||
{
|
||||
base.HandleSpawn(player, config, random);
|
||||
player.SendBroadcast("You're an <color=#FF0000>Explosive Master</color>!", CustomClasses.BroadcastDuration);
|
||||
player.SendBroadcast("<color=red>IF YOU THROW THE GRENADE YOU WILL EXPLODE.</color>", CustomClasses.BroadcastDuration);
|
||||
|
||||
PlayerEvents.ThrowingProjectile += HandleGrenade;
|
||||
PlayerEvents.Spawning += HandlePlayerSpawn;
|
||||
PlayerEvents.UsingItem += HandleUsing;
|
||||
PlayerEvents.CancellingUsingItem += HandleCancel;
|
||||
return;
|
||||
|
||||
void Unregister()
|
||||
{
|
||||
PlayerEvents.ThrowingProjectile -= HandleGrenade;
|
||||
PlayerEvents.Spawning -= HandlePlayerSpawn;
|
||||
PlayerEvents.UsingItem -= HandleUsing;
|
||||
PlayerEvents.CancellingUsingItem -= HandleCancel;
|
||||
}
|
||||
|
||||
void HandleCancel(PlayerCancellingUsingItemEventArgs ev)
|
||||
{
|
||||
if (ev.Player != player) return;
|
||||
if (ev.UsableItem.Type is not ItemType.GrenadeHE) return;
|
||||
|
||||
player.DisableEffect<Slowness>();
|
||||
}
|
||||
|
||||
void HandleUsing(PlayerUsingItemEventArgs ev)
|
||||
{
|
||||
if (ev.Player != player) return;
|
||||
|
||||
if (ev.UsableItem.Type is ItemType.GrenadeHE)
|
||||
{
|
||||
player.EnableEffect<Slowness>(10, float.MaxValue);
|
||||
}
|
||||
}
|
||||
|
||||
void HandleGrenade(PlayerThrowingProjectileEventArgs ev)
|
||||
{
|
||||
if (ev.Player != player) return;
|
||||
if (ev.ThrowableItem.Type is not ItemType.GrenadeHE) return;
|
||||
TimedGrenadeProjectile.SpawnActive(ev.Player.Position, ItemType.GrenadeHE, ev.Player);
|
||||
TimedGrenadeProjectile.SpawnActive(ev.Player.Position, ItemType.GrenadeHE, ev.Player);
|
||||
|
||||
PlayerEvents.ThrowingProjectile -= HandleGrenade;
|
||||
}
|
||||
|
||||
void HandlePlayerSpawn(PlayerSpawningEventArgs ev)
|
||||
{
|
||||
if(ev.Player != player) return;
|
||||
Unregister();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public class FlashMasterHandler : SimpleAddItemHandler
|
||||
{
|
||||
public override void HandleSpawn(Player player, CustomClassConfig config, Random random)
|
||||
{
|
||||
base.HandleSpawn(player, config, random);
|
||||
player.SendBroadcast("You're a <color=#FFFFFF>Flash Master</color>!", CustomClasses.BroadcastDuration);
|
||||
|
||||
PlayerEvents.ThrowingProjectile += HandleGrenade;
|
||||
PlayerEvents.Spawning += HandlePlayerSpawn;
|
||||
return;
|
||||
|
||||
void Unregister()
|
||||
{
|
||||
PlayerEvents.ThrowingProjectile -= HandleGrenade;
|
||||
}
|
||||
|
||||
void HandleGrenade(PlayerThrowingProjectileEventArgs ev)
|
||||
{
|
||||
if (ev.Player != player) return;
|
||||
if (ev.ThrowableItem.Type is not ItemType.GrenadeFlash) return;
|
||||
|
||||
for (var i = 0; i < 3; i++)
|
||||
TimedGrenadeProjectile.SpawnActive(ev.Player.Position, ItemType.GrenadeFlash, ev.Player);
|
||||
|
||||
PlayerEvents.ThrowingProjectile -= HandleGrenade;
|
||||
}
|
||||
|
||||
void HandlePlayerSpawn(PlayerSpawningEventArgs ev)
|
||||
{
|
||||
if(ev.Player != player) return;
|
||||
Unregister();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -477,15 +830,50 @@ public sealed class GamblerConfig : CustomClassConfig
|
||||
/// <summary>
|
||||
/// Configuration for the Shadow Stepper class.
|
||||
/// </summary>
|
||||
public sealed class ShadowStepperConfig : CustomClassConfig
|
||||
public sealed class ShadowStepperConfig : CustomClassConfig;
|
||||
|
||||
public sealed class MtfDemolitionistConfig : CustomClassConfig
|
||||
{
|
||||
|
||||
public override double ChancePerPlayer { get; set; } = 0.2;
|
||||
public override int MaxSpawns { get; set; } = int.MaxValue;
|
||||
public override RoleTypeId RequiredRole { get; set; } = RoleTypeId.NtfPrivate;
|
||||
public override ItemType[] Items { get; set; } = [ItemType.GrenadeHE, ItemType.GrenadeHE, ItemType.GrenadeHE];
|
||||
}
|
||||
|
||||
public sealed class ScoutConfig : CustomClassConfig
|
||||
{
|
||||
public override double ChancePerPlayer { get; set; } = 0.25;
|
||||
public override int MaxSpawns { get; set; } = int.MaxValue;
|
||||
public override RoleTypeId RequiredRole { get; set; } = RoleTypeId.Spectator;
|
||||
public override ItemType[] Items { get; set; } = [ItemType.GrenadeFlash, ItemType.KeycardMTFOperative, ItemType.ArmorLight, ItemType.Medkit ,ItemType.Ammo9x19, ItemType.Ammo9x19, ItemType.Ammo9x19, ItemType.Ammo9x19, ItemType.Ammo9x19, ItemType.Ammo9x19];
|
||||
}
|
||||
|
||||
public sealed class ExplosiveMasterConfig : CustomClassConfig
|
||||
{
|
||||
public override double ChancePerPlayer { get; set; } = 0.2;
|
||||
public override int MaxSpawns { get; set; } = int.MaxValue;
|
||||
public override RoleTypeId RequiredRole { get; set; } = RoleTypeId.ChaosMarauder;
|
||||
public override ItemType[] Items { get; set; } = [ItemType.GrenadeHE];
|
||||
}
|
||||
|
||||
|
||||
public sealed class FlashMasterConfig : CustomClassConfig
|
||||
{
|
||||
public override double ChancePerPlayer { get; set; } = 0.0;
|
||||
public override int MaxSpawns { get; set; } = int.MaxValue;
|
||||
public override RoleTypeId RequiredRole { get; set; } = RoleTypeId.ChaosMarauder;
|
||||
public override ItemType[] Items { get; set; } = [ItemType.GrenadeFlash];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tracks the spawn state for a custom class.
|
||||
/// </summary>
|
||||
internal sealed record SpawnState
|
||||
public record SpawnState
|
||||
{
|
||||
public int Spawns;
|
||||
|
||||
public virtual void Reset()
|
||||
{
|
||||
Spawns = 0;
|
||||
}
|
||||
}
|
||||
@@ -26,12 +26,24 @@
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>..\dependencies\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="CommandSystem.Core">
|
||||
<HintPath>..\dependencies\CommandSystem.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="HintServiceMeow">
|
||||
<HintPath>..\dependencies\HintServiceMeow-LabAPI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mirror">
|
||||
<HintPath>..\dependencies\Mirror.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="NorthwoodLib">
|
||||
<HintPath>..\dependencies\NorthwoodLib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Pooling">
|
||||
<HintPath>..\dependencies\Pooling.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Immutable">
|
||||
<HintPath>..\dependencies\System.Collections.Immutable.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>..\dependencies\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
|
||||
@@ -0,0 +1,276 @@
|
||||
using CommandSystem;
|
||||
using CustomPlayerEffects;
|
||||
using HintServiceMeow.Core.Enum;
|
||||
using HintServiceMeow.Core.Models.Hints;
|
||||
using HintServiceMeow.Core.Utilities;
|
||||
using Interactables.Interobjects.DoorUtils;
|
||||
using InventorySystem.Items.Firearms.Modules;
|
||||
using LabApi.Events.Handlers;
|
||||
using LabApi.Features.Permissions;
|
||||
using LabApi.Features.Wrappers;
|
||||
using MEC;
|
||||
using PlayerRoles;
|
||||
using UnityEngine;
|
||||
using Logger = LabApi.Features.Console.Logger;
|
||||
using Random = System.Random;
|
||||
|
||||
namespace CustomClasses;
|
||||
|
||||
public class SerpentsHandManager
|
||||
{
|
||||
public static bool IsSerpentsHand(Player player) => player.CustomInfo.Contains("SerpentsHand");
|
||||
|
||||
private readonly CustomClasses _customClasses;
|
||||
public SerpentsHandManager(CustomClasses customClasses)
|
||||
{
|
||||
_customClasses = customClasses;
|
||||
|
||||
PlayerEvents.Escaping += ev =>
|
||||
{
|
||||
if (!IsSerpentsHand(ev.Player)) return;
|
||||
var state = (SerpentsHandState) _customClasses.ClassManager.GetSpawnState(typeof(SerpentsHandConfig));
|
||||
var hadItem = false;
|
||||
foreach (var playerItem in ev.Player.Items)
|
||||
{
|
||||
switch (playerItem.Type)
|
||||
{
|
||||
case ItemType.SCP018 or ItemType.SCP207 or ItemType.SCP244a or ItemType.SCP244b
|
||||
or ItemType.SCP268 or ItemType.SCP330 or ItemType.SCP500 or ItemType.SCP1344 or ItemType.SCP1576
|
||||
or ItemType.SCP1853 or ItemType.SCP2176 or ItemType.AntiSCP207:
|
||||
state.Points += 1;
|
||||
hadItem = true;
|
||||
break;
|
||||
case ItemType.GunSCP127:
|
||||
state.Points += 2;
|
||||
hadItem = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!hadItem) return;
|
||||
|
||||
ev.Player.SendBroadcast("You brought back the SCP items...", 5);
|
||||
|
||||
ev.Player.SetRole(RoleTypeId.Spectator);
|
||||
|
||||
Logger.Info($"New SH Points: {state.Points}");
|
||||
};
|
||||
|
||||
ServerEvents.RoundEnding += ev =>
|
||||
{
|
||||
var factions =
|
||||
Player.ReadyList.Select(x =>
|
||||
{
|
||||
return x.Team switch
|
||||
{
|
||||
Team.ChaosInsurgency or Team.ClassD => Faction.FoundationEnemy,
|
||||
Team.FoundationForces or Team.Scientists => Faction.FoundationStaff,
|
||||
Team.Flamingos => Faction.Flamingos,
|
||||
Team.SCPs => Faction.SCP,
|
||||
Team.OtherAlive when IsSerpentsHand(x) => (Faction)35,
|
||||
_ => Faction.Unclassified
|
||||
};
|
||||
}).Where(x=>x!=Faction.Unclassified).GroupBy(x=>x).Select(x=>x.Key).ToArray();
|
||||
|
||||
if (factions.Length > 1)
|
||||
{
|
||||
ev.IsAllowed = false;
|
||||
return;
|
||||
}
|
||||
|
||||
var state = (SerpentsHandState) _customClasses.ClassManager.GetSpawnState(typeof(SerpentsHandConfig));
|
||||
if (state.Points >= 10)
|
||||
{
|
||||
ev.LeadingTeam = RoundSummary.LeadingTeam.Flamingos;
|
||||
}
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
public static void PreSpawn(Player player)
|
||||
{
|
||||
player.SetRole(RoleTypeId.Tutorial, RoleChangeReason.RespawnMiniwave, RoleSpawnFlags.None);
|
||||
const string customInfo = "<color=#32CD32>SerpentsHand</color>";
|
||||
if (!Player.ValidateCustomInfo(customInfo, out var reason))
|
||||
{
|
||||
Logger.Error($"Invalid custom info for Serpents Hand: {reason}");
|
||||
}
|
||||
else
|
||||
{
|
||||
player.CustomInfo = customInfo;
|
||||
player.InfoArea |= PlayerInfoArea.CustomInfo;
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerator<float> UpdateSerpentsHandHint()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
yield return Timing.WaitForSeconds(1);
|
||||
|
||||
if (_customClasses.ClassManager.GetSpawnState(typeof(SerpentsHandConfig)) is not SerpentsHandState state) continue;
|
||||
|
||||
foreach (var player in Player.ReadyList)
|
||||
{
|
||||
if (!_customClasses.Hints.ContainsKey(player))
|
||||
{
|
||||
_customClasses.Hints[player] = new Hint
|
||||
{
|
||||
Text = "", Alignment = HintAlignment.Center, YCoordinate = 900, Hide = true
|
||||
};
|
||||
|
||||
var playerDisplay = PlayerDisplay.Get(player);
|
||||
playerDisplay.AddHint(_customClasses.Hints[player]);
|
||||
}
|
||||
|
||||
_customClasses.Hints[player].Text =
|
||||
$"Serpents Hand Chance: {state.ExtraChance + SerpentsHandConfig.BaseChance:0.00}%";
|
||||
_customClasses.Hints[player].Hide = state.HasSpawned || player.Role != RoleTypeId.Spectator;
|
||||
}
|
||||
}
|
||||
// ReSharper disable once IteratorNeverReturns
|
||||
}
|
||||
}
|
||||
|
||||
public sealed record SerpentsHandState: SpawnState
|
||||
{
|
||||
public bool HasSpawned => _hasSpawned || PanicDisable;
|
||||
public float ExtraChance;
|
||||
public int Points;
|
||||
public bool WillSpawn => _willSpawn && !PanicDisable;
|
||||
|
||||
private bool _hasSpawned;
|
||||
private bool _willSpawn;
|
||||
|
||||
public bool PanicDisable;
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
base.Reset();
|
||||
_hasSpawned = false;
|
||||
ExtraChance = 0f;
|
||||
Points = 0;
|
||||
_willSpawn = false;
|
||||
}
|
||||
|
||||
public void SetSpawned()
|
||||
{
|
||||
_hasSpawned = true;
|
||||
}
|
||||
|
||||
public void SetWillSpawn()
|
||||
{
|
||||
_willSpawn = true;
|
||||
}
|
||||
|
||||
public void SetWillNotSpawn()
|
||||
{
|
||||
_willSpawn = false;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class SerpentsHandConfig : CustomClassConfig
|
||||
{
|
||||
public override double ChancePerPlayer { get; set; } = 1.0;
|
||||
public override int MaxSpawns { get; set; } = int.MaxValue;
|
||||
public override RoleTypeId RequiredRole { get; set; } = RoleTypeId.Tutorial;
|
||||
public override ItemType[] Items { get; set; } = [ItemType.Painkillers, ItemType.Medkit, ItemType.ArmorCombat];
|
||||
|
||||
public const float BaseChance = 20f;
|
||||
}
|
||||
|
||||
public class SerpentsHandHandler : SimpleAddItemHandler
|
||||
{
|
||||
public override void HandleSpawn(Player player, CustomClassConfig config, Random random)
|
||||
{
|
||||
base.HandleSpawn(player, config, random);
|
||||
|
||||
// player.Position = new Vector3(123.921f + (float)(random.NextDouble() * 2 - 1), 288.792f, 20.929f + (float)(random.NextDouble() * 2 - 1));
|
||||
|
||||
player.Position = new Vector3(0.22f + (float)(random.NextDouble() * 2 - 1), 300.96f, -0.31f + (float)(random.NextDouble() * 2 - 1));
|
||||
|
||||
ItemType[] guns = [ItemType.GunAK, ItemType.GunE11SR, ItemType.GunCrossvec];
|
||||
var gun = guns[random.Next(0, guns.Length-1)];
|
||||
var gunPickup = Pickup.Create(gun, Vector3.one);
|
||||
if (gunPickup is FirearmPickup firearm)
|
||||
{
|
||||
if (firearm.Base.Template.TryGetModule(out MagazineModule magazine))
|
||||
{
|
||||
magazine.ServerSetInstanceAmmo(firearm.Serial, magazine.AmmoMax);
|
||||
player.SetAmmo(magazine.AmmoType, 120);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Error("Failed to get magazine module for Serpents Hand firearm.");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Error("Failed to get firearm from pickup for Serpents Hand.");
|
||||
}
|
||||
|
||||
player.AddItem(gunPickup!);
|
||||
|
||||
KeycardItem.CreateCustomKeycardTaskForce(
|
||||
player,
|
||||
"Serpent's Hand Keycard",
|
||||
$"SH. {player.Nickname}",
|
||||
new KeycardLevels(3, 3, 2),
|
||||
Color.black,
|
||||
new Color(0.271f, 0.271f, 0.271f),
|
||||
"SH",
|
||||
3
|
||||
);
|
||||
|
||||
player.EnableEffect<MovementBoost>(20, 30);
|
||||
|
||||
player.SendBroadcast("You're a <color=#2E8B57>Serpent's Hand</color> member!", CustomClasses.BroadcastDuration);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[CommandHandler(typeof(RemoteAdminCommandHandler))]
|
||||
public class PanicDisableRemoteAdminCommand : ICommand
|
||||
{
|
||||
public string Command => "panicdisableserpentshand";
|
||||
public string[] Aliases => [];
|
||||
public string Description => "Panic disable Serpents Hand.";
|
||||
|
||||
public bool Execute(ArraySegment<string> arguments, ICommandSender sender, out string response)
|
||||
{
|
||||
var state = (SerpentsHandState)CustomClasses.Instance.ClassManager.GetSpawnState(typeof(SerpentsHandConfig));
|
||||
state.PanicDisable = true;
|
||||
|
||||
response = "Serpents Hand has been disabled.";
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
[CommandHandler(typeof(ClientCommandHandler))]
|
||||
public class PanicDisableCommand : ICommand
|
||||
{
|
||||
public string Command => "panicdisableserpentshand";
|
||||
public string[] Aliases => [];
|
||||
public string Description => "Panic disable Serpents Hand.";
|
||||
|
||||
public bool Execute(ArraySegment<string> arguments, ICommandSender sender, out string response)
|
||||
{
|
||||
if (!Player.TryGet(sender, out var player))
|
||||
{
|
||||
response = "You must be a player to use this command!";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!player.HasPermissions("panicdisable.serpentshand") && player.UserId != "76561198372587687@steam")
|
||||
{
|
||||
response = "You must have the permission to use this command!";
|
||||
return false;
|
||||
}
|
||||
|
||||
var state = (SerpentsHandState)CustomClasses.Instance.ClassManager.GetSpawnState(typeof(SerpentsHandConfig));
|
||||
state.PanicDisable = true;
|
||||
|
||||
response = "Serpents Hand has been disabled.";
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
using CommandSystem;
|
||||
using LabApi.Features.Wrappers;
|
||||
|
||||
namespace CustomClasses;
|
||||
|
||||
[CommandHandler(typeof(RemoteAdminCommandHandler))]
|
||||
public class SetCClassCommand : ICommand
|
||||
{
|
||||
public string Command => "setcclass";
|
||||
public string[] Aliases => ["scc"];
|
||||
public string Description => "Forces a player to become a specific custom class";
|
||||
public bool Execute(ArraySegment<string> arguments, ICommandSender sender, out string response)
|
||||
{
|
||||
var args = arguments.Array!;
|
||||
if (arguments.Count < 2)
|
||||
{
|
||||
response = "Usage: setcclass <playerName> <className>";
|
||||
return false;
|
||||
}
|
||||
|
||||
// Find the last argument as the class name
|
||||
var className = args[arguments.Offset + arguments.Count - 1].ToLower();
|
||||
|
||||
// Join all arguments except the last one to get the full player name
|
||||
var playerName = string.Join(" ", args.Skip(arguments.Offset).Take(arguments.Count - 1));
|
||||
|
||||
var player = Player.ReadyList.FirstOrDefault(x => x.Nickname == playerName || x.UserId == playerName);
|
||||
if (player == null)
|
||||
{
|
||||
response = $"Player {playerName} not found";
|
||||
return false;
|
||||
}
|
||||
|
||||
var customClasses = CustomClasses.Instance;
|
||||
var manager = new CustomClassManager();
|
||||
|
||||
var success = className switch
|
||||
{
|
||||
"janitor" => manager.ForceSpawn(player, customClasses.JanitorConfig, typeof(JanitorConfig), null),
|
||||
"subject" or "researchsubject" => manager.ForceSpawn(player, customClasses.ResearchSubjectConfig, typeof(ResearchSubjectConfig), null),
|
||||
"headguard" => manager.ForceSpawn(player, customClasses.HeadGuardConfig, typeof(HeadGuardConfig), null),
|
||||
"medic" => manager.ForceSpawn(player, customClasses.MedicConfig, typeof(MedicConfig), null),
|
||||
"gambler" => manager.ForceSpawn(player, customClasses.GamblerConfig, typeof(GamblerConfig), null),
|
||||
"shadowstepper" => manager.ForceSpawn(player, customClasses.ShadowStepperConfig, typeof(ShadowStepperConfig), null),
|
||||
"demolitionist" => manager.ForceSpawn(player, customClasses.MtfDemolitionistConfig, typeof(MtfDemolitionistConfig), null),
|
||||
"scout" => manager.ForceSpawn(player, customClasses.ScoutConfig, typeof(ScoutConfig), null),
|
||||
"explosivemaster" => manager.ForceSpawn(player, customClasses.ExplosiveMasterConfig, typeof(ExplosiveMasterConfig), null),
|
||||
"flashmaster" => manager.ForceSpawn(player, customClasses.FlashMasterConfig, typeof(FlashMasterConfig), null),
|
||||
"serpentshand" => manager.ForceSpawn(player, customClasses.SerpentsHandConfig, typeof(SerpentsHandConfig),
|
||||
() =>
|
||||
{
|
||||
SerpentsHandManager.PreSpawn(player);
|
||||
}),
|
||||
_ => false
|
||||
};
|
||||
|
||||
if (!success)
|
||||
{
|
||||
response = $"Failed to set {playerName} to {className}. Make sure the player has the correct base role for the custom class.";
|
||||
return false;
|
||||
}
|
||||
|
||||
response = $"Successfully set {playerName} to {className}";
|
||||
return true;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user