66 lines
3.1 KiB
C#
66 lines
3.1 KiB
C#
using CommandSystem;
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using LabApi.Features.Wrappers;
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namespace CustomClasses;
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[CommandHandler(typeof(RemoteAdminCommandHandler))]
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public class SetCClassCommand : ICommand
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{
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public string Command => "setcclass";
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public string[] Aliases => ["scc"];
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public string Description => "Forces a player to become a specific custom class";
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public bool Execute(ArraySegment<string> arguments, ICommandSender sender, out string response)
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{
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var args = arguments.Array!;
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if (arguments.Count < 2)
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{
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response = "Usage: setcclass <playerName> <className>";
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return false;
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}
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// Find the last argument as the class name
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var className = args[arguments.Offset + arguments.Count - 1].ToLower();
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// Join all arguments except the last one to get the full player name
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var playerName = string.Join(" ", args.Skip(arguments.Offset).Take(arguments.Count - 1));
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var player = Player.ReadyList.FirstOrDefault(x => x.Nickname == playerName || x.UserId == playerName);
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if (player == null)
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{
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response = $"Player {playerName} not found";
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return false;
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}
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var customClasses = CustomClasses.Instance;
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var manager = new CustomClassManager();
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var success = className switch
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{
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"janitor" => manager.ForceSpawn(player, customClasses.JanitorConfig, typeof(JanitorConfig), null),
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"subject" or "researchsubject" => manager.ForceSpawn(player, customClasses.ResearchSubjectConfig, typeof(ResearchSubjectConfig), null),
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"headguard" => manager.ForceSpawn(player, customClasses.HeadGuardConfig, typeof(HeadGuardConfig), null),
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"medic" => manager.ForceSpawn(player, customClasses.MedicConfig, typeof(MedicConfig), null),
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"gambler" => manager.ForceSpawn(player, customClasses.GamblerConfig, typeof(GamblerConfig), null),
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"shadowstepper" => manager.ForceSpawn(player, customClasses.ShadowStepperConfig, typeof(ShadowStepperConfig), null),
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"demolitionist" => manager.ForceSpawn(player, customClasses.MtfDemolitionistConfig, typeof(MtfDemolitionistConfig), null),
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"scout" => manager.ForceSpawn(player, customClasses.ScoutConfig, typeof(ScoutConfig), null),
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"explosivemaster" => manager.ForceSpawn(player, customClasses.ExplosiveMasterConfig, typeof(ExplosiveMasterConfig), null),
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"flashmaster" => manager.ForceSpawn(player, customClasses.FlashMasterConfig, typeof(FlashMasterConfig), null),
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"serpentshand" => manager.ForceSpawn(player, customClasses.SerpentsHandConfig, typeof(SerpentsHandConfig),
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() =>
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{
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SerpentsHandManager.PreSpawn(player);
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}),
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_ => false
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};
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if (!success)
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{
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response = $"Failed to set {playerName} to {className}. Make sure the player has the correct base role for the custom class.";
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return false;
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}
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response = $"Successfully set {playerName} to {className}";
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return true;
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}
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} |