351 lines
10 KiB
Rust

#![feature(try_trait_v2)]
use rocket::fs::FileServer;
use rocket::futures::lock::Mutex;
use backend::auth;
use backend::items::{self, Game};
use backend::proto_utils;
use backend::store::{self, User, save_state};
#[macro_use]
extern crate rocket;
#[get("/<name>")]
async fn get_user(
_token: auth::Token,
user_list: &rocket::State<Mutex<Vec<User>>>,
name: &str,
) -> Option<items::Person> {
let users = user_list.lock().await;
users
.iter()
.find(|user| user.person.name == name)
.map(|u| u.person.clone())
}
#[get("/")]
async fn get_users(
_token: auth::Token,
user_list: &rocket::State<Mutex<Vec<User>>>,
) -> items::PersonList {
let users = user_list.lock().await;
items::PersonList {
person: users.iter().map(|u| u.person.clone()).collect(),
}
}
#[get("/game/<title>")]
async fn get_game(
_token: auth::Token,
game_list: &rocket::State<Mutex<Vec<Game>>>,
title: &str,
) -> Option<items::Game> {
let games = game_list.lock().await;
games.iter().find(|g| g.title == title).cloned()
}
#[post("/games/batch", data = "<req>")]
async fn get_games_batch(
_token: auth::Token,
game_list: &rocket::State<Mutex<Vec<Game>>>,
req: proto_utils::Proto<items::GetGameInfoRequest>,
) -> items::GameList {
let games = game_list.lock().await;
let req = req.into_inner();
let mut games = games.clone();
games.retain(|g| req.games.contains(&g.title));
items::GameList { games }
}
#[get("/games")]
async fn get_games(
_token: auth::Token,
game_list: &rocket::State<Mutex<Vec<Game>>>,
) -> items::GameList {
let games = game_list.lock().await;
items::GameList {
games: games.clone(),
}
}
#[post("/game", data = "<game>")]
async fn add_game(
_token: auth::Token,
game_list: &rocket::State<Mutex<Vec<Game>>>,
user_list: &rocket::State<Mutex<Vec<User>>>,
game: proto_utils::Proto<items::Game>,
) -> Option<items::Game> {
let mut games = game_list.lock().await;
let mut game = game.into_inner();
if games.iter().any(|g| {
g.title == game.title || (g.remote_id == game.remote_id && g.source == game.source)
}) {
return None;
}
game.title = game.title.trim().to_string();
games.push(game.clone());
games.sort_unstable_by(|g1, g2| g1.title.cmp(&g2.title));
let users = user_list.lock().await;
save_state(&games, &users);
Some(game)
}
#[post("/opinion", data = "<req>")]
async fn add_opinion(
token: auth::Token,
user_list: &rocket::State<Mutex<Vec<User>>>,
game_list: &rocket::State<Mutex<Vec<Game>>>,
req: proto_utils::Proto<items::AddOpinionRequest>,
) -> Option<items::Person> {
let mut users = user_list.lock().await;
let games = game_list.lock().await;
let mut result = None;
// Validate game exists
if !games.iter().any(|g| g.title == req.game_title) {
return None;
}
if let Some(user) = users.iter_mut().find(|u| u.person.name == token.username) {
let req = req.into_inner();
let opinion = items::Opinion {
title: req.game_title.clone(),
would_play: req.would_play,
};
if let Some(existing) = user
.person
.opinion
.iter_mut()
.find(|o| o.title == req.game_title)
{
existing.would_play = req.would_play;
} else {
user.person.opinion.push(opinion);
user.person
.opinion
.sort_unstable_by(|o1, o2| o1.title.cmp(&o2.title));
}
result = Some(user.person.clone());
}
if result.is_some() {
save_state(&games, &users);
}
result
}
#[patch("/opinion", data = "<req>")]
async fn remove_opinion(
token: auth::Token,
user_list: &rocket::State<Mutex<Vec<User>>>,
game_list: &rocket::State<Mutex<Vec<Game>>>,
req: proto_utils::Proto<items::RemoveOpinionRequest>,
) -> Option<items::Person> {
let mut users = user_list.lock().await;
let games = game_list.lock().await;
let mut result = None;
if let Some(user) = users.iter_mut().find(|u| u.person.name == token.username) {
let req = req.into_inner();
if let Some(existing) = user
.person
.opinion
.iter()
.position(|o| o.title == req.game_title)
{
user.person.opinion.remove(existing);
}
result = Some(user.person.clone());
}
if result.is_some() {
save_state(&games, &users);
}
result
}
mod cached_option;
use cached_option::CachedOption;
#[get("/game_thumbnail/<title>")]
async fn get_game_thumbnail(
title: &str,
game_list: &rocket::State<Mutex<Vec<Game>>>,
) -> CachedOption {
// 1. Sanitize title for filename
let safe_title: String = title
.chars()
.map(|c| if c.is_alphanumeric() { c } else { '_' })
.collect();
let cache_dir = "cache";
let _ = std::fs::create_dir_all(cache_dir);
let cache_path_bin = format!("{}/{}.bin", cache_dir, safe_title);
let cache_path_type = format!("{}/{}.type", cache_dir, safe_title);
// 2. Check cache
if let (Ok(bytes), Ok(type_str)) = (
std::fs::read(&cache_path_bin),
std::fs::read_to_string(&cache_path_type),
) && let Some(ct) = rocket::http::ContentType::parse_flexible(&type_str)
{
return Some((ct, bytes)).into();
}
let games = game_list.lock().await;
let game = games.iter().find(|g| g.title == title)?;
let url = match items::Source::try_from(game.source).ok()? {
items::Source::Steam => format!(
"https://cdn.cloudflare.steamstatic.com/steam/apps/{}/header.jpg",
game.remote_id
),
items::Source::Roblox => {
let universe_id = {
let api_url = format!(
"https://apis.roblox.com/universes/v1/places/{}/universe",
game.remote_id
);
reqwest::get(&api_url)
.await
.ok()?
.json::<serde_json::Value>()
.await
.ok()?
.get("universeId")?
.as_u64()
.unwrap()
};
let api_url = format!(
"https://thumbnails.roblox.com/v1/games/icons?universeIds={}&size=512x512&format=Webp&isCircular=false",
universe_id
);
match reqwest::get(&api_url).await {
Ok(resp) => {
if let Ok(json) = resp.json::<serde_json::Value>().await {
json["data"][0]["imageUrl"].as_str()?.to_string()
} else {
return None.into();
}
}
Err(_) => return None.into(),
}
}
};
match reqwest::get(&url).await {
Ok(resp) => {
let content_type = resp
.headers()
.get(reqwest::header::CONTENT_TYPE)
.and_then(|v| v.to_str().ok())
.and_then(rocket::http::ContentType::parse_flexible)
.unwrap_or(rocket::http::ContentType::Binary);
let bytes = resp.bytes().await.ok()?.to_vec();
// 3. Write to cache
let _ = std::fs::write(&cache_path_bin, &bytes);
let _ = std::fs::write(&cache_path_type, content_type.to_string());
Some((content_type, bytes)).into()
}
Err(_) => None.into(),
}
}
#[get("/<_..>", rank = 20)]
async fn index_fallback() -> Option<rocket::fs::NamedFile> {
// Try multiple paths for robustness
let paths = ["../frontend/dist/index.html", "frontend/dist/index.html"];
for path in paths {
if let Ok(file) = rocket::fs::NamedFile::open(path).await {
return Some(file);
}
}
None
}
#[rocket::main]
async fn main() -> Result<(), std::io::Error> {
let (game_list, user_list) = store::load_state().unwrap_or_else(|| {
let mut game_list: Vec<Game> = Vec::new();
let mut user_list: Vec<User> = Vec::new();
game_list.push(Game {
title: "Naramo Nuclear Plant V2".to_string(),
source: items::Source::Roblox.into(),
min_players: 1,
max_players: 90,
price: 0,
remote_id: 6032337657, // Universe ID for Naramo Nuclear Plant V2
});
game_list.push(Game {
title: "Terraria".to_string(),
source: items::Source::Steam.into(),
min_players: 1,
max_players: 8,
price: 999,
remote_id: 105600, // App ID for Terraria
});
user_list.push(User {
person: items::Person {
name: "John".to_string(),
opinion: vec![
items::Opinion {
title: "Naramo Nuclear Plant V2".to_string(),
would_play: true,
},
items::Opinion {
title: "Terraria".to_string(),
would_play: true,
},
],
},
password_hash: bcrypt::hash("password123", bcrypt::DEFAULT_COST).unwrap(),
});
(game_list, user_list)
});
rocket::build()
.manage(Mutex::new(user_list))
.manage(auth::AuthState::new())
.manage(Mutex::new(game_list))
.mount(
"/api",
routes![
get_users,
get_user,
get_game,
get_games,
add_opinion,
remove_opinion,
add_game,
get_game_thumbnail,
get_games_batch
],
)
.mount(
"/auth",
routes![auth::login, auth::logout, auth::get_auth_status],
)
.mount("/", routes![index_fallback])
.mount("/", FileServer::new("frontend/dist"))
.launch()
.await
.map_err(|e| std::io::Error::other(e.to_string()))?;
Ok(())
}