143 lines
3.5 KiB
Rust

use rocket::fs::FileServer;
use std::sync::Mutex;
use crate::items::Game;
#[macro_use]
extern crate rocket;
pub mod items {
include!(concat!(env!("OUT_DIR"), "/items.rs"));
}
mod auth;
mod proto_utils;
#[derive(Clone)]
pub struct User {
pub person: items::Person,
pub password_hash: String,
}
impl std::ops::Deref for User {
type Target = items::Person;
fn deref(&self) -> &Self::Target {
&self.person
}
}
#[get("/<name>")]
fn get_user(
_token: auth::Token,
user_list: &rocket::State<Mutex<Vec<User>>>,
name: String,
) -> Option<items::Person> {
let users = user_list.lock().unwrap();
users
.iter()
.find(|user| user.person.name == name)
.map(|u| u.person.clone())
}
#[get("/")]
fn get_users(
_token: auth::Token,
user_list: &rocket::State<Mutex<Vec<User>>>,
) -> items::PersonList {
let users = user_list.lock().unwrap();
items::PersonList {
person: users.iter().map(|u| u.person.clone()).collect(),
}
}
#[get("/game/<title>")]
fn get_game(
_token: auth::Token,
game_list: &rocket::State<Vec<Game>>,
title: String,
) -> Option<items::Game> {
game_list.iter().find(|g| g.title == title).cloned()
}
#[post("/opinion", data = "<req>")]
fn add_opinion(
token: auth::Token,
user_list: &rocket::State<Mutex<Vec<User>>>,
req: proto_utils::Proto<items::AddOpinionRequest>,
) -> Option<items::Person> {
let mut users = user_list.lock().unwrap();
if let Some(user) = users.iter_mut().find(|u| u.person.name == token.username) {
let req = req.into_inner();
let opinion = items::Opinion {
title: req.game_title.clone(),
would_play: req.would_play,
};
if let Some(existing) = user
.person
.opinion
.iter_mut()
.find(|o| o.title == req.game_title)
{
existing.would_play = req.would_play;
} else {
user.person.opinion.push(opinion);
}
Some(user.person.clone())
} else {
None
}
}
#[get("/<_..>", rank = 20)]
async fn index_fallback() -> Option<rocket::fs::NamedFile> {
// Try multiple paths for robustness
let paths = ["../frontend/dist/index.html", "frontend/dist/index.html"];
for path in paths {
if let Ok(file) = rocket::fs::NamedFile::open(path).await {
return Some(file);
}
}
None
}
#[launch]
fn rocket() -> _ {
let mut game_list: Vec<Game> = Vec::new();
let mut user_list: Vec<User> = Vec::new();
game_list.push(Game {
title: "Naramo Nuclear Plant V2".to_string(),
source: items::Source::Roblox.into(),
multiplayer: true,
min_players: 1,
max_players: 90,
price: 0,
remote_id: 0,
});
user_list.push(User {
person: items::Person {
name: "John".to_string(),
opinion: vec![items::Opinion {
title: "Naramo Nuclear Plant V2".to_string(),
would_play: true,
}],
},
password_hash: bcrypt::hash("password123", bcrypt::DEFAULT_COST).unwrap(),
});
rocket::build()
.manage(Mutex::new(user_list))
.manage(auth::AuthState::new())
.manage(game_list)
.mount("/api", routes![get_users, get_user, get_game, add_opinion])
.mount(
"/auth",
routes![auth::login, auth::logout, auth::get_auth_status],
)
.mount("/", routes![index_fallback])
.mount("/", FileServer::new("frontend/dist"))
}