60 lines
1.4 KiB
Rust

use crate::items::{Game, Person};
use serde::{Deserialize, Serialize};
use std::fs::File;
use std::io::BufReader;
#[derive(Clone, Serialize, Deserialize)]
pub struct User {
pub person: Person,
pub password_hash: String,
}
impl std::ops::Deref for User {
type Target = Person;
fn deref(&self) -> &Self::Target {
&self.person
}
}
impl std::ops::DerefMut for User {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.person
}
}
#[derive(Serialize, Deserialize)]
pub struct PersistentState {
pub games: Vec<Game>,
pub users: Vec<User>,
}
pub const STATE_FILE: &str = "state.json";
pub fn save_state(games: &[Game], users: &[User]) {
let mut games = games.to_vec();
games.sort_unstable_by(|g1, g2| g1.title.cmp(&g2.title));
let mut users = users.to_vec();
users.sort_unstable_by(|u1, u2| u1.name.cmp(&u2.name));
users.iter_mut().for_each(|u| {
u.opinion.sort_unstable_by(|o1, o2| o1.title.cmp(&o2.title));
});
let state = PersistentState { games, users };
if let Ok(file) = File::create(STATE_FILE) {
let _ = serde_json::to_writer_pretty(file, &state);
}
}
pub fn load_state() -> Option<(Vec<Game>, Vec<User>)> {
if let Ok(file) = File::open(STATE_FILE) {
let reader = BufReader::new(file);
if let Ok(state) = serde_json::from_reader::<_, PersistentState>(reader) {
return Some((state.games, state.users));
}
}
None
}