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4 Commits

3 changed files with 24 additions and 3 deletions

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@ -13,7 +13,7 @@ bytes = "1"
rocket_prost_responder_derive = { path = "rocket_prost_responder_derive" } rocket_prost_responder_derive = { path = "rocket_prost_responder_derive" }
uuid = { version = "1.19.0", features = ["v4"] } uuid = { version = "1.19.0", features = ["v4"] }
bcrypt = "0.17.1" bcrypt = "0.17.1"
bincode = "2.0.1" bincode = "3.0.0"
serde = { version = "1.0", features = ["derive"] } serde = { version = "1.0", features = ["derive"] }
serde_json = "1.0" serde_json = "1.0"
reqwest = { version = "0.12.24", features = ["json"] } reqwest = { version = "0.12.24", features = ["json"] }

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@ -124,6 +124,19 @@ async fn update_game(
if let Some(existing) = games.iter_mut().find(|g| { if let Some(existing) = games.iter_mut().find(|g| {
(g.remote_id == game.remote_id && g.source == game.source) || (g.title == game.title) (g.remote_id == game.remote_id && g.source == game.source) || (g.title == game.title)
}) { }) {
if existing.title != game.title {
// Update title for every opinion
for person in user_list.lock().await.iter_mut() {
let opinion = person
.person
.opinion
.iter_mut()
.find(|o| o.title == existing.title);
if let Some(opinion) = opinion {
opinion.title = game.title.clone();
}
}
}
existing.title = game.title.clone(); existing.title = game.title.clone();
existing.source = game.source; existing.source = game.source;
existing.min_players = game.min_players; existing.min_players = game.min_players;
@ -133,6 +146,9 @@ async fn update_game(
r_existing = Some(existing.clone()); r_existing = Some(existing.clone());
} }
games.sort_unstable_by(|g1, g2| g1.title.cmp(&g2.title));
let users = user_list.lock().await; let users = user_list.lock().await;
save_state(&games, &users); save_state(&games, &users);
@ -154,7 +170,12 @@ async fn delete_game(
{ {
let game = games.remove(pos); let game = games.remove(pos);
let users = user_list.lock().await; let mut users = user_list.lock().await;
for person in users.iter_mut() {
person.person.opinion.retain_mut(|o| o.title != game.title);
}
save_state(&games, &users); save_state(&games, &users);
return Some(game); return Some(game);

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@ -86,7 +86,7 @@ export function FilteredGamesList({
fontWeight: 600, fontWeight: 600,
}} }}
> >
{price === 0 ? "0 (Free)" : price} {price === 0 ? "0€ (Free)" : `${price}`}
</div> </div>
</div> </div>
<GameImage game={game} /> <GameImage game={game} />