Compare commits

...

4 Commits

Author SHA1 Message Date
Renovate Bot
750fc2f7d5 chore(deps): update dependency vite to v7.2.10 2025-12-08 19:04:00 +00:00
aa8fb73c61 fix bug + 30fps lock 2025-12-08 19:50:19 +01:00
696a9ba9b3 new shaders 2025-12-08 19:06:53 +01:00
938fdd5ad6 fix pixelated bug and introduce ball shader 2025-12-08 18:49:16 +01:00
8 changed files with 583 additions and 97 deletions

View File

@ -29,11 +29,11 @@
"ts-proto": "^2.8.3", "ts-proto": "^2.8.3",
"typescript": "~5.9.3", "typescript": "~5.9.3",
"typescript-eslint": "^8.48.1", "typescript-eslint": "^8.48.1",
"vite": "npm:rolldown-vite@7.2.5" "vite": "npm:rolldown-vite@7.2.10"
}, },
"pnpm": { "pnpm": {
"overrides": { "overrides": {
"vite": "npm:rolldown-vite@7.2.5" "vite": "npm:rolldown-vite@7.2.10"
} }
} }
} }

165
frontend/pnpm-lock.yaml generated
View File

@ -5,7 +5,7 @@ settings:
excludeLinksFromLockfile: false excludeLinksFromLockfile: false
overrides: overrides:
vite: npm:rolldown-vite@7.2.5 vite: npm:rolldown-vite@7.2.10
importers: importers:
@ -38,7 +38,7 @@ importers:
version: 19.2.3(@types/react@19.2.7) version: 19.2.3(@types/react@19.2.7)
'@vitejs/plugin-react': '@vitejs/plugin-react':
specifier: ^5.1.2 specifier: ^5.1.2
version: 5.1.2(rolldown-vite@7.2.5(@types/node@24.10.1)) version: 5.1.2(rolldown-vite@7.2.10(@types/node@24.10.1))
eslint: eslint:
specifier: ^9.39.1 specifier: ^9.39.1
version: 9.39.1 version: 9.39.1
@ -61,8 +61,8 @@ importers:
specifier: ^8.48.1 specifier: ^8.48.1
version: 8.48.1(eslint@9.39.1)(typescript@5.9.3) version: 8.48.1(eslint@9.39.1)(typescript@5.9.3)
vite: vite:
specifier: npm:rolldown-vite@7.2.5 specifier: npm:rolldown-vite@7.2.10
version: rolldown-vite@7.2.5(@types/node@24.10.1) version: rolldown-vite@7.2.10(@types/node@24.10.1)
packages: packages:
@ -234,99 +234,90 @@ packages:
'@napi-rs/wasm-runtime@1.1.0': '@napi-rs/wasm-runtime@1.1.0':
resolution: {integrity: sha512-Fq6DJW+Bb5jaWE69/qOE0D1TUN9+6uWhCeZpdnSBk14pjLcCWR7Q8n49PTSPHazM37JqrsdpEthXy2xn6jWWiA==} resolution: {integrity: sha512-Fq6DJW+Bb5jaWE69/qOE0D1TUN9+6uWhCeZpdnSBk14pjLcCWR7Q8n49PTSPHazM37JqrsdpEthXy2xn6jWWiA==}
'@oxc-project/runtime@0.97.0': '@oxc-project/runtime@0.101.0':
resolution: {integrity: sha512-yH0zw7z+jEws4dZ4IUKoix5Lh3yhqIJWF9Dc8PWvhpo7U7O+lJrv7ZZL4BeRO0la8LBQFwcCewtLBnVV7hPe/w==} resolution: {integrity: sha512-t3qpfVZIqSiLQ5Kqt/MC4Ge/WCOGrrcagAdzTcDaggupjiGxUx4nJF2v6wUCXWSzWHn5Ns7XLv13fCJEwCOERQ==}
engines: {node: ^20.19.0 || >=22.12.0} engines: {node: ^20.19.0 || >=22.12.0}
'@oxc-project/types@0.97.0': '@oxc-project/types@0.101.0':
resolution: {integrity: sha512-lxmZK4xFrdvU0yZiDwgVQTCvh2gHWBJCBk5ALsrtsBWhs0uDIi+FTOnXRQeQfs304imdvTdaakT/lqwQ8hkOXQ==} resolution: {integrity: sha512-nuFhqlUzJX+gVIPPfuE6xurd4lST3mdcWOhyK/rZO0B9XWMKm79SuszIQEnSMmmDhq1DC8WWVYGVd+6F93o1gQ==}
'@rolldown/binding-android-arm64@1.0.0-beta.50': '@rolldown/binding-android-arm64@1.0.0-beta.53':
resolution: {integrity: sha512-XlEkrOIHLyGT3avOgzfTFSjG+f+dZMw+/qd+Y3HLN86wlndrB/gSimrJCk4gOhr1XtRtEKfszpadI3Md4Z4/Ag==} resolution: {integrity: sha512-Ok9V8o7o6YfSdTTYA/uHH30r3YtOxLD6G3wih/U9DO0ucBBFq8WPt/DslU53OgfteLRHITZny9N/qCUxMf9kjQ==}
engines: {node: ^20.19.0 || >=22.12.0} engines: {node: ^20.19.0 || >=22.12.0}
cpu: [arm64] cpu: [arm64]
os: [android] os: [android]
'@rolldown/binding-darwin-arm64@1.0.0-beta.50': '@rolldown/binding-darwin-arm64@1.0.0-beta.53':
resolution: {integrity: sha512-+JRqKJhoFlt5r9q+DecAGPLZ5PxeLva+wCMtAuoFMWPoZzgcYrr599KQ+Ix0jwll4B4HGP43avu9My8KtSOR+w==} resolution: {integrity: sha512-yIsKqMz0CtRnVa6x3Pa+mzTihr4Ty+Z6HfPbZ7RVbk1Uxnco4+CUn7Qbm/5SBol1JD/7nvY8rphAgyAi7Lj6Vg==}
engines: {node: ^20.19.0 || >=22.12.0} engines: {node: ^20.19.0 || >=22.12.0}
cpu: [arm64] cpu: [arm64]
os: [darwin] os: [darwin]
'@rolldown/binding-darwin-x64@1.0.0-beta.50': '@rolldown/binding-darwin-x64@1.0.0-beta.53':
resolution: {integrity: sha512-fFXDjXnuX7/gQZQm/1FoivVtRcyAzdjSik7Eo+9iwPQ9EgtA5/nB2+jmbzaKtMGG3q+BnZbdKHCtOacmNrkIDA==} resolution: {integrity: sha512-GTXe+mxsCGUnJOFMhfGWmefP7Q9TpYUseHvhAhr21nCTgdS8jPsvirb0tJwM3lN0/u/cg7bpFNa16fQrjKrCjQ==}
engines: {node: ^20.19.0 || >=22.12.0} engines: {node: ^20.19.0 || >=22.12.0}
cpu: [x64] cpu: [x64]
os: [darwin] os: [darwin]
'@rolldown/binding-freebsd-x64@1.0.0-beta.50': '@rolldown/binding-freebsd-x64@1.0.0-beta.53':
resolution: {integrity: sha512-F1b6vARy49tjmT/hbloplzgJS7GIvwWZqt+tAHEstCh0JIh9sa8FAMVqEmYxDviqKBaAI8iVvUREm/Kh/PD26Q==} resolution: {integrity: sha512-9Tmp7bBvKqyDkMcL4e089pH3RsjD3SUungjmqWtyhNOxoQMh0fSmINTyYV8KXtE+JkxYMPWvnEt+/mfpVCkk8w==}
engines: {node: ^20.19.0 || >=22.12.0} engines: {node: ^20.19.0 || >=22.12.0}
cpu: [x64] cpu: [x64]
os: [freebsd] os: [freebsd]
'@rolldown/binding-linux-arm-gnueabihf@1.0.0-beta.50': '@rolldown/binding-linux-arm-gnueabihf@1.0.0-beta.53':
resolution: {integrity: sha512-U6cR76N8T8M6lHj7EZrQ3xunLPxSvYYxA8vJsBKZiFZkT8YV4kjgCO3KwMJL0NOjQCPGKyiXO07U+KmJzdPGRw==} resolution: {integrity: sha512-a1y5fiB0iovuzdbjUxa7+Zcvgv+mTmlGGC4XydVIsyl48eoxgaYkA3l9079hyTyhECsPq+mbr0gVQsFU11OJAQ==}
engines: {node: ^20.19.0 || >=22.12.0} engines: {node: ^20.19.0 || >=22.12.0}
cpu: [arm] cpu: [arm]
os: [linux] os: [linux]
'@rolldown/binding-linux-arm64-gnu@1.0.0-beta.50': '@rolldown/binding-linux-arm64-gnu@1.0.0-beta.53':
resolution: {integrity: sha512-ONgyjofCrrE3bnh5GZb8EINSFyR/hmwTzZ7oVuyUB170lboza1VMCnb8jgE6MsyyRgHYmN8Lb59i3NKGrxrYjw==} resolution: {integrity: sha512-bpIGX+ov9PhJYV+wHNXl9rzq4F0QvILiURn0y0oepbQx+7stmQsKA0DhPGwmhfvF856wq+gbM8L92SAa/CBcLg==}
engines: {node: ^20.19.0 || >=22.12.0} engines: {node: ^20.19.0 || >=22.12.0}
cpu: [arm64] cpu: [arm64]
os: [linux] os: [linux]
'@rolldown/binding-linux-arm64-musl@1.0.0-beta.50': '@rolldown/binding-linux-arm64-musl@1.0.0-beta.53':
resolution: {integrity: sha512-L0zRdH2oDPkmB+wvuTl+dJbXCsx62SkqcEqdM+79LOcB+PxbAxxjzHU14BuZIQdXcAVDzfpMfaHWzZuwhhBTcw==} resolution: {integrity: sha512-bGe5EBB8FVjHBR1mOLOPEFg1Lp3//7geqWkU5NIhxe+yH0W8FVrQ6WRYOap4SUTKdklD/dC4qPLREkMMQ855FA==}
engines: {node: ^20.19.0 || >=22.12.0} engines: {node: ^20.19.0 || >=22.12.0}
cpu: [arm64] cpu: [arm64]
os: [linux] os: [linux]
'@rolldown/binding-linux-x64-gnu@1.0.0-beta.50': '@rolldown/binding-linux-x64-gnu@1.0.0-beta.53':
resolution: {integrity: sha512-gyoI8o/TGpQd3OzkJnh1M2kxy1Bisg8qJ5Gci0sXm9yLFzEXIFdtc4EAzepxGvrT2ri99ar5rdsmNG0zP0SbIg==} resolution: {integrity: sha512-qL+63WKVQs1CMvFedlPt0U9PiEKJOAL/bsHMKUDS6Vp2Q+YAv/QLPu8rcvkfIMvQ0FPU2WL0aX4eWwF6e/GAnA==}
engines: {node: ^20.19.0 || >=22.12.0} engines: {node: ^20.19.0 || >=22.12.0}
cpu: [x64] cpu: [x64]
os: [linux] os: [linux]
'@rolldown/binding-linux-x64-musl@1.0.0-beta.50': '@rolldown/binding-linux-x64-musl@1.0.0-beta.53':
resolution: {integrity: sha512-zti8A7M+xFDpKlghpcCAzyOi+e5nfUl3QhU023ce5NCgUxRG5zGP2GR9LTydQ1rnIPwZUVBWd4o7NjZDaQxaXA==} resolution: {integrity: sha512-VGl9JIGjoJh3H8Mb+7xnVqODajBmrdOOb9lxWXdcmxyI+zjB2sux69br0hZJDTyLJfvBoYm439zPACYbCjGRmw==}
engines: {node: ^20.19.0 || >=22.12.0} engines: {node: ^20.19.0 || >=22.12.0}
cpu: [x64] cpu: [x64]
os: [linux] os: [linux]
'@rolldown/binding-openharmony-arm64@1.0.0-beta.50': '@rolldown/binding-openharmony-arm64@1.0.0-beta.53':
resolution: {integrity: sha512-eZUssog7qljrrRU9Mi0eqYEPm3Ch0UwB+qlWPMKSUXHNqhm3TvDZarJQdTevGEfu3EHAXJvBIe0YFYr0TPVaMA==} resolution: {integrity: sha512-B4iIserJXuSnNzA5xBLFUIjTfhNy7d9sq4FUMQY3GhQWGVhS2RWWzzDnkSU6MUt7/aHUrep0CdQfXUJI9D3W7A==}
engines: {node: ^20.19.0 || >=22.12.0} engines: {node: ^20.19.0 || >=22.12.0}
cpu: [arm64] cpu: [arm64]
os: [openharmony] os: [openharmony]
'@rolldown/binding-wasm32-wasi@1.0.0-beta.50': '@rolldown/binding-wasm32-wasi@1.0.0-beta.53':
resolution: {integrity: sha512-nmCN0nIdeUnmgeDXiQ+2HU6FT162o+rxnF7WMkBm4M5Ds8qTU7Dzv2Wrf22bo4ftnlrb2hKK6FSwAJSAe2FWLg==} resolution: {integrity: sha512-BUjAEgpABEJXilGq/BPh7jeU3WAJ5o15c1ZEgHaDWSz3LB881LQZnbNJHmUiM4d1JQWMYYyR1Y490IBHi2FPJg==}
engines: {node: '>=14.0.0'} engines: {node: '>=14.0.0'}
cpu: [wasm32] cpu: [wasm32]
'@rolldown/binding-win32-arm64-msvc@1.0.0-beta.50': '@rolldown/binding-win32-arm64-msvc@1.0.0-beta.53':
resolution: {integrity: sha512-7kcNLi7Ua59JTTLvbe1dYb028QEPaJPJQHqkmSZ5q3tJueUeb6yjRtx8mw4uIqgWZcnQHAR3PrLN4XRJxvgIkA==} resolution: {integrity: sha512-s27uU7tpCWSjHBnxyVXHt3rMrQdJq5MHNv3BzsewCIroIw3DJFjMH1dzCPPMUFxnh1r52Nf9IJ/eWp6LDoyGcw==}
engines: {node: ^20.19.0 || >=22.12.0} engines: {node: ^20.19.0 || >=22.12.0}
cpu: [arm64] cpu: [arm64]
os: [win32] os: [win32]
'@rolldown/binding-win32-ia32-msvc@1.0.0-beta.50': '@rolldown/binding-win32-x64-msvc@1.0.0-beta.53':
resolution: {integrity: sha512-lL70VTNvSCdSZkDPPVMwWn/M2yQiYvSoXw9hTLgdIWdUfC3g72UaruezusR6ceRuwHCY1Ayu2LtKqXkBO5LIwg==} resolution: {integrity: sha512-cjWL/USPJ1g0en2htb4ssMjIycc36RvdQAx1WlXnS6DpULswiUTVXPDesTifSKYSyvx24E0YqQkEm0K/M2Z/AA==}
engines: {node: ^20.19.0 || >=22.12.0}
cpu: [ia32]
os: [win32]
'@rolldown/binding-win32-x64-msvc@1.0.0-beta.50':
resolution: {integrity: sha512-4qU4x5DXWB4JPjyTne/wBNPqkbQU8J45bl21geERBKtEittleonioACBL1R0PsBu0Aq21SwMK5a9zdBkWSlQtQ==}
engines: {node: ^20.19.0 || >=22.12.0} engines: {node: ^20.19.0 || >=22.12.0}
cpu: [x64] cpu: [x64]
os: [win32] os: [win32]
'@rolldown/pluginutils@1.0.0-beta.50':
resolution: {integrity: sha512-5e76wQiQVeL1ICOZVUg4LSOVYg9jyhGCin+icYozhsUzM+fHE7kddi1bdiE0jwVqTfkjba3jUFbEkoC9WkdvyA==}
'@rolldown/pluginutils@1.0.0-beta.53': '@rolldown/pluginutils@1.0.0-beta.53':
resolution: {integrity: sha512-vENRlFU4YbrwVqNDZ7fLvy+JR1CRkyr01jhSiDpE1u6py3OMzQfztQU2jxykW3ALNxO4kSlqIDeYyD0Y9RcQeQ==} resolution: {integrity: sha512-vENRlFU4YbrwVqNDZ7fLvy+JR1CRkyr01jhSiDpE1u6py3OMzQfztQU2jxykW3ALNxO4kSlqIDeYyD0Y9RcQeQ==}
@ -425,7 +416,7 @@ packages:
resolution: {integrity: sha512-EcA07pHJouywpzsoTUqNh5NwGayl2PPVEJKUSinGGSxFGYn+shYbqMGBg6FXDqgXum9Ou/ecb+411ssw8HImJQ==} resolution: {integrity: sha512-EcA07pHJouywpzsoTUqNh5NwGayl2PPVEJKUSinGGSxFGYn+shYbqMGBg6FXDqgXum9Ou/ecb+411ssw8HImJQ==}
engines: {node: ^20.19.0 || >=22.12.0} engines: {node: ^20.19.0 || >=22.12.0}
peerDependencies: peerDependencies:
vite: ^4.2.0 || ^5.0.0 || ^6.0.0 || ^7.0.0 vite: npm:rolldown-vite@7.2.10
acorn-jsx@5.3.2: acorn-jsx@5.3.2:
resolution: {integrity: sha512-rq9s+JNhf0IChjtDXxllJ7g41oZk5SlXtp0LHwyA5cejwn7vKmKp4pPri6YEePv2PU65sAsegbXtIinmDFDXgQ==} resolution: {integrity: sha512-rq9s+JNhf0IChjtDXxllJ7g41oZk5SlXtp0LHwyA5cejwn7vKmKp4pPri6YEePv2PU65sAsegbXtIinmDFDXgQ==}
@ -897,8 +888,8 @@ packages:
resolution: {integrity: sha512-pb/MYmXstAkysRFx8piNI1tGFNQIFA3vkE3Gq4EuA1dF6gHp/+vgZqsCGJapvy8N3Q+4o7FwvquPJcnZ7RYy4g==} resolution: {integrity: sha512-pb/MYmXstAkysRFx8piNI1tGFNQIFA3vkE3Gq4EuA1dF6gHp/+vgZqsCGJapvy8N3Q+4o7FwvquPJcnZ7RYy4g==}
engines: {node: '>=4'} engines: {node: '>=4'}
rolldown-vite@7.2.5: rolldown-vite@7.2.10:
resolution: {integrity: sha512-u09tdk/huMiN8xwoiBbig197jKdCamQTtOruSalOzbqGje3jdHiV0njQlAW0YvzoahkirFePNQ4RYlfnRQpXZA==} resolution: {integrity: sha512-v2ekZjuVLfumjp1Cr7LSQM1n2oOo3+gMruhOgT0Q4/cQ2J3nkTDLTAWLQQ86UHMbFYyVIN1wGh8BEZbvjkyctg==}
engines: {node: ^20.19.0 || >=22.12.0} engines: {node: ^20.19.0 || >=22.12.0}
hasBin: true hasBin: true
peerDependencies: peerDependencies:
@ -937,8 +928,8 @@ packages:
yaml: yaml:
optional: true optional: true
rolldown@1.0.0-beta.50: rolldown@1.0.0-beta.53:
resolution: {integrity: sha512-JFULvCNl/anKn99eKjOSEubi0lLmNqQDAjyEMME2T4CwezUDL0i6t1O9xZsu2OMehPnV2caNefWpGF+8TnzB6A==} resolution: {integrity: sha512-Qd9c2p0XKZdgT5AYd+KgAMggJ8ZmCs3JnS9PTMWkyUfteKlfmKtxJbWTHkVakxwXs1Ub7jrRYVeFeF7N0sQxyw==}
engines: {node: ^20.19.0 || >=22.12.0} engines: {node: ^20.19.0 || >=22.12.0}
hasBin: true hasBin: true
@ -1268,56 +1259,51 @@ snapshots:
'@tybys/wasm-util': 0.10.1 '@tybys/wasm-util': 0.10.1
optional: true optional: true
'@oxc-project/runtime@0.97.0': {} '@oxc-project/runtime@0.101.0': {}
'@oxc-project/types@0.97.0': {} '@oxc-project/types@0.101.0': {}
'@rolldown/binding-android-arm64@1.0.0-beta.50': '@rolldown/binding-android-arm64@1.0.0-beta.53':
optional: true optional: true
'@rolldown/binding-darwin-arm64@1.0.0-beta.50': '@rolldown/binding-darwin-arm64@1.0.0-beta.53':
optional: true optional: true
'@rolldown/binding-darwin-x64@1.0.0-beta.50': '@rolldown/binding-darwin-x64@1.0.0-beta.53':
optional: true optional: true
'@rolldown/binding-freebsd-x64@1.0.0-beta.50': '@rolldown/binding-freebsd-x64@1.0.0-beta.53':
optional: true optional: true
'@rolldown/binding-linux-arm-gnueabihf@1.0.0-beta.50': '@rolldown/binding-linux-arm-gnueabihf@1.0.0-beta.53':
optional: true optional: true
'@rolldown/binding-linux-arm64-gnu@1.0.0-beta.50': '@rolldown/binding-linux-arm64-gnu@1.0.0-beta.53':
optional: true optional: true
'@rolldown/binding-linux-arm64-musl@1.0.0-beta.50': '@rolldown/binding-linux-arm64-musl@1.0.0-beta.53':
optional: true optional: true
'@rolldown/binding-linux-x64-gnu@1.0.0-beta.50': '@rolldown/binding-linux-x64-gnu@1.0.0-beta.53':
optional: true optional: true
'@rolldown/binding-linux-x64-musl@1.0.0-beta.50': '@rolldown/binding-linux-x64-musl@1.0.0-beta.53':
optional: true optional: true
'@rolldown/binding-openharmony-arm64@1.0.0-beta.50': '@rolldown/binding-openharmony-arm64@1.0.0-beta.53':
optional: true optional: true
'@rolldown/binding-wasm32-wasi@1.0.0-beta.50': '@rolldown/binding-wasm32-wasi@1.0.0-beta.53':
dependencies: dependencies:
'@napi-rs/wasm-runtime': 1.1.0 '@napi-rs/wasm-runtime': 1.1.0
optional: true optional: true
'@rolldown/binding-win32-arm64-msvc@1.0.0-beta.50': '@rolldown/binding-win32-arm64-msvc@1.0.0-beta.53':
optional: true optional: true
'@rolldown/binding-win32-ia32-msvc@1.0.0-beta.50': '@rolldown/binding-win32-x64-msvc@1.0.0-beta.53':
optional: true optional: true
'@rolldown/binding-win32-x64-msvc@1.0.0-beta.50':
optional: true
'@rolldown/pluginutils@1.0.0-beta.50': {}
'@rolldown/pluginutils@1.0.0-beta.53': {} '@rolldown/pluginutils@1.0.0-beta.53': {}
'@tybys/wasm-util@0.10.1': '@tybys/wasm-util@0.10.1':
@ -1454,7 +1440,7 @@ snapshots:
'@typescript-eslint/types': 8.48.1 '@typescript-eslint/types': 8.48.1
eslint-visitor-keys: 4.2.1 eslint-visitor-keys: 4.2.1
'@vitejs/plugin-react@5.1.2(rolldown-vite@7.2.5(@types/node@24.10.1))': '@vitejs/plugin-react@5.1.2(rolldown-vite@7.2.10(@types/node@24.10.1))':
dependencies: dependencies:
'@babel/core': 7.28.5 '@babel/core': 7.28.5
'@babel/plugin-transform-react-jsx-self': 7.27.1(@babel/core@7.28.5) '@babel/plugin-transform-react-jsx-self': 7.27.1(@babel/core@7.28.5)
@ -1462,7 +1448,7 @@ snapshots:
'@rolldown/pluginutils': 1.0.0-beta.53 '@rolldown/pluginutils': 1.0.0-beta.53
'@types/babel__core': 7.20.5 '@types/babel__core': 7.20.5
react-refresh: 0.18.0 react-refresh: 0.18.0
vite: rolldown-vite@7.2.5(@types/node@24.10.1) vite: rolldown-vite@7.2.10(@types/node@24.10.1)
transitivePeerDependencies: transitivePeerDependencies:
- supports-color - supports-color
@ -1870,38 +1856,37 @@ snapshots:
resolve-from@4.0.0: {} resolve-from@4.0.0: {}
rolldown-vite@7.2.5(@types/node@24.10.1): rolldown-vite@7.2.10(@types/node@24.10.1):
dependencies: dependencies:
'@oxc-project/runtime': 0.97.0 '@oxc-project/runtime': 0.101.0
fdir: 6.5.0(picomatch@4.0.3) fdir: 6.5.0(picomatch@4.0.3)
lightningcss: 1.30.2 lightningcss: 1.30.2
picomatch: 4.0.3 picomatch: 4.0.3
postcss: 8.5.6 postcss: 8.5.6
rolldown: 1.0.0-beta.50 rolldown: 1.0.0-beta.53
tinyglobby: 0.2.15 tinyglobby: 0.2.15
optionalDependencies: optionalDependencies:
'@types/node': 24.10.1 '@types/node': 24.10.1
fsevents: 2.3.3 fsevents: 2.3.3
rolldown@1.0.0-beta.50: rolldown@1.0.0-beta.53:
dependencies: dependencies:
'@oxc-project/types': 0.97.0 '@oxc-project/types': 0.101.0
'@rolldown/pluginutils': 1.0.0-beta.50 '@rolldown/pluginutils': 1.0.0-beta.53
optionalDependencies: optionalDependencies:
'@rolldown/binding-android-arm64': 1.0.0-beta.50 '@rolldown/binding-android-arm64': 1.0.0-beta.53
'@rolldown/binding-darwin-arm64': 1.0.0-beta.50 '@rolldown/binding-darwin-arm64': 1.0.0-beta.53
'@rolldown/binding-darwin-x64': 1.0.0-beta.50 '@rolldown/binding-darwin-x64': 1.0.0-beta.53
'@rolldown/binding-freebsd-x64': 1.0.0-beta.50 '@rolldown/binding-freebsd-x64': 1.0.0-beta.53
'@rolldown/binding-linux-arm-gnueabihf': 1.0.0-beta.50 '@rolldown/binding-linux-arm-gnueabihf': 1.0.0-beta.53
'@rolldown/binding-linux-arm64-gnu': 1.0.0-beta.50 '@rolldown/binding-linux-arm64-gnu': 1.0.0-beta.53
'@rolldown/binding-linux-arm64-musl': 1.0.0-beta.50 '@rolldown/binding-linux-arm64-musl': 1.0.0-beta.53
'@rolldown/binding-linux-x64-gnu': 1.0.0-beta.50 '@rolldown/binding-linux-x64-gnu': 1.0.0-beta.53
'@rolldown/binding-linux-x64-musl': 1.0.0-beta.50 '@rolldown/binding-linux-x64-musl': 1.0.0-beta.53
'@rolldown/binding-openharmony-arm64': 1.0.0-beta.50 '@rolldown/binding-openharmony-arm64': 1.0.0-beta.53
'@rolldown/binding-wasm32-wasi': 1.0.0-beta.50 '@rolldown/binding-wasm32-wasi': 1.0.0-beta.53
'@rolldown/binding-win32-arm64-msvc': 1.0.0-beta.50 '@rolldown/binding-win32-arm64-msvc': 1.0.0-beta.53
'@rolldown/binding-win32-ia32-msvc': 1.0.0-beta.50 '@rolldown/binding-win32-x64-msvc': 1.0.0-beta.53
'@rolldown/binding-win32-x64-msvc': 1.0.0-beta.50
scheduler@0.27.0: {} scheduler@0.27.0: {}

View File

@ -83,6 +83,9 @@ function App() {
<option value="default">Default Theme</option> <option value="default">Default Theme</option>
<option value="blackhole">Blackhole Theme</option> <option value="blackhole">Blackhole Theme</option>
<option value="star">Star Theme</option> <option value="star">Star Theme</option>
<option value="ball">Universe Ball Theme</option>
<option value="reflect">Ball Cage Theme</option>
<option value="clouds">Clouds Theme</option>
</select> </select>
</div> </div>
{isShaderTheme && <ShaderBackground theme= {theme} />} {isShaderTheme && <ShaderBackground theme= {theme} />}

View File

@ -2,6 +2,9 @@ import { useEffect, useRef } from "react";
import BLACKHOLE_SHADER_CODE from "./assets/blackhole.glsl?raw"; import BLACKHOLE_SHADER_CODE from "./assets/blackhole.glsl?raw";
import STAR_SHADER_CODE from "./assets/star.glsl?raw"; import STAR_SHADER_CODE from "./assets/star.glsl?raw";
import BALL_SHADER_CODE from "./assets/ball.glsl?raw";
import REFLECT_BALL_SHADER_CODE from "./assets/reflect.glsl?raw";
import CLOUDS_SHADER_CODE from "./assets/clouds.glsl?raw";
function buildProgram( function buildProgram(
ctx: WebGL2RenderingContext, ctx: WebGL2RenderingContext,
@ -117,7 +120,9 @@ type ShaderBackgroundProps = {
theme: string; theme: string;
}; };
export const ShaderBackground: React.FC<ShaderBackgroundProps> = ({ theme }) => { export const ShaderBackground: React.FC<ShaderBackgroundProps> = ({
theme,
}) => {
const canvasRef = useRef<HTMLCanvasElement>(null); const canvasRef = useRef<HTMLCanvasElement>(null);
useEffect(() => { useEffect(() => {
@ -139,6 +144,15 @@ export const ShaderBackground: React.FC<ShaderBackgroundProps> = ({ theme }) =>
case "star": case "star":
shader_code = STAR_SHADER_CODE; shader_code = STAR_SHADER_CODE;
break; break;
case "ball":
shader_code = BALL_SHADER_CODE;
break;
case "reflect":
shader_code = REFLECT_BALL_SHADER_CODE;
break;
case "clouds":
shader_code = CLOUDS_SHADER_CODE;
break;
default: default:
console.error("Unknown shader theme:", theme); console.error("Unknown shader theme:", theme);
return; return;
@ -179,7 +193,13 @@ export const ShaderBackground: React.FC<ShaderBackgroundProps> = ({ theme }) =>
function setResolution(program: WebGLProgram) { function setResolution(program: WebGLProgram) {
const loc = gl!.getUniformLocation(program, "iResolution"); const loc = gl!.getUniformLocation(program, "iResolution");
if (loc) gl!.uniform3fv(loc, [canvas!.width, canvas!.height, 1]); canvas!.width = window.visualViewport!.width;
canvas!.height = window.visualViewport!.height;
if (loc) gl!.uniform3fv(loc, [
window.visualViewport!.width,
window.visualViewport!.height,
1,
]);
} }
function setTime(program: WebGLProgram, now: number) { function setTime(program: WebGLProgram, now: number) {
@ -191,7 +211,12 @@ export const ShaderBackground: React.FC<ShaderBackgroundProps> = ({ theme }) =>
const ichannel1_texture = loadTexture(gl, "assets/small_noise.png"); const ichannel1_texture = loadTexture(gl, "assets/small_noise.png");
gl!.viewport(0, 0, canvas!.width, canvas!.height); gl!.viewport(
0,
0,
window.visualViewport!.width,
window.visualViewport!.height
);
gl!.useProgram(finalProgram); gl!.useProgram(finalProgram);
setResolution(finalProgram!); setResolution(finalProgram!);
@ -201,9 +226,24 @@ export const ShaderBackground: React.FC<ShaderBackgroundProps> = ({ theme }) =>
gl!.bindTexture(gl!.TEXTURE_2D, ichannel1_texture); gl!.bindTexture(gl!.TEXTURE_2D, ichannel1_texture);
gl!.uniform1i(final_iChannel1, 1); gl!.uniform1i(final_iChannel1, 1);
let last_update: number = 0;
const compiled_theme = theme;
function update(now: number) { function update(now: number) {
// time in seconds // time in seconds
const time = now / 1000; const time = now / 1000;
if (compiled_theme !== theme) {
return;
}
if (time - last_update < (1 / 30)) {
requestAnimationFrame(update);
return;
};
last_update = time;
gl!.clear(gl!.COLOR_BUFFER_BIT); gl!.clear(gl!.COLOR_BUFFER_BIT);
setTime(finalProgram!, time); setTime(finalProgram!, time);
@ -227,7 +267,6 @@ export const ShaderBackground: React.FC<ShaderBackgroundProps> = ({ theme }) =>
top: 0, top: 0,
left: 0, left: 0,
zIndex: -1, zIndex: -1,
pointerEvents: "none",
}} }}
/> />
); );

View File

@ -0,0 +1,23 @@
#version 300 es
precision highp float;
uniform vec3 iResolution;
uniform float iTime;
out vec4 FragColor;
#define PALETTE vec3(9,4,0)
void mainImage(out vec4 o, vec2 u) {
float n, i, s, t = iTime * .2, d, v;
vec3 q, p = iResolution, c;
u = (u + u - p.xy) / p.y;
vec2 l = u - (u.yx * .9 + .3 - vec2(-.35, .15));
for(; i++ < 5e1 && d < 5e1; d += s = min(q.y = .01 + .6 * abs(24. - length(q.xy)), v = max(s, dot(abs(fract(p) - .5), vec3(.04)))), c += (1. + cos(p.z + PALETTE)) / v + d * vec3(5, 2, 1) / q.y / 1e1 + 7. * vec3(3, 4, 1) / length(l)) for(q = p = vec3(u * d, d - 16.), s = length(p) - 8., p.xy *= mat2(cos(t + p.z * .6 + vec4(0, 33, 11, 0))), p += cos(t + p.zxy) + cos(t + p.yzx * s) / s / 4., p += .5 * cos(t + dot(cos(t + p), p) * p), n = .02; n < 2.; n *= 1.6) q.y -= abs(dot(sin(4. * t + .3 * q / n), q - q + n));
c = mix(c, c.yzx, smoothstep(2., .1, length(u) * 1.));
o.rgb = tanh(c * c / 6e7 / length(u - .3) + .1 * length(u));
}
void main() {
mainImage(FragColor, gl_FragCoord.xy);
}

View File

@ -0,0 +1,62 @@
#version 300 es
precision highp float;
uniform vec3 iResolution;
uniform float iTime;
out vec4 FragColor;
#define T (iTime)
float orb(vec3 p) {
// orb time
float t = T * 4.;
return length(p - vec3(sin(sin(t * .2) + t * .4) * 6., 1. + sin(sin(t * .5) + t * .2) * 4., 12. + T + cos(t * .3) * 8.));
}
void mainImage(out vec4 o, vec2 u) {
float d, a, e, i, s, t = T;
vec3 p = iResolution;
// scale coords
u = (u + u - p.xy) / p.y;
// camera movement
u += vec2(cos(t * .1) * .3, cos(t * .3) * .1);
for(o *= i; i++ < 128.;
// accumulate distance
d += s = min(.03 + .2 * abs(s), e = max(.5 * e, .01)),
// grayscale color and orb light
o += 1. / (s + e * 3.))
// noise loop start, march
for(p = vec3(u * d, d + t), // p = ro + rd *d, p.z + t;
// entity (orb)
e = orb(p) - .1,
// spin by t, twist by p.z
p.xy *= mat2(cos(.1 * t + p.z / 8. + vec4(0, 33, 11, 0))),
// mirrored planes 4 units apart
s = 4. - abs(p.y),
// noise starts at .8 up to 32., grow by a+=a
a = .8; a < 32.; a += a)
// apply turbulence
p += cos(.7 * t + p.yzx) * .2,
// apply noise
s -= abs(dot(sin(.1 * t + p * a), .6 + p - p)) / a;
// tanh tonemap, brightness, light off-screen
o = tanh(o / 1e1);
}
void main() {
mainImage(FragColor, gl_FragCoord.xy);
}

View File

@ -1 +0,0 @@
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="35.93" height="32" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 228"><path fill="#00D8FF" d="M210.483 73.824a171.49 171.49 0 0 0-8.24-2.597c.465-1.9.893-3.777 1.273-5.621c6.238-30.281 2.16-54.676-11.769-62.708c-13.355-7.7-35.196.329-57.254 19.526a171.23 171.23 0 0 0-6.375 5.848a155.866 155.866 0 0 0-4.241-3.917C100.759 3.829 77.587-4.822 63.673 3.233C50.33 10.957 46.379 33.89 51.995 62.588a170.974 170.974 0 0 0 1.892 8.48c-3.28.932-6.445 1.924-9.474 2.98C17.309 83.498 0 98.307 0 113.668c0 15.865 18.582 31.778 46.812 41.427a145.52 145.52 0 0 0 6.921 2.165a167.467 167.467 0 0 0-2.01 9.138c-5.354 28.2-1.173 50.591 12.134 58.266c13.744 7.926 36.812-.22 59.273-19.855a145.567 145.567 0 0 0 5.342-4.923a168.064 168.064 0 0 0 6.92 6.314c21.758 18.722 43.246 26.282 56.54 18.586c13.731-7.949 18.194-32.003 12.4-61.268a145.016 145.016 0 0 0-1.535-6.842c1.62-.48 3.21-.974 4.76-1.488c29.348-9.723 48.443-25.443 48.443-41.52c0-15.417-17.868-30.326-45.517-39.844Zm-6.365 70.984c-1.4.463-2.836.91-4.3 1.345c-3.24-10.257-7.612-21.163-12.963-32.432c5.106-11 9.31-21.767 12.459-31.957c2.619.758 5.16 1.557 7.61 2.4c23.69 8.156 38.14 20.213 38.14 29.504c0 9.896-15.606 22.743-40.946 31.14Zm-10.514 20.834c2.562 12.94 2.927 24.64 1.23 33.787c-1.524 8.219-4.59 13.698-8.382 15.893c-8.067 4.67-25.32-1.4-43.927-17.412a156.726 156.726 0 0 1-6.437-5.87c7.214-7.889 14.423-17.06 21.459-27.246c12.376-1.098 24.068-2.894 34.671-5.345a134.17 134.17 0 0 1 1.386 6.193ZM87.276 214.515c-7.882 2.783-14.16 2.863-17.955.675c-8.075-4.657-11.432-22.636-6.853-46.752a156.923 156.923 0 0 1 1.869-8.499c10.486 2.32 22.093 3.988 34.498 4.994c7.084 9.967 14.501 19.128 21.976 27.15a134.668 134.668 0 0 1-4.877 4.492c-9.933 8.682-19.886 14.842-28.658 17.94ZM50.35 144.747c-12.483-4.267-22.792-9.812-29.858-15.863c-6.35-5.437-9.555-10.836-9.555-15.216c0-9.322 13.897-21.212 37.076-29.293c2.813-.98 5.757-1.905 8.812-2.773c3.204 10.42 7.406 21.315 12.477 32.332c-5.137 11.18-9.399 22.249-12.634 32.792a134.718 134.718 0 0 1-6.318-1.979Zm12.378-84.26c-4.811-24.587-1.616-43.134 6.425-47.789c8.564-4.958 27.502 2.111 47.463 19.835a144.318 144.318 0 0 1 3.841 3.545c-7.438 7.987-14.787 17.08-21.808 26.988c-12.04 1.116-23.565 2.908-34.161 5.309a160.342 160.342 0 0 1-1.76-7.887Zm110.427 27.268a347.8 347.8 0 0 0-7.785-12.803c8.168 1.033 15.994 2.404 23.343 4.08c-2.206 7.072-4.956 14.465-8.193 22.045a381.151 381.151 0 0 0-7.365-13.322Zm-45.032-43.861c5.044 5.465 10.096 11.566 15.065 18.186a322.04 322.04 0 0 0-30.257-.006c4.974-6.559 10.069-12.652 15.192-18.18ZM82.802 87.83a323.167 323.167 0 0 0-7.227 13.238c-3.184-7.553-5.909-14.98-8.134-22.152c7.304-1.634 15.093-2.97 23.209-3.984a321.524 321.524 0 0 0-7.848 12.897Zm8.081 65.352c-8.385-.936-16.291-2.203-23.593-3.793c2.26-7.3 5.045-14.885 8.298-22.6a321.187 321.187 0 0 0 7.257 13.246c2.594 4.48 5.28 8.868 8.038 13.147Zm37.542 31.03c-5.184-5.592-10.354-11.779-15.403-18.433c4.902.192 9.899.29 14.978.29c5.218 0 10.376-.117 15.453-.343c-4.985 6.774-10.018 12.97-15.028 18.486Zm52.198-57.817c3.422 7.8 6.306 15.345 8.596 22.52c-7.422 1.694-15.436 3.058-23.88 4.071a382.417 382.417 0 0 0 7.859-13.026a347.403 347.403 0 0 0 7.425-13.565Zm-16.898 8.101a358.557 358.557 0 0 1-12.281 19.815a329.4 329.4 0 0 1-23.444.823c-7.967 0-15.716-.248-23.178-.732a310.202 310.202 0 0 1-12.513-19.846h.001a307.41 307.41 0 0 1-10.923-20.627a310.278 310.278 0 0 1 10.89-20.637l-.001.001a307.318 307.318 0 0 1 12.413-19.761c7.613-.576 15.42-.876 23.31-.876H128c7.926 0 15.743.303 23.354.883a329.357 329.357 0 0 1 12.335 19.695a358.489 358.489 0 0 1 11.036 20.54a329.472 329.472 0 0 1-11 20.722Zm22.56-122.124c8.572 4.944 11.906 24.881 6.52 51.026c-.344 1.668-.73 3.367-1.15 5.09c-10.622-2.452-22.155-4.275-34.23-5.408c-7.034-10.017-14.323-19.124-21.64-27.008a160.789 160.789 0 0 1 5.888-5.4c18.9-16.447 36.564-22.941 44.612-18.3ZM128 90.808c12.625 0 22.86 10.235 22.86 22.86s-10.235 22.86-22.86 22.86s-22.86-10.235-22.86-22.86s10.235-22.86 22.86-22.86Z"></path></svg>

Before

Width:  |  Height:  |  Size: 4.0 KiB

View File

@ -0,0 +1,375 @@
#version 300 es
precision highp float;
uniform vec3 iResolution;
uniform float iTime;
out vec4 FragColor;
// CC0: Let's self reflect
// Always enjoyed the videos of Platonic solids with inner mirrors
// I made some previous attempts but thought I make another attempt it
// Reducing the alias effects on the inner reflections turned out to be a bit tricky.
// Simplest solution is just to run run fullscreen on a 4K screen ;)
// Function to generate the solid found here: https://www.shadertoy.com/view/MsKGzw
// Tinker with these parameters to create different solids
// -------------------------------------------------------
const float rotation_speed = 0.25f;
const float poly_U = 1.f; // [0, inf]
const float poly_V = 0.5f; // [0, inf]
const float poly_W = 1.0f; // [0, inf]
const int poly_type = 5; // [2, 5]
const float poly_zoom = 2.5f;
const float inner_sphere = 1.f;
const float refr_index = 0.9f;
#define MAX_BOUNCES2 6
// -------------------------------------------------------
#define TIME iTime
#define RESOLUTION iResolution
#define PI 3.141592654
#define TAU (2.0*PI)
// License: WTFPL, author: sam hocevar, found: https://stackoverflow.com/a/17897228/418488
const vec4 hsv2rgb_K = vec4(1.0f, 2.0f / 3.0f, 1.0f / 3.0f, 3.0f);
vec3 hsv2rgb(vec3 c) {
vec3 p = abs(fract(c.xxx + hsv2rgb_K.xyz) * 6.0f - hsv2rgb_K.www);
return c.z * mix(hsv2rgb_K.xxx, clamp(p - hsv2rgb_K.xxx, 0.0f, 1.0f), c.y);
}
// License: WTFPL, author: sam hocevar, found: https://stackoverflow.com/a/17897228/418488
// Macro version of above to enable compile-time constants
#define HSV2RGB(c) (c.z * mix(hsv2rgb_K.xxx, clamp(abs(fract(c.xxx + hsv2rgb_K.xyz) * 6.0 - hsv2rgb_K.www) - hsv2rgb_K.xxx, 0.0, 1.0), c.y))
#define TOLERANCE2 0.0005
//#define MAX_RAY_LENGTH2 10.0
#define MAX_RAY_MARCHES2 50
#define NORM_OFF2 0.005
#define BACKSTEP2
#define TOLERANCE3 0.0005
#define MAX_RAY_LENGTH3 10.0
#define MAX_RAY_MARCHES3 90
#define NORM_OFF3 0.005
const vec3 rayOrigin = vec3(0.0f, 1.f, -5.f);
const vec3 sunDir = normalize(-rayOrigin);
const vec3 sunCol = HSV2RGB(vec3(0.06f, 0.90f, 1E-2f)) * 1.f;
const vec3 bottomBoxCol = HSV2RGB(vec3(0.66f, 0.80f, 0.5f)) * 1.f;
const vec3 topBoxCol = HSV2RGB(vec3(0.60f, 0.90f, 1.f)) * 1.f;
const vec3 glowCol0 = HSV2RGB(vec3(0.05f, 0.7f, 1E-3f)) * 1.f;
const vec3 glowCol1 = HSV2RGB(vec3(0.95f, 0.7f, 1E-3f)) * 1.f;
const vec3 beerCol = -HSV2RGB(vec3(0.15f + 0.5f, 0.7f, 2.f));
const float rrefr_index = 1.f / refr_index;
// License: Unknown, author: knighty, found: https://www.shadertoy.com/view/MsKGzw
const float poly_cospin = cos(PI / float(poly_type));
const float poly_scospin = sqrt(0.75f - poly_cospin * poly_cospin);
const vec3 poly_nc = vec3(-0.5f, -poly_cospin, poly_scospin);
const vec3 poly_pab = vec3(0.f, 0.f, 1.f);
const vec3 poly_pbc_ = vec3(poly_scospin, 0.f, 0.5f);
const vec3 poly_pca_ = vec3(0.f, poly_scospin, poly_cospin);
const vec3 poly_p = normalize((poly_U * poly_pab + poly_V * poly_pbc_ + poly_W * poly_pca_));
const vec3 poly_pbc = normalize(poly_pbc_);
const vec3 poly_pca = normalize(poly_pca_);
mat3 g_rot;
vec2 g_gd;
// License: MIT, author: Inigo Quilez, found: https://iquilezles.org/articles/noacos/
mat3 rot(vec3 d, vec3 z) {
vec3 v = cross(z, d);
float c = dot(z, d);
float k = 1.0f / (1.0f + c);
return mat3(v.x * v.x * k + c, v.y * v.x * k - v.z, v.z * v.x * k + v.y, v.x * v.y * k + v.z, v.y * v.y * k + c, v.z * v.y * k - v.x, v.x * v.z * k - v.y, v.y * v.z * k + v.x, v.z * v.z * k + c);
}
// License: Unknown, author: Matt Taylor (https://github.com/64), found: https://64.github.io/tonemapping/
vec3 aces_approx(vec3 v) {
v = max(v, 0.0f);
v *= 0.6f;
float a = 2.51f;
float b = 0.03f;
float c = 2.43f;
float d = 0.59f;
float e = 0.14f;
return clamp((v * (a * v + b)) / (v * (c * v + d) + e), 0.0f, 1.0f);
}
float sphere(vec3 p, float r) {
return length(p) - r;
}
// License: MIT, author: Inigo Quilez, found: https://iquilezles.org/articles/distfunctions/
float box(vec2 p, vec2 b) {
vec2 d = abs(p) - b;
return length(max(d, 0.0f)) + min(max(d.x, d.y), 0.0f);
}
// License: Unknown, author: knighty, found: https://www.shadertoy.com/view/MsKGzw
void poly_fold(inout vec3 pos) {
vec3 p = pos;
for(int i = 0; i < poly_type; ++i) {
p.xy = abs(p.xy);
p -= 2.f * min(0.f, dot(p, poly_nc)) * poly_nc;
}
pos = p;
}
float poly_plane(vec3 pos) {
float d0 = dot(pos, poly_pab);
float d1 = dot(pos, poly_pbc);
float d2 = dot(pos, poly_pca);
float d = d0;
d = max(d, d1);
d = max(d, d2);
return d;
}
float poly_corner(vec3 pos) {
float d = length(pos) - .0125f;
return d;
}
float dot2(vec3 p) {
return dot(p, p);
}
float poly_edge(vec3 pos) {
float dla = dot2(pos - min(0.f, pos.x) * vec3(1.f, 0.f, 0.f));
float dlb = dot2(pos - min(0.f, pos.y) * vec3(0.f, 1.f, 0.f));
float dlc = dot2(pos - min(0.f, dot(pos, poly_nc)) * poly_nc);
return sqrt(min(min(dla, dlb), dlc)) - 2E-3f;
}
vec3 shape(vec3 pos) {
pos *= g_rot;
pos /= poly_zoom;
poly_fold(pos);
pos -= poly_p;
return vec3(poly_plane(pos), poly_edge(pos), poly_corner(pos)) * poly_zoom;
}
vec3 render0(vec3 ro, vec3 rd) {
vec3 col = vec3(0.0f);
float srd = sign(rd.y);
float tp = -(ro.y - 6.f) / abs(rd.y);
if(srd < 0.f) {
col += bottomBoxCol * exp(-0.5f * (length((ro + tp * rd).xz)));
}
if(srd > 0.0f) {
vec3 pos = ro + tp * rd;
vec2 pp = pos.xz;
float db = box(pp, vec2(5.0f, 9.0f)) - 3.0f;
col += topBoxCol * rd.y * rd.y * smoothstep(0.25f, 0.0f, db);
col += 0.2f * topBoxCol * exp(-0.5f * max(db, 0.0f));
col += 0.05f * sqrt(topBoxCol) * max(-db, 0.0f);
}
col += sunCol / (1.001f - dot(sunDir, rd));
return col;
}
float df2(vec3 p) {
vec3 ds = shape(p);
float d2 = ds.y - 5E-3f;
float d0 = min(-ds.x, d2);
float d1 = sphere(p, inner_sphere);
g_gd = min(g_gd, vec2(d2, d1));
float d = (min(d0, d1));
return d;
}
float rayMarch2(vec3 ro, vec3 rd, float tinit) {
float t = tinit;
#if defined(BACKSTEP2)
vec2 dti = vec2(1e10f, 0.0f);
#endif
int i;
for(i = 0; i < MAX_RAY_MARCHES2; ++i) {
float d = df2(ro + rd * t);
#if defined(BACKSTEP2)
if(d < dti.x) {
dti = vec2(d, t);
}
#endif
// Bouncing in a closed shell, will never miss
if(d < TOLERANCE2/* || t > MAX_RAY_LENGTH3 */) {
break;
}
t += d;
}
#if defined(BACKSTEP2)
if(i == MAX_RAY_MARCHES2) {
t = dti.y;
};
#endif
return t;
}
vec3 normal2(vec3 pos) {
vec2 eps = vec2(NORM_OFF2, 0.0f);
vec3 nor;
nor.x = df2(pos + eps.xyy) - df2(pos - eps.xyy);
nor.y = df2(pos + eps.yxy) - df2(pos - eps.yxy);
nor.z = df2(pos + eps.yyx) - df2(pos - eps.yyx);
return normalize(nor);
}
vec3 render2(vec3 ro, vec3 rd, float db) {
vec3 agg = vec3(0.0f);
float ragg = 1.f;
float tagg = 0.f;
for(int bounce = 0; bounce < MAX_BOUNCES2; ++bounce) {
if(ragg < 0.1f)
break;
g_gd = vec2(1E3f);
float t2 = rayMarch2(ro, rd, min(db + 0.05f, 0.3f));
vec2 gd2 = g_gd;
tagg += t2;
vec3 p2 = ro + rd * t2;
vec3 n2 = normal2(p2);
vec3 r2 = reflect(rd, n2);
vec3 rr2 = refract(rd, n2, rrefr_index);
float fre2 = 1.f + dot(n2, rd);
vec3 beer = ragg * exp(0.2f * beerCol * tagg);
agg += glowCol1 * beer * ((1.f + tagg * tagg * 4E-2f) * 6.f / max(gd2.x, 5E-4f + tagg * tagg * 2E-4f / ragg));
vec3 ocol = 0.2f * beer * render0(p2, rr2);
if(gd2.y <= TOLERANCE2) {
ragg *= 1.f - 0.9f * fre2;
} else {
agg += ocol;
ragg *= 0.8f;
}
ro = p2;
rd = r2;
db = gd2.x;
}
return agg;
}
float df3(vec3 p) {
vec3 ds = shape(p);
g_gd = min(g_gd, ds.yz);
const float sw = 0.02f;
float d1 = min(ds.y, ds.z) - sw;
float d0 = ds.x;
d0 = min(d0, ds.y);
d0 = min(d0, ds.z);
return d0;
}
float rayMarch3(vec3 ro, vec3 rd, float tinit, out int iter) {
float t = tinit;
int i;
for(i = 0; i < MAX_RAY_MARCHES3; ++i) {
float d = df3(ro + rd * t);
if(d < TOLERANCE3 || t > MAX_RAY_LENGTH3) {
break;
}
t += d;
}
iter = i;
return t;
}
vec3 normal3(vec3 pos) {
vec2 eps = vec2(NORM_OFF3, 0.0f);
vec3 nor;
nor.x = df3(pos + eps.xyy) - df3(pos - eps.xyy);
nor.y = df3(pos + eps.yxy) - df3(pos - eps.yxy);
nor.z = df3(pos + eps.yyx) - df3(pos - eps.yyx);
return normalize(nor);
}
vec3 render3(vec3 ro, vec3 rd) {
int iter;
vec3 skyCol = render0(ro, rd);
vec3 col = skyCol;
g_gd = vec2(1E3f);
float t1 = rayMarch3(ro, rd, 0.1f, iter);
vec2 gd1 = g_gd;
vec3 p1 = ro + t1 * rd;
vec3 n1 = normal3(p1);
vec3 r1 = reflect(rd, n1);
vec3 rr1 = refract(rd, n1, refr_index);
float fre1 = 1.f + dot(rd, n1);
fre1 *= fre1;
float ifo = mix(0.5f, 1.f, smoothstep(1.0f, 0.9f, float(iter) / float(MAX_RAY_MARCHES3)));
if(t1 < MAX_RAY_LENGTH3) {
col = render0(p1, r1) * (0.5f + 0.5f * fre1) * ifo;
vec3 icol = render2(p1, rr1, gd1.x);
if(gd1.x > TOLERANCE3 && gd1.y > TOLERANCE3 && rr1 != vec3(0.f)) {
col += icol * (1.f - 0.75f * fre1) * ifo;
}
}
col += (glowCol0 + 1.f * fre1 * (glowCol0)) / max(gd1.x, 3E-4f);
return col;
}
vec3 effect(vec2 p, vec2 pp) {
const float fov = 2.0f;
const vec3 up = vec3(0.f, 1.f, 0.f);
const vec3 la = vec3(0.0f);
const vec3 ww = normalize(normalize(la - rayOrigin));
const vec3 uu = normalize(cross(up, ww));
const vec3 vv = cross(ww, uu);
vec3 rd = normalize(-p.x * uu + p.y * vv + fov * ww);
vec3 col = vec3(0.0f);
col = render3(rayOrigin, rd);
col -= 2E-2f * vec3(2.f, 3.f, 1.f) * (length(p) + 0.25f);
col = aces_approx(col);
col = sqrt(col);
return col;
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 q = fragCoord / RESOLUTION.xy;
vec2 p = -1.f + 2.f * q;
vec2 pp = p;
p.x *= RESOLUTION.x / RESOLUTION.y;
float a = TIME * rotation_speed;
vec3 r0 = vec3(1.0f, sin(vec2(sqrt(0.5f), 1.0f) * a));
vec3 r1 = vec3(cos(vec2(sqrt(0.5f), 1.0f) * 0.913f * a), 1.0f);
mat3 rot = rot(normalize(r0), normalize(r1));
g_rot = rot;
vec3 col = effect(p, pp);
fragColor = vec4(col, 1.0f);
}
void main() {
mainImage(FragColor, gl_FragCoord.xy);
}