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baa18484ca
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always have shaderbackground in the bg
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2025-12-09 13:55:12 +01:00 |
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aa8fb73c61
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fix bug + 30fps lock
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2025-12-08 19:50:19 +01:00 |
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696a9ba9b3
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new shaders
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2025-12-08 19:06:53 +01:00 |
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938fdd5ad6
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fix pixelated bug and introduce ball shader
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2025-12-08 18:49:16 +01:00 |
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f2e4f23c42
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add second shader bg
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2025-12-08 15:42:23 +01:00 |
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eca63b368d
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ALL HAIL THE SHADER BACKGROUND
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2025-12-08 12:28:43 +01:00 |
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8706d510db
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base shader
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2025-12-08 12:15:16 +01:00 |
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6128804352
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regret
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2025-12-06 21:25:50 +01:00 |
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f58ff49c46
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Refactor: simplify iResolution uniform calculation by removing devicePixelRatio scaling and using gl.uniform3fv.
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2025-12-06 21:07:10 +01:00 |
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12592e3726
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feat: Initialize shader background vertex buffer with full-screen quad data and bind to all programs, replacing previous 4-vertex buffer setup.
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2025-12-06 20:27:47 +01:00 |
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d2a8edb004
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feat: Implement multi-pass rendering using WebGL framebuffers and integrate random texture generation directly into the shader background component.
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2025-12-06 19:45:28 +01:00 |
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4e91349a59
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WIP
Try adding black hole background
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2025-12-06 13:49:52 +01:00 |
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