feat: Implement user management with a new add_user binary and refactor state handling into a dedicated store module.

This commit is contained in:
2025-12-04 00:17:28 +01:00
parent 6bdfb49d59
commit f49900adad
5 changed files with 120 additions and 54 deletions
+55
View File
@@ -0,0 +1,55 @@
use backend::items::Person;
use backend::store::{self, User, save_state};
use std::io::{self, Write};
fn main() {
println!("Add User Tool");
println!("-------------");
print!("Username: ");
io::stdout().flush().unwrap();
let mut username = String::new();
io::stdin().read_line(&mut username).unwrap();
let username = username.trim().to_string();
if username.is_empty() {
println!("Username cannot be empty.");
return;
}
print!("Password: ");
io::stdout().flush().unwrap();
let mut password = String::new();
io::stdin().read_line(&mut password).unwrap();
let password = password.trim().to_string();
if password.is_empty() {
println!("Password cannot be empty.");
return;
}
let (games, mut users) = store::load_state().unwrap_or_else(|| {
println!("No existing state found. Creating new state.");
(Vec::new(), Vec::new())
});
if users.iter().any(|u| u.person.name == username) {
println!("User '{}' already exists.", username);
return;
}
let password_hash = bcrypt::hash(&password, bcrypt::DEFAULT_COST).unwrap();
let new_user = User {
person: Person {
name: username.clone(),
opinion: Vec::new(),
},
password_hash,
};
users.push(new_user);
save_state(&games, &users);
println!("User '{}' added successfully.", username);
}