feat: implement game creation with a new frontend form, backend API endpoint, and protobuf definition.
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@ -85,23 +85,51 @@ fn get_users(
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#[get("/game/<title>")]
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fn get_game(
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_token: auth::Token,
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game_list: &rocket::State<Vec<Game>>,
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game_list: &rocket::State<Mutex<Vec<Game>>>,
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title: &str,
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) -> Option<items::Game> {
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game_list.iter().find(|g| g.title == title).cloned()
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let games = game_list.lock().unwrap();
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games.iter().find(|g| g.title == title).cloned()
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}
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#[post("/game", data = "<game>")]
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fn add_game(
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_token: auth::Token,
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game_list: &rocket::State<Mutex<Vec<Game>>>,
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user_list: &rocket::State<Mutex<Vec<User>>>,
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game: proto_utils::Proto<items::Game>,
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) -> Option<items::Game> {
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let mut games = game_list.lock().unwrap();
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let game = game.into_inner();
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if games.iter().any(|g| g.title == game.title) {
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return None;
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}
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games.push(game.clone());
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let users = user_list.lock().unwrap();
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save_state(&games, &users);
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Some(game)
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}
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#[post("/opinion", data = "<req>")]
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fn add_opinion(
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token: auth::Token,
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user_list: &rocket::State<Mutex<Vec<User>>>,
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game_list: &rocket::State<Vec<Game>>,
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game_list: &rocket::State<Mutex<Vec<Game>>>,
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req: proto_utils::Proto<items::AddOpinionRequest>,
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) -> Option<items::Person> {
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let mut users = user_list.lock().unwrap();
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let games = game_list.lock().unwrap();
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let mut result = None;
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// Validate game exists
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if !games.iter().any(|g| g.title == req.game_title) {
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return None;
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}
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if let Some(user) = users.iter_mut().find(|u| u.person.name == token.username) {
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let req = req.into_inner();
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let opinion = items::Opinion {
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@ -123,7 +151,7 @@ fn add_opinion(
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}
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if result.is_some() {
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save_state(game_list, &users);
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save_state(&games, &users);
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}
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result
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}
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@ -172,8 +200,11 @@ async fn main() -> Result<(), std::io::Error> {
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rocket::build()
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.manage(Mutex::new(user_list))
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.manage(auth::AuthState::new())
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.manage(game_list)
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.mount("/api", routes![get_users, get_user, get_game, add_opinion])
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.manage(Mutex::new(game_list))
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.mount(
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"/api",
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routes![get_users, get_user, get_game, add_opinion, add_game],
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)
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.mount(
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"/auth",
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routes![auth::login, auth::logout, auth::get_auth_status],
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@ -3,6 +3,7 @@ import { Person, PersonList as PersonListProto } from "../items";
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import { Login } from "./Login";
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import { PersonList } from "./PersonList";
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import { PersonDetails } from "./PersonDetails";
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import { GameList } from "./GameList";
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import { BrowserRouter, Routes, Route, Link } from "react-router-dom";
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import "./App.css";
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import { apiFetch } from "./api";
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@ -52,14 +53,28 @@ function App() {
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}}
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>
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<h2>
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<Link to="/" style={{ textDecoration: "none", color: "inherit" }}>
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<Link
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to="/"
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style={{
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textDecoration: "none",
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color: "inherit",
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marginRight: "1rem",
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}}
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>
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People List
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</Link>
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<Link
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to="/games"
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style={{ textDecoration: "none", color: "inherit" }}
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>
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Games
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</Link>
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</h2>
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<button onClick={handleLogout}>Logout</button>
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</div>
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<Routes>
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<Route path="/" element={<PersonList people={people} />} />
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<Route path="/games" element={<GameList />} />
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<Route path="/person/:name" element={<PersonDetails />} />
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</Routes>
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</div>
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126
frontend/src/GameList.tsx
Normal file
126
frontend/src/GameList.tsx
Normal file
@ -0,0 +1,126 @@
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import { useState } from "react";
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import { Game, Source } from "../items";
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import { apiFetch } from "./api";
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export function GameList() {
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const [title, setTitle] = useState("");
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const [source, setSource] = useState<Source>(Source.STEAM);
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const [multiplayer, setMultiplayer] = useState(false);
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const [minPlayers, setMinPlayers] = useState(1);
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const [maxPlayers, setMaxPlayers] = useState(1);
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const [price, setPrice] = useState(0);
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const [remoteId, setRemoteId] = useState(0);
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const [message, setMessage] = useState("");
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const handleSubmit = async (e: React.FormEvent) => {
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e.preventDefault();
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const game = {
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title,
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source,
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multiplayer,
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minPlayers,
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maxPlayers,
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price,
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remoteId,
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};
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try {
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const encoded = Game.encode(game).finish();
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const res = await apiFetch("/api/game", {
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method: "POST",
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headers: {
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"Content-Type": "application/octet-stream",
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},
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body: encoded,
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});
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if (res.ok) {
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setMessage("Game added successfully!");
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setTitle("");
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// Reset other fields if needed
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} else {
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setMessage("Failed to add game.");
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}
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} catch (err) {
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console.error(err);
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setMessage("Error adding game.");
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}
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};
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return (
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<div>
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<h2>Add New Game</h2>
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{message && <p>{message}</p>}
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<form
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onSubmit={handleSubmit}
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style={{
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display: "flex",
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flexDirection: "column",
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gap: "1rem",
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maxWidth: "400px",
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}}
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>
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<label>
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Title:
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<input
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type="text"
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value={title}
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onChange={(e) => setTitle(e.target.value)}
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required
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/>
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</label>
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<label>
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Source:
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<select
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value={source}
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onChange={(e) => setSource(Number(e.target.value))}
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>
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<option value={Source.STEAM}>Steam</option>
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<option value={Source.ROBLOX}>Roblox</option>
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</select>
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</label>
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<label>
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Multiplayer:
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<input
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type="checkbox"
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checked={multiplayer}
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onChange={(e) => setMultiplayer(e.target.checked)}
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/>
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</label>
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<label>
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Min Players:
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<input
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type="number"
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value={minPlayers}
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onChange={(e) => setMinPlayers(Number(e.target.value))}
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/>
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</label>
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<label>
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Max Players:
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<input
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type="number"
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value={maxPlayers}
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onChange={(e) => setMaxPlayers(Number(e.target.value))}
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/>
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</label>
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<label>
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Price:
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<input
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type="number"
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value={price}
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onChange={(e) => setPrice(Number(e.target.value))}
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/>
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</label>
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<label>
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Remote ID:
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<input
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type="number"
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value={remoteId}
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onChange={(e) => setRemoteId(Number(e.target.value))}
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/>
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</label>
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<button type="submit">Add Game</button>
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</form>
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</div>
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);
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}
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@ -71,5 +71,6 @@ message AddOpinionRequest {
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service MainService {
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rpc GetGame(GameRequest) returns (Game);
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rpc AddGame(Game) returns (Game);
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rpc AddOpinion(AddOpinionRequest) returns (Person);
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}
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