add edit/delete game capabilities

This commit is contained in:
2026-01-11 18:41:56 +01:00
parent 4eed9adaad
commit db417e50d9
11 changed files with 655 additions and 8 deletions
+67 -1
View File
@@ -2,7 +2,7 @@ use crate::items;
use crate::proto_utils::Proto;
use rocket::State;
use rocket::futures::lock::Mutex;
use std::collections::HashMap;
use std::collections::{HashMap, HashSet};
use uuid::Uuid;
pub struct AuthState {
@@ -24,6 +24,24 @@ impl Default for AuthState {
}
}
pub struct AdminState {
pub admins: Mutex<HashSet<String>>,
}
impl AdminState {
pub fn new() -> Self {
Self {
admins: Mutex::new(crate::store::load_admins()),
}
}
}
impl Default for AdminState {
fn default() -> Self {
Self::new()
}
}
#[derive(Debug)]
#[allow(dead_code)]
pub struct Token {
@@ -62,6 +80,48 @@ impl<'r> rocket::request::FromRequest<'r> for Token {
}
}
#[derive(Debug)]
pub struct AdminToken {
pub token: String,
pub username: String,
}
#[rocket::async_trait]
impl<'r> rocket::request::FromRequest<'r> for AdminToken {
type Error = ();
async fn from_request(
request: &'r rocket::Request<'_>,
) -> rocket::request::Outcome<Self, Self::Error> {
let token = request.headers().get_one("Authorization");
match token {
Some(token) => {
if let Some(token) = token.strip_prefix("Bearer ") {
let auth_state = request.guard::<&State<AuthState>>().await.unwrap();
let tokens = auth_state.tokens.lock().await;
if let Some(username) = tokens.get(token) {
let admin_state =
request.guard::<&State<crate::AdminState>>().await.unwrap();
let admins = admin_state.admins.lock().await;
if crate::store::is_admin(username, &admins) {
return rocket::request::Outcome::Success(AdminToken {
token: token.to_string(),
username: username.clone(),
});
}
}
}
rocket::request::Outcome::Error((rocket::http::Status::Forbidden, ()))
}
None => rocket::request::Outcome::Error((rocket::http::Status::Unauthorized, ())),
}
}
}
#[post("/login", data = "<request>")]
pub async fn login(
state: &State<AuthState>,
@@ -118,22 +178,28 @@ pub async fn logout(
#[post("/get_auth_status", data = "<request>")]
pub async fn get_auth_status(
state: &State<AuthState>,
admin_state: &State<AdminState>,
request: Proto<items::AuthStatusRequest>,
) -> items::AuthStatusResponse {
let req = request.into_inner();
let tokens = state.tokens.lock().await;
if let Some(username) = tokens.get(&req.token) {
let admins = admin_state.admins.lock().await;
let is_admin = crate::store::is_admin(username, &admins);
items::AuthStatusResponse {
authenticated: true,
username: username.clone(),
message: "Authenticated".to_string(),
is_admin,
}
} else {
items::AuthStatusResponse {
authenticated: false,
username: "".to_string(),
message: "Not authenticated".to_string(),
is_admin: false,
}
}
}
+1
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@@ -9,4 +9,5 @@ pub mod auth;
pub mod proto_utils;
pub mod store;
pub use auth::AdminState;
pub use store::User;
+60
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@@ -103,6 +103,63 @@ async fn add_game(
Some(game)
}
#[patch("/game", data = "<game>")]
async fn update_game(
_token: auth::AdminToken,
game_list: &rocket::State<Mutex<Vec<Game>>>,
user_list: &rocket::State<Mutex<Vec<User>>>,
game: proto_utils::Proto<items::Game>,
) -> Option<items::Game> {
let mut games = game_list.lock().await;
let mut game = game.into_inner();
game.title = game.title.trim().to_string();
if game.remote_id == 0 {
return None;
}
let mut r_existing = None;
if let Some(existing) = games.iter_mut().find(|g| g.title == game.title) {
existing.source = game.source;
existing.min_players = game.min_players;
existing.max_players = game.max_players;
existing.price = game.price;
existing.remote_id = game.remote_id;
r_existing = Some(existing.clone());
}
let users = user_list.lock().await;
save_state(&games, &users);
r_existing
}
#[delete("/game/<title>")]
async fn delete_game(
_token: auth::AdminToken,
game_list: &rocket::State<Mutex<Vec<Game>>>,
user_list: &rocket::State<Mutex<Vec<User>>>,
title: &str,
) -> Option<items::Game> {
let mut games = game_list.lock().await;
if let Some(pos) = games
.iter()
.position(|g| g.title.to_lowercase() == title.to_lowercase())
{
let game = games.remove(pos);
let users = user_list.lock().await;
save_state(&games, &users);
return Some(game);
}
None
}
#[post("/opinion", data = "<req>")]
async fn add_opinion(
token: auth::Token,
@@ -334,6 +391,7 @@ async fn main() -> Result<(), std::io::Error> {
rocket::build()
.manage(Mutex::new(user_list))
.manage(auth::AuthState::new())
.manage(auth::AdminState::new())
.manage(Mutex::new(game_list))
.mount(
"/api",
@@ -345,6 +403,8 @@ async fn main() -> Result<(), std::io::Error> {
add_opinion,
remove_opinion,
add_game,
update_game,
delete_game,
get_game_thumbnail,
get_games_batch
],
+16
View File
@@ -1,5 +1,6 @@
use crate::items::{Game, Person};
use serde::{Deserialize, Serialize};
use std::collections::HashSet;
use std::fs::File;
use std::io::BufReader;
@@ -30,6 +31,7 @@ pub struct PersistentState {
}
pub const STATE_FILE: &str = "state.json";
pub const ADMINS_FILE: &str = "admins.json";
pub fn save_state(games: &[Game], users: &[User]) {
let mut games = games.to_vec();
@@ -57,3 +59,17 @@ pub fn load_state() -> Option<(Vec<Game>, Vec<User>)> {
}
None
}
pub fn load_admins() -> HashSet<String> {
if let Ok(file) = File::open(ADMINS_FILE) {
let reader = BufReader::new(file);
if let Ok(admins) = serde_json::from_reader::<_, Vec<String>>(reader) {
return admins.into_iter().map(|s| s.to_lowercase()).collect();
}
}
HashSet::new()
}
pub fn is_admin(username: &str, admins: &HashSet<String>) -> bool {
admins.contains(&username.to_lowercase())
}