fix pixelated bug and introduce ball shader
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4ee3b8248a
commit
938fdd5ad6
@ -83,6 +83,7 @@ function App() {
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<option value="default">Default Theme</option>
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<option value="default">Default Theme</option>
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<option value="blackhole">Blackhole Theme</option>
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<option value="blackhole">Blackhole Theme</option>
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<option value="star">Star Theme</option>
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<option value="star">Star Theme</option>
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<option value="ball">Universe Ball Theme</option>
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</select>
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</select>
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</div>
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</div>
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{isShaderTheme && <ShaderBackground theme= {theme} />}
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{isShaderTheme && <ShaderBackground theme= {theme} />}
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@ -2,6 +2,7 @@ import { useEffect, useRef } from "react";
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import BLACKHOLE_SHADER_CODE from "./assets/blackhole.glsl?raw";
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import BLACKHOLE_SHADER_CODE from "./assets/blackhole.glsl?raw";
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import STAR_SHADER_CODE from "./assets/star.glsl?raw";
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import STAR_SHADER_CODE from "./assets/star.glsl?raw";
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import BALL_SHADER_CODE from "./assets/ball.glsl?raw";
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function buildProgram(
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function buildProgram(
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ctx: WebGL2RenderingContext,
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ctx: WebGL2RenderingContext,
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@ -117,7 +118,9 @@ type ShaderBackgroundProps = {
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theme: string;
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theme: string;
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};
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};
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export const ShaderBackground: React.FC<ShaderBackgroundProps> = ({ theme }) => {
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export const ShaderBackground: React.FC<ShaderBackgroundProps> = ({
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theme,
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}) => {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const canvasRef = useRef<HTMLCanvasElement>(null);
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useEffect(() => {
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useEffect(() => {
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@ -139,6 +142,9 @@ export const ShaderBackground: React.FC<ShaderBackgroundProps> = ({ theme }) =>
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case "star":
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case "star":
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shader_code = STAR_SHADER_CODE;
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shader_code = STAR_SHADER_CODE;
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break;
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break;
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case "ball":
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shader_code = BALL_SHADER_CODE;
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break;
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default:
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default:
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console.error("Unknown shader theme:", theme);
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console.error("Unknown shader theme:", theme);
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return;
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return;
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@ -179,7 +185,13 @@ export const ShaderBackground: React.FC<ShaderBackgroundProps> = ({ theme }) =>
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function setResolution(program: WebGLProgram) {
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function setResolution(program: WebGLProgram) {
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const loc = gl!.getUniformLocation(program, "iResolution");
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const loc = gl!.getUniformLocation(program, "iResolution");
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if (loc) gl!.uniform3fv(loc, [canvas!.width, canvas!.height, 1]);
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canvas!.width = window.visualViewport!.width;
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canvas!.height = window.visualViewport!.height;
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if (loc) gl!.uniform3fv(loc, [
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window.visualViewport!.width,
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window.visualViewport!.height,
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1,
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]);
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}
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}
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function setTime(program: WebGLProgram, now: number) {
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function setTime(program: WebGLProgram, now: number) {
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@ -191,7 +203,12 @@ export const ShaderBackground: React.FC<ShaderBackgroundProps> = ({ theme }) =>
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const ichannel1_texture = loadTexture(gl, "assets/small_noise.png");
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const ichannel1_texture = loadTexture(gl, "assets/small_noise.png");
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gl!.viewport(0, 0, canvas!.width, canvas!.height);
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gl!.viewport(
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0,
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0,
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window.visualViewport!.width,
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window.visualViewport!.height
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);
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gl!.useProgram(finalProgram);
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gl!.useProgram(finalProgram);
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setResolution(finalProgram!);
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setResolution(finalProgram!);
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@ -227,7 +244,6 @@ export const ShaderBackground: React.FC<ShaderBackgroundProps> = ({ theme }) =>
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top: 0,
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top: 0,
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left: 0,
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left: 0,
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zIndex: -1,
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zIndex: -1,
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pointerEvents: "none",
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}}
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}}
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/>
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/>
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);
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);
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23
frontend/src/assets/ball.glsl
Normal file
23
frontend/src/assets/ball.glsl
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@ -0,0 +1,23 @@
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#version 300 es
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precision highp float;
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uniform vec3 iResolution;
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uniform float iTime;
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out vec4 FragColor;
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#define PALETTE vec3(9,4,0)
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void mainImage(out vec4 o, vec2 u) {
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float n, i, s, t = iTime * .2, d, v;
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vec3 q, p = iResolution, c;
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u = (u + u - p.xy) / p.y;
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vec2 l = u - (u.yx * .9 + .3 - vec2(-.35, .15));
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for(; i++ < 5e1 && d < 5e1; d += s = min(q.y = .01 + .6 * abs(24. - length(q.xy)), v = max(s, dot(abs(fract(p) - .5), vec3(.04)))), c += (1. + cos(p.z + PALETTE)) / v + d * vec3(5, 2, 1) / q.y / 1e1 + 7. * vec3(3, 4, 1) / length(l)) for(q = p = vec3(u * d, d - 16.), s = length(p) - 8., p.xy *= mat2(cos(t + p.z * .6 + vec4(0, 33, 11, 0))), p += cos(t + p.zxy) + cos(t + p.yzx * s) / s / 4., p += .5 * cos(t + dot(cos(t + p), p) * p), n = .02; n < 2.; n *= 1.6) q.y -= abs(dot(sin(4. * t + .3 * q / n), q - q + n));
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c = mix(c, c.yzx, smoothstep(2., .1, length(u) * 1.));
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o.rgb = tanh(c * c / 6e7 / length(u - .3) + .1 * length(u));
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}
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void main() {
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mainImage(FragColor, gl_FragCoord.xy);
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}
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@ -1 +0,0 @@
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<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="35.93" height="32" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 228"><path fill="#00D8FF" d="M210.483 73.824a171.49 171.49 0 0 0-8.24-2.597c.465-1.9.893-3.777 1.273-5.621c6.238-30.281 2.16-54.676-11.769-62.708c-13.355-7.7-35.196.329-57.254 19.526a171.23 171.23 0 0 0-6.375 5.848a155.866 155.866 0 0 0-4.241-3.917C100.759 3.829 77.587-4.822 63.673 3.233C50.33 10.957 46.379 33.89 51.995 62.588a170.974 170.974 0 0 0 1.892 8.48c-3.28.932-6.445 1.924-9.474 2.98C17.309 83.498 0 98.307 0 113.668c0 15.865 18.582 31.778 46.812 41.427a145.52 145.52 0 0 0 6.921 2.165a167.467 167.467 0 0 0-2.01 9.138c-5.354 28.2-1.173 50.591 12.134 58.266c13.744 7.926 36.812-.22 59.273-19.855a145.567 145.567 0 0 0 5.342-4.923a168.064 168.064 0 0 0 6.92 6.314c21.758 18.722 43.246 26.282 56.54 18.586c13.731-7.949 18.194-32.003 12.4-61.268a145.016 145.016 0 0 0-1.535-6.842c1.62-.48 3.21-.974 4.76-1.488c29.348-9.723 48.443-25.443 48.443-41.52c0-15.417-17.868-30.326-45.517-39.844Zm-6.365 70.984c-1.4.463-2.836.91-4.3 1.345c-3.24-10.257-7.612-21.163-12.963-32.432c5.106-11 9.31-21.767 12.459-31.957c2.619.758 5.16 1.557 7.61 2.4c23.69 8.156 38.14 20.213 38.14 29.504c0 9.896-15.606 22.743-40.946 31.14Zm-10.514 20.834c2.562 12.94 2.927 24.64 1.23 33.787c-1.524 8.219-4.59 13.698-8.382 15.893c-8.067 4.67-25.32-1.4-43.927-17.412a156.726 156.726 0 0 1-6.437-5.87c7.214-7.889 14.423-17.06 21.459-27.246c12.376-1.098 24.068-2.894 34.671-5.345a134.17 134.17 0 0 1 1.386 6.193ZM87.276 214.515c-7.882 2.783-14.16 2.863-17.955.675c-8.075-4.657-11.432-22.636-6.853-46.752a156.923 156.923 0 0 1 1.869-8.499c10.486 2.32 22.093 3.988 34.498 4.994c7.084 9.967 14.501 19.128 21.976 27.15a134.668 134.668 0 0 1-4.877 4.492c-9.933 8.682-19.886 14.842-28.658 17.94ZM50.35 144.747c-12.483-4.267-22.792-9.812-29.858-15.863c-6.35-5.437-9.555-10.836-9.555-15.216c0-9.322 13.897-21.212 37.076-29.293c2.813-.98 5.757-1.905 8.812-2.773c3.204 10.42 7.406 21.315 12.477 32.332c-5.137 11.18-9.399 22.249-12.634 32.792a134.718 134.718 0 0 1-6.318-1.979Zm12.378-84.26c-4.811-24.587-1.616-43.134 6.425-47.789c8.564-4.958 27.502 2.111 47.463 19.835a144.318 144.318 0 0 1 3.841 3.545c-7.438 7.987-14.787 17.08-21.808 26.988c-12.04 1.116-23.565 2.908-34.161 5.309a160.342 160.342 0 0 1-1.76-7.887Zm110.427 27.268a347.8 347.8 0 0 0-7.785-12.803c8.168 1.033 15.994 2.404 23.343 4.08c-2.206 7.072-4.956 14.465-8.193 22.045a381.151 381.151 0 0 0-7.365-13.322Zm-45.032-43.861c5.044 5.465 10.096 11.566 15.065 18.186a322.04 322.04 0 0 0-30.257-.006c4.974-6.559 10.069-12.652 15.192-18.18ZM82.802 87.83a323.167 323.167 0 0 0-7.227 13.238c-3.184-7.553-5.909-14.98-8.134-22.152c7.304-1.634 15.093-2.97 23.209-3.984a321.524 321.524 0 0 0-7.848 12.897Zm8.081 65.352c-8.385-.936-16.291-2.203-23.593-3.793c2.26-7.3 5.045-14.885 8.298-22.6a321.187 321.187 0 0 0 7.257 13.246c2.594 4.48 5.28 8.868 8.038 13.147Zm37.542 31.03c-5.184-5.592-10.354-11.779-15.403-18.433c4.902.192 9.899.29 14.978.29c5.218 0 10.376-.117 15.453-.343c-4.985 6.774-10.018 12.97-15.028 18.486Zm52.198-57.817c3.422 7.8 6.306 15.345 8.596 22.52c-7.422 1.694-15.436 3.058-23.88 4.071a382.417 382.417 0 0 0 7.859-13.026a347.403 347.403 0 0 0 7.425-13.565Zm-16.898 8.101a358.557 358.557 0 0 1-12.281 19.815a329.4 329.4 0 0 1-23.444.823c-7.967 0-15.716-.248-23.178-.732a310.202 310.202 0 0 1-12.513-19.846h.001a307.41 307.41 0 0 1-10.923-20.627a310.278 310.278 0 0 1 10.89-20.637l-.001.001a307.318 307.318 0 0 1 12.413-19.761c7.613-.576 15.42-.876 23.31-.876H128c7.926 0 15.743.303 23.354.883a329.357 329.357 0 0 1 12.335 19.695a358.489 358.489 0 0 1 11.036 20.54a329.472 329.472 0 0 1-11 20.722Zm22.56-122.124c8.572 4.944 11.906 24.881 6.52 51.026c-.344 1.668-.73 3.367-1.15 5.09c-10.622-2.452-22.155-4.275-34.23-5.408c-7.034-10.017-14.323-19.124-21.64-27.008a160.789 160.789 0 0 1 5.888-5.4c18.9-16.447 36.564-22.941 44.612-18.3ZM128 90.808c12.625 0 22.86 10.235 22.86 22.86s-10.235 22.86-22.86 22.86s-22.86-10.235-22.86-22.86s10.235-22.86 22.86-22.86Z"></path></svg>
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