From 7586133152e919c036893d91a31447cf388be3a9 Mon Sep 17 00:00:00 2001 From: code002lover Date: Mon, 8 Dec 2025 20:23:11 +0100 Subject: [PATCH] format --- frontend/src/assets/clouds.glsl | 27 +++++++++++++-------------- 1 file changed, 13 insertions(+), 14 deletions(-) diff --git a/frontend/src/assets/clouds.glsl b/frontend/src/assets/clouds.glsl index 02cf064..0db953c 100644 --- a/frontend/src/assets/clouds.glsl +++ b/frontend/src/assets/clouds.glsl @@ -9,8 +9,8 @@ out vec4 FragColor; float orb(vec3 p) { // orb time - float t = T * 4.; - return length(p - vec3(sin(sin(t * .2) + t * .4) * 6., 1. + sin(sin(t * .5) + t * .2) * 4., 12. + T + cos(t * .3) * 8.)); + float t = T * 4.f; + return length(p - vec3(sin(sin(t * .2f) + t * .4f) * 6.f, 1.f + sin(sin(t * .5f) + t * .2f) * 4.f, 12.f + T + cos(t * .3f) * 8.f)); } void mainImage(out vec4 o, vec2 u) { @@ -21,42 +21,41 @@ void mainImage(out vec4 o, vec2 u) { u = (u + u - p.xy) / p.y; // camera movement - u += vec2(cos(t * .1) * .3, cos(t * .3) * .1); + u += vec2(cos(t * .1f) * .3f, cos(t * .3f) * .1f); - for(o *= i; i++ < 128.; + for(o *= i; i++ < 128.f; // accumulate distance - d += s = min(.03 + .2 * abs(s), e = max(.5 * e, .01)), + d += s = min(.03f + .2f * abs(s), e = max(.5f * e, .01f)), // grayscale color and orb light - o += 1. / (s + e * 3.)) + o += 1.f / (s + e * 3.f)) // noise loop start, march for(p = vec3(u * d, d + t), // p = ro + rd *d, p.z + t; // entity (orb) - e = orb(p) - .1, + e = orb(p) - .1f, // spin by t, twist by p.z - p.xy *= mat2(cos(.1 * t + p.z / 8. + vec4(0, 33, 11, 0))), + p.xy *= mat2(cos(.1f * t + p.z / 8.f + vec4(0, 33, 11, 0))), // mirrored planes 4 units apart - s = 4. - abs(p.y), + s = 4.f - abs(p.y), // noise starts at .8 up to 32., grow by a+=a - a = .8; a < 32.; a += a) + a = .8f; a < 32.f; a += a) // apply turbulence - p += cos(.7 * t + p.yzx) * .2, + p += cos(.7f * t + p.yzx) * .2f, // apply noise - s -= abs(dot(sin(.1 * t + p * a), .6 + p - p)) / a; + s -= abs(dot(sin(.1f * t + p * a), .6f + p - p)) / a; // tanh tonemap, brightness, light off-screen - o = tanh(o / 1e1); + o = tanh(o / 1e1f); } - void main() { mainImage(FragColor, gl_FragCoord.xy); } \ No newline at end of file