feat: Implement image caching for game covers, enhance frontend game list item layout, add Factorio to the game list, and ignore the cache directory.

This commit is contained in:
2025-12-04 15:42:07 +01:00
parent 04e21708b2
commit 70e1a555c0
4 changed files with 47 additions and 11 deletions
+25
View File
@@ -123,6 +123,26 @@ async fn get_game_thumbnail(
title: &str,
game_list: &rocket::State<Mutex<Vec<Game>>>,
) -> Option<(rocket::http::ContentType, Vec<u8>)> {
// 1. Sanitize title for filename
let safe_title: String = title
.chars()
.map(|c| if c.is_alphanumeric() { c } else { '_' })
.collect();
let cache_dir = "cache";
let _ = std::fs::create_dir_all(cache_dir);
let cache_path_bin = format!("{}/{}.bin", cache_dir, safe_title);
let cache_path_type = format!("{}/{}.type", cache_dir, safe_title);
// 2. Check cache
if let (Ok(bytes), Ok(type_str)) = (
std::fs::read(&cache_path_bin),
std::fs::read_to_string(&cache_path_type),
) && let Some(ct) = rocket::http::ContentType::parse_flexible(&type_str)
{
return Some((ct, bytes));
}
let games = game_list.lock().await;
let game = games.iter().find(|g| g.title == title)?;
@@ -174,6 +194,11 @@ async fn get_game_thumbnail(
.and_then(rocket::http::ContentType::parse_flexible)
.unwrap_or(rocket::http::ContentType::Binary);
let bytes = resp.bytes().await.ok()?.to_vec();
// 3. Write to cache
let _ = std::fs::write(&cache_path_bin, &bytes);
let _ = std::fs::write(&cache_path_type, content_type.to_string());
Some((content_type, bytes))
}
Err(_) => None,