feat: modularize game filtering logic and UI into a custom hook and dedicated components.feat: modularize game filtering logic and UI into a custom hook and dedicated components.
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import { Person } from "../../items";
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interface PersonSelectorProps {
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people: Person[];
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selectedPeople: Set<string>;
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onTogglePerson: (name: string) => void;
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}
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export function PersonSelector({
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people,
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selectedPeople,
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onTogglePerson,
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}: PersonSelectorProps) {
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return (
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<div style={{ marginBottom: "3rem" }}>
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<h3>Select People</h3>
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<div
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className="grid-container"
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style={{
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display: "flex",
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flexWrap: "wrap",
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gap: "1rem",
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justifyContent: "center",
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}}
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>
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{people.map((person) => (
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<div
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key={person.name}
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className="list-item gamefilter-entry"
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style={{
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borderColor: selectedPeople.has(person.name)
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? "var(--accent-color)"
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: "var(--border-color)",
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cursor: "pointer",
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}}
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onClick={() => onTogglePerson(person.name)}
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>
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<div style={{ gap: "0.5rem" }}>
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<strong>{person.name}</strong>
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</div>
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<div
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style={{
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fontSize: "0.9em",
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color: "var(--text-muted)",
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marginTop: "0.5rem",
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}}
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>
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{person.opinion.length} opinion(s)
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</div>
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</div>
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))}
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</div>
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</div>
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);
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}
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