397 lines
8.3 KiB
Lua
397 lines
8.3 KiB
Lua
local module = {}
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local bit = require('bit')
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local ffi = require('ffi')
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local u32 = ffi.typeof('uint32_t')
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local u64 = ffi.typeof('uint64_t')
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local i64 = ffi.typeof('int64_t')
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local function truncate(num)
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if num >= 0 then
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return (math.floor(num))
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else
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return (math.ceil(num))
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end
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end
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do
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local add = {}
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local sub = {}
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local mul = {}
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local div = {}
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local to_signed = bit.tobit
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function add.i32(a, b) return (to_signed(a + b)) end
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function add.i64(a, b) return a + b end
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function sub.i32(a, b) return (to_signed(a - b)) end
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function sub.i64(a, b) return a - b end
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function mul.i32(a, b) return (to_signed(a * b)) end
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function mul.i64(a, b) return a * b end
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function div.i32(lhs, rhs)
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assert(rhs ~= 0, 'division by zero')
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return (truncate(lhs / rhs))
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end
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function div.u32(lhs, rhs)
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assert(rhs ~= 0, 'division by zero')
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lhs = tonumber(u32(lhs))
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rhs = tonumber(u32(rhs))
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return (to_signed(math.floor(lhs / rhs)))
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end
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function div.u64(lhs, rhs)
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assert(rhs ~= 0, 'division by zero')
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return (i64(u64(lhs) / u64(rhs)))
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end
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module.add = add
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module.sub = sub
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module.mul = mul
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module.div = div
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end
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do
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local clz = {}
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local ctz = {}
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local popcnt = {}
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local lj_band = bit.band
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local lj_lshift = bit.lshift
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function clz.i32(num)
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for i = 0, 31 do
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local mask = lj_lshift(1, 31 - i)
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if lj_band(num, mask) ~= 0 then return i end
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end
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return 32
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end
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function ctz.i32(num)
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for i = 0, 31 do
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local mask = lj_lshift(1, i)
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if lj_band(num, mask) ~= 0 then return i end
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end
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return 32
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end
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function popcnt.i32(num)
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local count = 0
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while num ~= 0 do
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num = lj_band(num, num - 1)
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count = count + 1
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end
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return count
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end
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module.clz = clz
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module.ctz = ctz
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module.popcnt = popcnt
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end
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do
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local le = {}
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local lt = {}
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local ge = {}
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local gt = {}
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function ge.u32(lhs, rhs) return u32(lhs) >= u32(rhs) end
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function ge.u64(lhs, rhs) return u64(lhs) >= u64(rhs) end
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function gt.u32(lhs, rhs) return u32(lhs) > u32(rhs) end
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function gt.u64(lhs, rhs) return u64(lhs) > u64(rhs) end
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function le.u32(lhs, rhs) return u32(lhs) <= u32(rhs) end
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function le.u64(lhs, rhs) return u64(lhs) <= u64(rhs) end
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function lt.u32(lhs, rhs) return u32(lhs) < u32(rhs) end
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function lt.u64(lhs, rhs) return u64(lhs) < u64(rhs) end
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module.le = le
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module.lt = lt
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module.ge = ge
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module.gt = gt
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end
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do
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local band = {}
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local bor = {}
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local bxor = {}
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local bnot = {}
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band.i32 = bit.band
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band.i64 = bit.band
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bnot.i32 = bit.bnot
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bnot.i64 = bit.bnot
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bor.i32 = bit.bor
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bor.i64 = bit.bor
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bxor.i32 = bit.bxor
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bxor.i64 = bit.bxor
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module.band = band
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module.bor = bor
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module.bxor = bxor
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module.bnot = bnot
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end
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do
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local shl = {}
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local shr = {}
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local rotl = {}
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local rotr = {}
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rotl.i32 = bit.rol
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rotl.i64 = bit.rol
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rotr.i32 = bit.ror
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rotr.i64 = bit.ror
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shl.i32 = bit.lshift
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shl.i64 = bit.lshift
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shl.u32 = bit.lshift
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shl.u64 = bit.lshift
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shr.i32 = bit.arshift
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shr.i64 = bit.arshift
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shr.u32 = bit.rshift
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shr.u64 = bit.rshift
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module.shl = shl
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module.shr = shr
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module.rotl = rotl
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module.rotr = rotr
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end
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do
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local wrap = {}
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local trunc = {}
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local extend = {}
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local convert = {}
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local reinterpret = {}
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-- This would surely be an issue in a multi-thread environment...
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-- ... thankfully this isn't one.
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local RE_INSTANCE = ffi.new [[union {
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int32_t i32;
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int64_t i64;
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float f32;
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double f64;
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}]]
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local function truncate_i64(num) return (i64(truncate(num))) end
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function wrap.i32_i64(num)
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RE_INSTANCE.i64 = num
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return RE_INSTANCE.i32
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end
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trunc.i32_f32 = truncate
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trunc.i32_f64 = truncate
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trunc.u32_f32 = truncate
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trunc.u32_f64 = truncate
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trunc.i64_f32 = truncate_i64
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trunc.i64_f64 = truncate_i64
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trunc.u64_f32 = truncate_i64
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trunc.u64_f64 = truncate_i64
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extend.i64_i32 = i64
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function extend.u64_i32(num)
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RE_INSTANCE.i64 = 0
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RE_INSTANCE.i32 = num
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return RE_INSTANCE.i64
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end
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function convert.f32_i32(num) return num end
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function convert.f32_u32(num) return (tonumber(u32(num))) end
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function convert.f32_i64(num) return (tonumber(num)) end
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function convert.f32_u64(num) return (tonumber(u64(num))) end
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function convert.f64_i32(num) return num end
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function convert.f64_u32(num) return (tonumber(u32(num))) end
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function convert.f64_i64(num) return (tonumber(num)) end
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function convert.f64_u64(num) return (tonumber(u64(num))) end
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function reinterpret.i32_f32(num)
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RE_INSTANCE.f32 = num
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return RE_INSTANCE.i32
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end
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function reinterpret.i64_f64(num)
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RE_INSTANCE.f64 = num
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return RE_INSTANCE.i64
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end
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function reinterpret.f32_i32(num)
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RE_INSTANCE.i32 = num
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return RE_INSTANCE.f32
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end
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function reinterpret.f64_i64(num)
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RE_INSTANCE.i64 = num
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return RE_INSTANCE.f64
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end
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module.wrap = wrap
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module.trunc = trunc
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module.extend = extend
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module.convert = convert
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module.reinterpret = reinterpret
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end
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do
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local load = {}
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local store = {}
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local memory = {}
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ffi.cdef [[
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union Any {
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int8_t i8;
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int16_t i16;
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int32_t i32;
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int64_t i64;
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uint8_t u8;
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uint16_t u16;
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uint32_t u32;
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uint64_t u64;
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float f32;
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double f64;
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};
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struct Memory {
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uint32_t min;
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uint32_t max;
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union Any *data;
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};
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void *calloc(size_t num, size_t size);
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void *realloc(void *ptr, size_t size);
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void free(void *ptr);
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]]
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local alias_t = ffi.typeof('uint8_t *')
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local any_t = ffi.typeof('union Any *')
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local cast = ffi.cast
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local function by_offset(pointer, offset)
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local aliased = cast(alias_t, pointer)
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return cast(any_t, aliased + offset)
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end
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function load.i32_i8(memory, addr) return by_offset(memory.data, addr).i8 end
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function load.i32_u8(memory, addr) return by_offset(memory.data, addr).u8 end
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function load.i32_i16(memory, addr) return by_offset(memory.data, addr).i16 end
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function load.i32_u16(memory, addr) return by_offset(memory.data, addr).u16 end
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function load.i32(memory, addr) return by_offset(memory.data, addr).i32 end
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function load.i64_i8(memory, addr) return (i64(by_offset(memory.data, addr).i8)) end
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function load.i64_u8(memory, addr) return (i64(by_offset(memory.data, addr).u8)) end
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function load.i64_i16(memory, addr) return (i64(by_offset(memory.data, addr).i16)) end
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function load.i64_u16(memory, addr) return (i64(by_offset(memory.data, addr).u16)) end
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function load.i64_i32(memory, addr) return (i64(by_offset(memory.data, addr).i32)) end
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function load.i64_u32(memory, addr) return (i64(by_offset(memory.data, addr).u32)) end
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function load.i64(memory, addr) return by_offset(memory.data, addr).i64 end
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function load.f32(memory, addr) return by_offset(memory.data, addr).f32 end
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function load.f64(memory, addr) return by_offset(memory.data, addr).f64 end
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function store.i32_n8(memory, addr, value) by_offset(memory.data, addr).i8 = value end
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function store.i32_n16(memory, addr, value) by_offset(memory.data, addr).i16 = value end
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function store.i32(memory, addr, value) by_offset(memory.data, addr).i32 = value end
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function store.i64_n8(memory, addr, value) by_offset(memory.data, addr).i8 = value end
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function store.i64_n16(memory, addr, value) by_offset(memory.data, addr).i16 = value end
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function store.i64_n32(memory, addr, value) by_offset(memory.data, addr).i32 = value end
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function store.i64(memory, addr, value) by_offset(memory.data, addr).i64 = value end
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function store.f32(memory, addr, value) by_offset(memory.data, addr).f32 = value end
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function store.f64(memory, addr, value) by_offset(memory.data, addr).f64 = value end
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local WASM_PAGE_SIZE = 65536
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local function finalizer(memory) ffi.C.free(memory.data) end
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local function grow_unchecked(memory, old, new)
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memory.data = ffi.C.realloc(memory.data, new)
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assert(memory.data ~= nil, 'failed to reallocate')
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ffi.fill(by_offset(memory.data, old), new - old, 0)
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end
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function memory.new(min, max)
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local data = ffi.C.calloc(max, WASM_PAGE_SIZE)
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assert(data ~= nil, 'failed to allocate')
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local memory = ffi.new('struct Memory', min, max, data)
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return ffi.gc(memory, finalizer)
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end
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function memory.init(memory, addr, data) ffi.copy(by_offset(memory.data, addr), data, #data - 1) end
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function memory.grow(memory, num)
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local old = memory.min
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local new = old + num
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if new > memory.max then
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return -1
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else
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grow_unchecked(memory, old * WASM_PAGE_SIZE, new * WASM_PAGE_SIZE)
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memory.min = new
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return old
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end
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end
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module.load = load
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module.store = store
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module.memory = memory
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end
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return module
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