236 lines
4.8 KiB
Lua
236 lines
4.8 KiB
Lua
local module = {}
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local function no_op(x) return x end
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do
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local div = {}
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module.div = div
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function div.i32(lhs, rhs)
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if rhs == 0 then error('division by zero') end
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return math.floor(lhs / rhs)
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end
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end
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do
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local le = {}
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local lt = {}
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local ge = {}
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local gt = {}
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module.le = le
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module.lt = lt
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module.ge = ge
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module.gt = gt
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local function unsign_i32(x)
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if x < 0 then x = x + 0x100000000 end
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return x
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end
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local function unsign_i64(x)
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if x < 0 then x = x + 0x10000000000000000 end
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return x
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end
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function ge.u32(lhs, rhs) return unsign_i32(lhs) >= unsign_i32(rhs) and 1 or 0 end
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function ge.u64(lhs, rhs) return unsign_i64(lhs) >= unsign_i64(rhs) and 1 or 0 end
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function gt.u32(lhs, rhs) return unsign_i32(lhs) > unsign_i32(rhs) and 1 or 0 end
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function gt.u64(lhs, rhs) return unsign_i64(lhs) > unsign_i64(rhs) and 1 or 0 end
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function le.u32(lhs, rhs) return unsign_i32(lhs) <= unsign_i32(rhs) and 1 or 0 end
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function le.u64(lhs, rhs) return unsign_i64(lhs) <= unsign_i64(rhs) and 1 or 0 end
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function lt.u32(lhs, rhs) return unsign_i32(lhs) < unsign_i32(rhs) and 1 or 0 end
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function lt.u64(lhs, rhs) return unsign_i64(lhs) < unsign_i64(rhs) and 1 or 0 end
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end
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do
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local band = {}
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local bor = {}
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local bxor = {}
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local bnot = {}
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module.band = band
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module.bor = bor
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module.bxor = bxor
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module.bnot = bnot
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band.i32 = bit32.band
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band.i64 = bit32.band
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bnot.i32 = bit32.bnot
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bnot.i64 = bit32.bnot
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bor.i32 = bit32.bor
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bor.i64 = bit32.bor
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bxor.i32 = bit32.bxor
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bxor.i64 = bit32.bxor
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end
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do
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local shl = {}
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local shr = {}
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module.shl = shl
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module.shr = shr
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shl.i32 = bit32.lshift
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shl.i64 = bit32.lshift
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shl.u32 = bit32.lshift
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shl.u64 = bit32.lshift
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shr.i32 = bit32.rshift
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shr.i64 = bit32.rshift
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shr.u32 = bit32.rshift
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shr.u64 = bit32.rshift
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end
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do
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local extend = {}
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local wrap = {}
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module.extend = extend
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module.wrap = wrap
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extend.i32_u64 = no_op
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function wrap.i64_i32(i) return i % 2 ^ 32 end
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end
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do
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local load = {}
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local store = {}
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module.load = load
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module.store = store
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local function rip_u64(x) return math.floor(x / 0x100000000), x % 0x100000000 end
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local function merge_u64(hi, lo) return hi * 0x100000000 + lo end
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local function black_mask_byte(value, offset)
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local mask = bit32.lshift(0xFF, offset * 8)
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return bit32.band(value, bit32.bnot(mask))
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end
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local function load_byte(memory, addr)
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local offset = addr % 4
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local value = memory.data[(addr - offset) / 4]
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return bit.band(bit.rshift(value, offset * 8), 0xFF)
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end
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local function store_byte(memory, addr, value)
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local offset = addr % 4
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local adjust = (addr - offset) / 4
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local lhs = bit32.lshift(bit32.band(value, 0xFF), offset * 8)
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local rhs = black_mask_byte(memory.data[adjust] or 0, offset)
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memory.data[adjust] = bit32.bor(lhs, rhs)
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end
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function load.i32_i8(memory, addr)
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local b = load_byte(memory, addr)
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if b > 0x7F then b = b - 0x100 end
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return b
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end
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load.i32_u8 = load_byte
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function load.i32(memory, addr)
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if addr % 4 == 0 then
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-- aligned read
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return memory.data[addr / 4] or 0
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else
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-- unaligned read
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local b1 = load_byte(memory, addr)
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local b2 = bit32.lshift(load_byte(memory, addr + 1), 8)
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local b3 = bit32.lshift(load_byte(memory, addr + 2), 16)
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local b4 = bit32.lshift(load_byte(memory, addr + 3), 24)
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return bit32.bor(b1, b2, b3, b4)
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end
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end
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function load.i64(memory, addr)
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local hi = load.i32(memory, addr + 4)
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local lo = load.i32(memory, addr)
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return merge_u64(hi, lo)
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end
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store.i32_n8 = store_byte
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function store.i32(memory, addr, value)
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if addr % 4 == 0 then
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-- aligned write
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memory.data[addr / 4] = value
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else
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-- unaligned write
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store_byte(memory, addr, value)
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store_byte(memory, addr + 1, bit32.rshift(value, 8))
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store_byte(memory, addr + 2, bit32.rshift(value, 16))
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store_byte(memory, addr + 3, bit32.rshift(value, 24))
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end
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end
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function store.i64(memory, addr, value)
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local hi, lo = rip_u64(value)
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store.i32(memory, addr, lo)
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store.i32(memory, addr + 4, hi)
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end
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end
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do
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local memory = {}
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module.memory = memory
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function memory.new(min, max) return {min = min, max = max, data = {}} end
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function memory.init(memory, offset, data)
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local store_i8 = module.memory.store.i32_n8
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local store_i32 = module.memory.store.i32
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local len = #data
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local rem = len % 4
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if len >= 4 then
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for i = 1, len, 4 do
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local v = string.unpack('<I4', data, i)
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store_i32(memory, offset + i - 1, v)
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end
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end
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if rem ~= 0 then
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for i = len - rem + 1, len do
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local v = string.byte(data, i)
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store_i8(memory, offset + i - 1, v)
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end
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end
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end
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function memory.size(memory) return memory.min end
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function memory.grow(memory, num)
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local old = memory.min
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local new = old + num
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if memory.max and new > memory.max then
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return -1
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else
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memory.min = new
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return old
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end
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end
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end
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return module
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