Wasynth/codegen/luau/runtime/numeric_tb.lua
2022-07-02 05:29:46 -04:00

379 lines
8.4 KiB
Lua

local Numeric = {}
local NUM_ZERO, NUM_ONE, NUM_SIX_FOUR
local NUM_BIT_26, NUM_BIT_52
local bit_lshift = bit32.lshift
local bit_rshift = bit32.rshift
local bit_arshift = bit32.arshift
local bit_and = bit32.band
local bit_or = bit32.bor
local bit_xor = bit32.bxor
local bit_not = bit32.bnot
local bit_extract = bit32.extract
local bit_replace = bit32.replace
local table_freeze = table.freeze
local from_u32, from_u64, into_u64
local num_subtract, num_divide_unsigned, num_negate
local num_or, num_shift_left, num_shift_right_unsigned
local num_is_negative, num_is_zero, num_is_less_unsigned
function Numeric.from_u32(data_1, data_2)
return table_freeze({ data_1, data_2 })
end
function Numeric.into_u32(data)
return data[1], data[2]
end
function Numeric.from_u64(value)
return from_u32(bit_and(value), bit_and(value / 0x100000000))
end
function Numeric.into_u64(value)
return value[1] + value[2] * 0x100000000
end
function Numeric.add(lhs, rhs)
local data_1 = lhs[1] + rhs[1]
local data_2 = lhs[2] + rhs[2]
if data_1 >= 0x100000000 then
data_1 = data_1 - 0x100000000
data_2 = data_2 + 1
end
if data_2 >= 0x100000000 then
data_2 = data_2 - 0x100000000
end
return from_u32(data_1, data_2)
end
function Numeric.subtract(lhs, rhs)
local data_1 = lhs[1] - rhs[1]
local data_2 = lhs[2] - rhs[2]
if data_1 < 0 then
data_1 = data_1 + 0x100000000
data_2 = data_2 - 1
end
if data_2 < 0 then
data_2 = data_2 + 0x100000000
end
return from_u32(data_1, data_2)
end
function Numeric.multiply(lhs, rhs)
if num_is_zero(lhs) or num_is_zero(rhs) then
return NUM_ZERO
elseif num_is_less_unsigned(lhs, NUM_BIT_26) and num_is_less_unsigned(rhs, NUM_BIT_26) then
return from_u64(lhs[1] * rhs[1])
end
-- Divide each long into 4 chunks of 16 bits, and then add up 4x4 products.
-- We can skip products that would overflow.
local a48 = bit_rshift(lhs[2], 16)
local a32 = bit_and(lhs[2], 0xFFFF)
local a16 = bit_rshift(lhs[1], 16)
local a00 = bit_and(lhs[1], 0xFFFF)
local b48 = bit_rshift(rhs[2], 16)
local b32 = bit_and(rhs[2], 0xFFFF)
local b16 = bit_rshift(rhs[1], 16)
local b00 = bit_and(rhs[1], 0xFFFF)
local c00 = a00 * b00
local c16 = bit_rshift(c00, 16)
c00 = bit_and(c00, 0xFFFF)
c16 = c16 + a16 * b00
local c32 = bit_rshift(c16, 16)
c16 = bit_and(c16, 0xFFFF)
c16 = c16 + a00 * b16
c32 = c32 + bit_rshift(c16, 16)
c16 = bit_and(c16, 0xFFFF)
c32 = c32 + a32 * b00
local c48 = bit_rshift(c32, 16)
c32 = bit_and(c32, 0xFFFF)
c32 = c32 + a16 * b16
c48 = c48 + bit_rshift(c32, 16)
c32 = bit_and(c32, 0xFFFF)
c32 = c32 + a00 * b32
c48 = c48 + bit_rshift(c32, 16)
c32 = bit_and(c32, 0xFFFF)
c48 = c48 + a48 * b00 + a32 * b16 + a16 * b32 + a00 * b48
c48 = bit_and(c48, 0xFFFF)
local data_1 = bit_replace(c00, c16, 16, 16)
local data_2 = bit_replace(c32, c48, 16, 16)
return from_u32(data_1, data_2)
end
function Numeric.divide_unsigned(lhs, rhs)
if num_is_zero(rhs) then
error("division by zero")
elseif num_is_zero(lhs) then
return NUM_ZERO, NUM_ZERO
elseif num_is_less_unsigned(lhs, NUM_BIT_52) and num_is_less_unsigned(rhs, NUM_BIT_52) then
local lhs_u = into_u64(lhs)
local rhs_u = into_u64(rhs)
return from_u64(lhs_u / rhs_u), from_u64(lhs_u % rhs_u)
end
local quotient = NUM_ZERO
local remainder = NUM_ZERO
for i = 63, 0, -1 do
local temp = num_shift_left(remainder, NUM_ONE)
local rem_1, rem_2 = temp[1], temp[2]
if i > 31 then
rem_1 = bit_or(rem_1, bit_extract(lhs[2], i - 32, 1))
else
rem_1 = bit_or(rem_1, bit_extract(lhs[1], i, 1))
end
remainder = from_u32(rem_1, rem_2)
if not num_is_less_unsigned(remainder, rhs) then
remainder = num_subtract(remainder, rhs)
quotient = num_or(quotient, num_shift_left(NUM_ONE, from_u32(i, 0)))
end
end
return quotient, remainder
end
function Numeric.divide_signed(lhs, rhs)
local left_negative = num_is_negative(lhs)
local right_negative = num_is_negative(rhs)
if left_negative then
lhs = num_negate(lhs)
end
if right_negative then
rhs = num_negate(rhs)
end
local quotient, remainder = num_divide_unsigned(lhs, rhs)
if left_negative ~= right_negative then
quotient = num_negate(quotient)
end
if left_negative then
remainder = num_negate(remainder)
end
return quotient, remainder
end
function Numeric.negate(value)
local data_1 = bit_not(value[1]) + 1
local data_2 = bit_not(value[2])
if data_1 >= 0x100000000 then
data_1 = data_1 - 0x100000000
data_2 = data_2 + 1
end
if data_2 >= 0x100000000 then
data_2 = data_2 - 0x100000000
end
return from_u32(data_1, data_2)
end
function Numeric.bit_and(lhs, rhs)
local data_1 = bit_and(lhs[1], rhs[1])
local data_2 = bit_and(lhs[2], rhs[2])
return from_u32(data_1, data_2)
end
function Numeric.bit_not(value)
local data_1 = bit_not(value[1])
local data_2 = bit_not(value[2])
return from_u32(data_1, data_2)
end
function Numeric.bit_or(lhs, rhs)
local data_1 = bit_or(lhs[1], rhs[1])
local data_2 = bit_or(lhs[2], rhs[2])
return from_u32(data_1, data_2)
end
function Numeric.bit_xor(lhs, rhs)
local data_1 = bit_xor(lhs[1], rhs[1])
local data_2 = bit_xor(lhs[2], rhs[2])
return from_u32(data_1, data_2)
end
function Numeric.shift_left(lhs, rhs)
local count = rhs[1] % 64
if count == 0 then
return lhs
elseif count < 32 then
local pad = 32 - count
local data_1 = bit_lshift(lhs[1], count)
local data_2 = bit_replace(bit_rshift(lhs[1], pad), lhs[2], count, pad)
return from_u32(data_1, data_2)
else
return from_u32(0, bit_lshift(lhs[1], count - 32))
end
end
function Numeric.shift_right_unsigned(lhs, rhs)
local count = rhs[1] % 64
if count == 0 then
return lhs
elseif count < 32 then
local data_1 = bit_replace(bit_rshift(lhs[1], count), lhs[2], 32 - count, count)
local data_2 = bit_rshift(lhs[2], count)
return from_u32(data_1, data_2)
else
return from_u32(bit_rshift(lhs[2], count - 32), 0)
end
end
function Numeric.shift_right_signed(lhs, rhs)
local count = rhs[1] % 64
if count == 0 then
return lhs
elseif count < 32 then
local data_1 = bit_replace(bit_rshift(lhs[1], count), lhs[2], 32 - count, count)
local data_2 = bit_arshift(lhs[2], count)
return from_u32(data_1, data_2)
else
local data_1 = bit_arshift(lhs[2], count - 32)
local data_2 = lhs[2] >= 0x80000000 and 0xFFFFFFFF or 0
return from_u32(data_1, data_2)
end
end
function Numeric.rotate_left(lhs, rhs)
if num_is_zero(rhs) then
return lhs
else
local data_1 = num_shift_left(lhs, rhs)
local data_2 = num_shift_right_unsigned(lhs, num_subtract(NUM_SIX_FOUR, rhs))
return num_or(data_1, data_2)
end
end
function Numeric.rotate_right(lhs, rhs)
if num_is_zero(rhs) then
return lhs
else
local data_1 = num_shift_right_unsigned(lhs, rhs)
local data_2 = num_shift_left(lhs, num_subtract(NUM_SIX_FOUR, rhs))
return num_or(data_1, data_2)
end
end
function Numeric.is_negative(value)
return value[2] >= 0x80000000
end
function Numeric.is_zero(value)
return value[1] == 0 and value[2] == 0
end
function Numeric.is_equal(lhs, rhs)
return lhs[1] == rhs[1] and lhs[2] == rhs[2]
end
function Numeric.is_less_unsigned(lhs, rhs)
local lhs_2 = lhs[2]
local rhs_2 = rhs[2]
return lhs_2 < rhs_2 or (lhs_2 == rhs_2 and lhs[1] < rhs[1])
end
function Numeric.is_greater_unsigned(lhs, rhs)
local lhs_2 = lhs[2]
local rhs_2 = rhs[2]
return lhs_2 > rhs_2 or (lhs_2 == rhs_2 and lhs[1] > rhs[1])
end
function Numeric.is_less_signed(lhs, rhs)
local neg_a = num_is_negative(lhs)
local neg_b = num_is_negative(rhs)
if neg_a and not neg_b then
return true
elseif not neg_a and neg_b then
return false
else
return num_is_negative(num_subtract(lhs, rhs))
end
end
function Numeric.is_greater_signed(lhs, rhs)
local neg_a = num_is_negative(lhs)
local neg_b = num_is_negative(rhs)
if neg_a and not neg_b then
return false
elseif not neg_a and neg_b then
return true
else
return num_is_negative(num_subtract(rhs, lhs))
end
end
from_u32 = Numeric.from_u32
from_u64 = Numeric.from_u64
into_u64 = Numeric.into_u64
num_subtract = Numeric.subtract
num_divide_unsigned = Numeric.divide_unsigned
num_negate = Numeric.negate
num_or = Numeric.bit_or
num_shift_left = Numeric.shift_left
num_shift_right_unsigned = Numeric.shift_right_unsigned
num_is_negative = Numeric.is_negative
num_is_zero = Numeric.is_zero
num_is_less_unsigned = Numeric.is_less_unsigned
NUM_ZERO = from_u64(0)
NUM_ONE = from_u64(1)
NUM_SIX_FOUR = from_u64(64)
NUM_BIT_26 = from_u64(0x4000000)
NUM_BIT_52 = from_u64(0x10000000000000)
Numeric.ZERO = NUM_ZERO
Numeric.ONE = NUM_ONE
return table_freeze(Numeric)