76 lines
3.7 KiB
C#

using CommandSystem;
using LabApi.Features.Permissions;
using LabApi.Features.Wrappers;
namespace CustomClasses;
[CommandHandler(typeof(RemoteAdminCommandHandler))]
[CommandHandler(typeof(ClientCommandHandler))]
public class SetCClassCommand : ICommand
{
public string Command => "setcclass";
public string[] Aliases => ["scc"];
public string Description => "Forces a player to become a specific custom class";
public bool Execute(ArraySegment<string> arguments, ICommandSender sender, out string response)
{
var executor = Player.Get(sender);
if (executor == null)
{
response = "You must be a player to use this command!";
return false;
}
if (!executor.HasPermissions("customclasses.setcustomclass"))
{
response = "You do not have permission to use this command!";
return false;
}
var args = arguments.Array!;
if (arguments.Count < 2)
{
response = "Usage: setcclass <playerName> <className>";
return false;
}
var className = args[arguments.Offset + arguments.Count - 1].ToLower();
var playerName = string.Join(" ", args.Skip(arguments.Offset).Take(arguments.Count - 1));
var player = Player.ReadyList.FirstOrDefault(x => x.Nickname == playerName || x.UserId == playerName || x.NetworkId.ToString() == playerName);
if (player == null)
{
response = $"Player {playerName} not found";
return false;
}
var manager = CustomClasses.Instance.ClassManager;
var success = className switch
{
"janitor" => manager.ForceSpawn(player, manager.GetConfig<JanitorConfig>(), typeof(JanitorConfig), null),
"subject" or "researchsubject" => manager.ForceSpawn(player, manager.GetConfig<ResearchSubjectConfig>(), typeof(ResearchSubjectConfig), null),
"headguard" => manager.ForceSpawn(player, manager.GetConfig<HeadGuardConfig>(), typeof(HeadGuardConfig), null),
"medic" => manager.ForceSpawn(player, manager.GetConfig<MedicConfig>(), typeof(MedicConfig), null),
"gambler" => manager.ForceSpawn(player, manager.GetConfig<GamblerConfig>(), typeof(GamblerConfig), null),
"shadowstepper" => manager.ForceSpawn(player, manager.GetConfig<ShadowStepperConfig>(), typeof(ShadowStepperConfig), null),
"demolitionist" => manager.ForceSpawn(player, manager.GetConfig<MtfDemolitionistConfig>(), typeof(MtfDemolitionistConfig), null),
"scout" => manager.ForceSpawn(player, manager.GetConfig<ScoutConfig>(), typeof(ScoutConfig), null),
"explosivemaster" => manager.ForceSpawn(player, manager.GetConfig<ExplosiveMasterConfig>(), typeof(ExplosiveMasterConfig), null),
"flashmaster" => manager.ForceSpawn(player, manager.GetConfig<FlashMasterConfig>(), typeof(FlashMasterConfig), null),
"serpentshand" => manager.ForceSpawn(player, manager.GetConfig<SerpentsHandConfig>(), typeof(SerpentsHandConfig),
() => SerpentsHandManager.PreSpawn(player)),
"negromancer" => manager.ForceSpawn(player, manager.GetConfig<NegromancerConfig>(), typeof(NegromancerConfig), null),
"bloodfueled" => manager.ForceSpawn(player, manager.GetConfig<BloodFueledConfig>(), typeof(BloodFueledConfig), null),
_ => false
};
if (!success)
{
response = $"Failed to set {playerName} to {className}. Make sure the player has the correct base role for the custom class.";
return false;
}
response = $"Successfully set {playerName} to {className}";
return true;
}
}