SecretPluginLaboratories/CustomClasses/BloodFueledManager.cs

150 lines
5.0 KiB
C#

using CustomPlayerEffects;
using InventorySystem.Items.Usables.Scp330;
using LabApi.Events.Handlers;
using LabApi.Features.Wrappers;
using MEC;
using PlayerRoles.FirstPersonControl;
using PlayerRoles.PlayableScps.Scp939;
using static LabApi.Features.Wrappers.Server;
using Logger = LabApi.Features.Console.Logger;
using Random = System.Random;
namespace CustomClasses;
public class DisableStaminaRegenEffect : CustomPlayerEffect, IStaminaModifier
{
public bool StaminaModifierActive => IsEnabled;
public float StaminaUsageMultiplier => 1;
public float StaminaRegenMultiplier => 0;
public bool SprintingDisabled => false;
public override EffectClassification Classification => EffectClassification.Negative;
}
public class BloodFueledStaminaEffect : CustomPlayerEffect, IStaminaModifier
{
public bool StaminaModifierActive => IsEnabled;
public float StaminaUsageMultiplier => 0.2f;
public float StaminaRegenMultiplier => 1;
public bool SprintingDisabled => false;
public override EffectClassification Classification => EffectClassification.Positive;
}
public class BloodFueledManager
{
public static bool IsBloodFueled(Player player)
{
try
{
return player.CustomInfo.Contains("Blood Fueled");
}
catch
{
return false;
}
}
public BloodFueledManager()
{
PlayerEvents.Hurt += ev =>
{
if (ev.DamageHandler is not Scp939DamageHandler damageHandler) return;
var attacker = Player.Get(damageHandler.Attacker.Hub);
if (attacker == null) return;
if (!IsBloodFueled(attacker)) return;
var isAffectedByBloodCloud = Scp939AmnesticCloudInstance.ActiveInstances.Where(x=>x.Owner && x.Owner == ev.Attacker?.ReferenceHub).Any(x=>x.AffectedPlayers.Contains(ev.Player.ReferenceHub));
if (isAffectedByBloodCloud)
{
attacker.Heal(10);
attacker.StaminaRemaining += 0.1f;
}
if (ev.Player.Health <= 0)
{
attacker.Heal(25);
attacker.StaminaRemaining += 0.2f;
return;
}
attacker.Heal(15);
attacker.StaminaRemaining += 0.1f;
};
Timing.RunCoroutine(DrainBlood());
PlayerEvents.EnteringHazard += ev =>
{
if (ev.Hazard is not AmnesticCloudHazard amnesticCloud) return;
if (amnesticCloud.Owner == null || !IsBloodFueled(amnesticCloud.Owner)) return;
ev.Player.EnableEffect<Invigorated>(1, float.PositiveInfinity);
};
PlayerEvents.StayingInHazard += ev =>
{
if (ev.Hazard is not AmnesticCloudHazard amnesticCloud) return;
if (amnesticCloud.Owner == null || !IsBloodFueled(amnesticCloud.Owner)) return;
foreach (var affectedPlayer in ev.AffectedPlayers)
{
// ReSharper disable once PossibleLossOfFraction
affectedPlayer.Heal(10 / MaxTps);
}
};
PlayerEvents.LeavingHazard += ev =>
{
if (ev.Hazard is not AmnesticCloudHazard amnesticCloud) return;
if (amnesticCloud.Owner == null || !IsBloodFueled(amnesticCloud.Owner)) return;
ev.Player.DisableEffect<Invigorated>();
};
}
public static IEnumerator<float> DrainBlood()
{
while (true)
{
yield return Timing.WaitForSeconds(1);
foreach (var player in Player.ReadyList.Where(IsBloodFueled))
{
if (player.StaminaRemaining <= 0f)
{
player.Health = Math.Min(Math.Max(player.Health - 50, 500), player.Health);
continue;
}
player.StaminaRemaining -= 0.005f;
if (player.MaxHealth <= player.Health) continue;
player.Heal(5);
player.StaminaRemaining -= 0.001f;
}
}
// ReSharper disable once IteratorNeverReturns
}
}
public class BloodFueledHandler : CustomClassHandler
{
public override void HandleSpawn(Player player, CustomClassConfig config, Random random)
{
player.MaxHumeShield = 0;
player.HumeShield = 0;
player.MaxHealth = 3500;
player.Health = 3500;
player.EnableEffect<DisableStaminaRegenEffect>(1, float.PositiveInfinity);
player.EnableEffect<BloodFueledStaminaEffect>(1, float.PositiveInfinity);
}
public override void SendSpawnMessage(Player player, CustomClassConfig config)
{
player.SendBroadcast("You are SCP-939-<color=#C50000>Blood Fueled</color> \n Your stamina bar has been replaced by a <color=#C50000>blood meter</color>. \n You refill it by <color=#C50000>damaging</color> or <color=#C50000>killing</color> Humans. \n <color=#C50000><b>Don't let it run out.</color></b>", CustomClasses.BroadcastDuration);
}
}