2025-06-27 01:07:11 +00:00

67 lines
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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<LangVersion>latest</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<EmbeddedResource Include="Rust/target/x86_64-pc-windows-gnu/release/stats_tracker.dll" />
<EmbeddedResource Include="Rust/target/x86_64-unknown-linux-gnu/release/libstats_tracker.so" />
<PackageReference Include="Northwood.LabAPI" Version="1.1.0"/>
</ItemGroup>
<Target Name="RustBuild" BeforeTargets="PrepareForBuild">
<Exec Command="echo 'Configuration: $(Configuration)'"/>
<Exec Command="cargo build -r --target x86_64-pc-windows-gnu" WorkingDirectory="./Rust"/>
<Exec Command="cargo build -r --target x86_64-unknown-linux-gnu" WorkingDirectory="./Rust"/>
</Target>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\dependencies\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\dependencies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\dependencies\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="CommandSystem.Core">
<HintPath>..\dependencies\CommandSystem.Core.dll</HintPath>
</Reference>
<Reference Include="HintServiceMeow">
<HintPath>..\dependencies\HintServiceMeow-LabAPI.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>..\dependencies\Mirror.dll</HintPath>
</Reference>
<Reference Include="NorthwoodLib">
<HintPath>..\dependencies\NorthwoodLib.dll</HintPath>
</Reference>
<Reference Include="Pooling">
<HintPath>..\dependencies\Pooling.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\dependencies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
</Project>