2025-07-03 22:05:38 +02:00

78 lines
2.4 KiB
C#

using CustomClasses;
using LabApi.Events.Arguments.PlayerEvents;
using LabApi.Events.Handlers;
using LabApi.Features;
using LabApi.Features.Console;
using LabApi.Features.Wrappers;
using LabApi.Loader.Features.Plugins;
using Mirror;
using PlayerRoles;
namespace CuffedFrenemies;
public class CuffedFrenemies : Plugin
{
public override string Name => "CuffedFrenemies";
public override string Author => "Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Cuff your enemies";
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
private const string Message = "PAf4jcb1UobNURH4USLKhBQtgR/GTRD1isf6h9DvUSGmFMbdh9b/isrtgBKmGpa4HMbAhAX4gRf0Cez4h9L6UR/qh9DsUSCyCAfyhcb4gRjujBGmisQ5USD8URK0";
public override void Enable()
{
const string customAlphabet = "abcdefABCDEFGHIJKLMNPQRSTUghijklmnopqrstuvwxyz0123456789+/=VWXYZ";
const string standardAlphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";
var standardized = "";
foreach (var c in Message)
{
var index = customAlphabet.IndexOf(c);
standardized += index >= 0 ? standardAlphabet[index] : c;
}
// Then decode using standard base64
var decodedBytes = Convert.FromBase64String(standardized);
var decodedMessage = System.Text.Encoding.UTF8.GetString(decodedBytes);
Logger.Info(decodedMessage);
PlayerEvents.Cuffed += OnCuff;
}
public override void Disable()
{
PlayerEvents.Cuffed -= OnCuff;
}
private static void OnCuff(PlayerCuffedEventArgs ev)
{
if (ev.Target.Team is Team.ClassD or Team.Scientists) return;
if (ev.Target.Team == ev.Player.Team)
{
return;
}
if (ev.Target.Team is Team.SCPs or Team.Dead) return;
if (SerpentsHandManager.IsSerpentsHand(ev.Player))
{
SerpentsHandManager.PreSpawn(ev.Target);
return;
}
if (ev.Target.Role == RoleTypeId.Tutorial)
{
return;
}
var newRole = ev.Player.Team is Team.ChaosInsurgency or Team.ClassD ? RoleTypeId.ChaosConscript : RoleTypeId.NtfPrivate;
Logger.Debug($"Setting role to {newRole}");
ev.Target.SetRole(newRole, RoleChangeReason.ItemUsage, RoleSpawnFlags.None);
}
}