2025-06-05 01:12:55 +02:00

52 lines
1.7 KiB
C#

using InventorySystem.Items.Pickups;
using LabApi.Events.Arguments.PlayerEvents;
using LabApi.Events.Handlers;
using LabApi.Features;
using LabApi.Features.Wrappers;
using LabApi.Loader.Features.Plugins;
using UnityEngine;
using Logger = LabApi.Features.Console.Logger;
using TimedGrenadePickup = InventorySystem.Items.ThrowableProjectiles.TimedGrenadePickup;
namespace SensitiveGrenades;
public class SensitiveGrenades : Plugin
{
public override string Name => "SensitiveGrenades";
public override string Author => "Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Shoot grenades to blow them up!";
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
public override void Enable()
{
Logger.Debug("starting...");
PlayerEvents.PlacedBulletHole += ShotWeapon;
}
private static void ShotWeapon(PlayerPlacedBulletHoleEventArgs ev)
{
var direction = (ev.HitPosition - ev.RaycastStart).normalized;
var distance = Vector3.Distance(ev.RaycastStart, ev.HitPosition);
var hits = Physics.RaycastAll(ev.RaycastStart, direction, distance);
foreach (var hit in hits)
{
var itemPickup = hit.collider.GetComponent<ItemPickupBase>();
var grenade = itemPickup as TimedGrenadePickup;
if (!grenade) continue;
itemPickup.DestroySelf();
TimedGrenadeProjectile.SpawnActive(itemPickup.Position, itemPickup.Info.ItemId, ev.Player);
break;
}
}
public override void Disable()
{
Logger.Debug("unloading...");
}
}