52 lines
1.7 KiB
C#
52 lines
1.7 KiB
C#
using InventorySystem.Items.Pickups;
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using LabApi.Events.Arguments.PlayerEvents;
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using LabApi.Events.Handlers;
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using LabApi.Features;
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using LabApi.Features.Wrappers;
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using LabApi.Loader.Features.Plugins;
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using UnityEngine;
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using Logger = LabApi.Features.Console.Logger;
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using TimedGrenadePickup = InventorySystem.Items.ThrowableProjectiles.TimedGrenadePickup;
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namespace SensitiveGrenades;
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public class SensitiveGrenades : Plugin
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{
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public override string Name => "SensitiveGrenades";
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public override string Author => "Code002Lover";
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public override Version Version { get; } = new(1, 0, 0);
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public override string Description => "Shoot grenades to blow them up!";
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public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
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public override void Enable()
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{
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Logger.Debug("starting...");
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PlayerEvents.PlacedBulletHole += ShotWeapon;
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}
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private static void ShotWeapon(PlayerPlacedBulletHoleEventArgs ev)
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{
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var direction = (ev.HitPosition - ev.RaycastStart).normalized;
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var distance = Vector3.Distance(ev.RaycastStart, ev.HitPosition);
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var hits = Physics.RaycastAll(ev.RaycastStart, direction, distance);
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foreach (var hit in hits)
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{
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var itemPickup = hit.collider.GetComponent<ItemPickupBase>();
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var grenade = itemPickup as TimedGrenadePickup;
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if (!grenade) continue;
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itemPickup.DestroySelf();
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TimedGrenadeProjectile.SpawnActive(itemPickup.Position, itemPickup.Info.ItemId, ev.Player);
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break;
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}
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}
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public override void Disable()
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{
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Logger.Debug("unloading...");
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}
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} |