86 lines
2.9 KiB
C#
86 lines
2.9 KiB
C#
using CustomPlayerEffects;
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using HintServiceMeow.Core.Models.Hints;
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using InventorySystem.Items.Usables.Scp330;
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using LabApi.Events.Arguments.PlayerEvents;
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using LabApi.Events.Arguments.Scp0492Events;
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using LabApi.Events.Arguments.ServerEvents;
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using LabApi.Events.Handlers;
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using LabApi.Features;
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using LabApi.Features.Wrappers;
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using LabApi.Loader.Features.Plugins;
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namespace GrowingZombies;
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public class GrowingZombies : Plugin
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{
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public readonly Dictionary<Player, int> ZombieCorpseCount = new();
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public static GrowingZombies Instance { get; set; }
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public override string Name => "GrowingZombies";
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public override string Author => "Code002Lover";
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public override Version Version { get; } = new(1, 0, 0);
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public override string Description => "Makes zombies grow stronger as they eat more";
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public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
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public override void Enable()
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{
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Scp0492Events.ConsumedCorpse += OnZombieEat;
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ServerEvents.RoundEnded += OnRoundEnd;
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PlayerEvents.Left += OnPlayerLeave;
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Instance = this;
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}
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public override void Disable()
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{
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Scp0492Events.ConsumedCorpse -= OnZombieEat;
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ServerEvents.RoundEnded -= OnRoundEnd;
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PlayerEvents.Left -= OnPlayerLeave;
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ZombieCorpseCount.Clear();
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Instance = null;
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}
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private void OnRoundEnd(RoundEndedEventArgs ev)
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{
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ZombieCorpseCount.Clear();
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}
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private void OnPlayerLeave(PlayerLeftEventArgs ev)
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{
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ZombieCorpseCount.Remove(ev.Player);
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}
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private void OnZombieEat(Scp0492ConsumedCorpseEventArgs ev)
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{
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if (!ev?.Player.ReferenceHub.playerEffectsController)
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return;
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// Increment corpse count for this zombie
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if (!ZombieCorpseCount.ContainsKey(ev.Player))
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ZombieCorpseCount[ev.Player] = 0;
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ZombieCorpseCount[ev.Player]++;
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var corpsesEaten = ZombieCorpseCount[ev.Player];
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ev.Player.MaxHealth = Math.Min(1000, ev.Player.MaxHealth + 50);
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ev.Player.MaxHumeShield += 10;
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var movementBoostIntensity = (byte)Math.Min(1 + corpsesEaten * 0.5f, 5f);
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ev.Player.ReferenceHub.playerEffectsController.ChangeState<MovementBoost>(movementBoostIntensity, 120);
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// Add damage resistance after eating multiple corpses
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if (corpsesEaten >= 3)
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{
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var damageReductionIntensity = (byte)Math.Min(corpsesEaten * 2, 100); // Half-Percent
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ev.Player.ReferenceHub.playerEffectsController.ChangeState<DamageReduction>(damageReductionIntensity,
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float.MaxValue);
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}
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// Add regeneration effect after eating multiple corpses
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if (corpsesEaten < 5) return;
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var regenIntensity = Math.Min(1 + corpsesEaten * 0.2f, 3f);
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Scp330Bag.AddSimpleRegeneration(ev.Player.ReferenceHub, regenIntensity, 15f);
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}
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}
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