2025-06-05 01:12:55 +02:00

79 lines
2.1 KiB
C#

using LabApi.Events.Handlers;
using LabApi.Features;
using LabApi.Features.Wrappers;
using LabApi.Loader.Features.Plugins;
using MEC;
using Logger = LabApi.Features.Console.Logger;
using Random = System.Random;
using Vector3 = UnityEngine.Vector3;
namespace CustomItemSpawn;
public class CustomItemSpawn : Plugin<ItemConfig>
{
private static CustomItemSpawn _singleton;
public override string Name => "CustomItemSpawn";
public override string Author => "Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Spawns items in a custom location.";
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
public override void Enable()
{
_singleton = this;
ServerEvents.RoundStarted += OnRoundStart;
}
public override void Disable()
{
ServerEvents.RoundStarted -= OnRoundStart;
_singleton = null;
}
private static void OnRoundStart()
{
Timing.CallDelayed(10, SpawnItems);
}
private static void SpawnItems()
{
Random rng = new();
foreach (var pickup in from configPair in _singleton.Config!.Items
let itemType = configPair.Key
let config = configPair.Value
where rng.NextDouble() * 100f <= config.Chance
select Pickup.Create(itemType, config.Position + new Vector3(0, 1, 0)))
{
if (pickup == null)
{
Logger.Error("Could not create pickup.");
break;
}
pickup.Spawn();
Logger.Debug($"Spawned Pickup: {pickup.Base} @ {pickup.Position}");
}
}
}
public class ItemConfig
{
public Dictionary<ItemType, SpecificConfig> Items { get; set; } = new()
{
{
ItemType.GunAK,
new SpecificConfig
{
Position = new Vector3(0, 0, 0),
Chance = 100f
}
}
};
}
public class SpecificConfig
{
public Vector3 Position { get; set; }
public float Chance { get; set; } = 100f;
}