using LabApi.Events.Arguments.PlayerEvents; using LabApi.Events.Handlers; using LabApi.Features; using LabApi.Features.Console; using LabApi.Features.Wrappers; using LabApi.Loader.Features.Plugins; using Mirror; using PlayerRoles; namespace CuffedFrenemies; public class CuffedFrenemies : Plugin { public override string Name => "CuffedFrenemies"; public override string Author => "Code002Lover"; public override Version Version { get; } = new(1, 0, 0); public override string Description => "Cuff your enemies"; public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion); public override void Enable() { Logger.Debug("Loading"); PlayerEvents.Cuffed += OnCuff; } public override void Disable() { PlayerEvents.Cuffed -= OnCuff; } private static void OnCuff(PlayerCuffedEventArgs ev) { if (ev.Target.Team is Team.ClassD or Team.Scientists) return; if (ev.Target.Team == ev.Player.Team) { Logger.Debug("Same team, not changing role"); return; } if (ev.Target.Team is Team.SCPs or Team.Dead) return; var newRole = ev.Target.Team == Team.ChaosInsurgency ? RoleTypeId.NtfPrivate : RoleTypeId.ChaosConscript; Logger.Debug($"Setting role to {newRole}"); var newItems = new List(); ev.Target.Items.CopyTo(newItems); newItems.Reverse(); var newPos = ev.Target.Position; ev.Target.Inventory.UserInventory.Items.Clear(); ev.Target.SetRole(newRole); ev.Target.ClearItems(); foreach (var newItem in newItems) ev.Target.Inventory.UserInventory.Items.Add(newItem.Serial, newItem.Base); ev.Target.Position = newPos; } }