using InventorySystem.Items.Keycards; using LabApi.Events.Arguments.PlayerEvents; using LabApi.Events.Handlers; using LabApi.Features; using LabApi.Features.Console; namespace KeycardButModern { public class Plugin: LabApi.Loader.Features.Plugins.Plugin { public override string Name => "KeycardButModern"; public override string Description => "Ever thought you wanted your keycard implanted in your body? No? Same."; public override string Author => "Code002Lover"; public override Version Version { get; } = new(1, 0, 0); public override Version RequiredApiVersion { get; } = new (LabApiProperties.CompiledVersion); private void OnInteractingDoor(PlayerInteractingDoorEventArgs ev) { if (ev.CanOpen) { Logger.Debug("Door can be opened, no need for implant check"); return; } if (ev.Door.IsLocked) { Logger.Debug("Door has active locks"); return; } var permissions = ev.Door.Permissions; foreach (var playerItem in ev.Player.Items) { //is keycard? if (playerItem.Type > ItemType.KeycardO5) continue; if (playerItem.Base is not KeycardItem keycardItem) { continue; } var keycardPermissions = keycardItem.GetPermissions(ev.Door.Base); Logger.Debug($"Item is a keycard: {keycardPermissions} vs {permissions} = {keycardPermissions & permissions}"); if ((keycardPermissions & permissions) != permissions) continue; ev.Door.IsOpened = true; Logger.Debug("Door can be opened"); return; } } public override void Enable() { Logger.Debug("starting..."); PlayerEvents.InteractingDoor += OnInteractingDoor; } public override void Disable() { PlayerEvents.InteractingDoor -= OnInteractingDoor; Logger.Debug("unloading..."); } } }