using Interactables.Interobjects.DoorUtils; using InventorySystem.Items.Keycards; using LabApi.Events.Arguments.PlayerEvents; using LabApi.Events.Handlers; using LabApi.Features; using LabApi.Features.Console; using PlayerRoles; namespace KeycardButModern { public class Plugin: LabApi.Loader.Features.Plugins.Plugin { public override string Name => "KeycardButModern"; public override string Description => "Ever thought you wanted your keycard implanted in your body? No? Same."; public override string Author => "Code002Lover"; public override Version Version { get; } = new(1, 0, 0); public override Version RequiredApiVersion { get; } = new (LabApiProperties.CompiledVersion); private void OnInteractingDoor(PlayerInteractingDoorEventArgs ev) { if (ev.CanOpen) { Logger.Debug("Door can be opened, no need for implant check"); return; } if (ev.Door.IsLocked) { Logger.Debug("Door has active locks"); return; } foreach (var playerItem in ev.Player.Items) { //is keycard? if (playerItem.Type > ItemType.KeycardO5) continue; if (playerItem.Base is not KeycardItem keycardItem) { continue; } if (!ev.Door.Base.CheckPermissions(keycardItem, out _)) continue; ev.Door.IsOpened = !ev.Door.IsOpened; Logger.Debug("Door can be opened"); return; } } private void OnInteractingGenerator(PlayerInteractingGeneratorEventArgs ev) { if (!ev.IsAllowed) { return; } if (ev.Player.CurrentItem?.Base is KeycardItem keycard) { if (ev.Generator.Base.CheckPermissions(keycard, out _)) { ev.Generator.IsUnlocked = true; return; } } if (ev.Generator.IsUnlocked) { Logger.Debug("Generator can be opened; Unlocked"); return; } foreach (var playerItem in ev.Player.Items) { //is keycard? if (playerItem.Type > ItemType.KeycardO5) continue; if (playerItem.Base is not KeycardItem keycardItem) { continue; } if (!ev.Generator.Base.CheckPermissions(keycardItem, out _)) continue; ev.Generator.IsOpen = !ev.Generator.IsOpen; ev.Generator.IsUnlocked = true; Logger.Debug("Generator can be opened"); return; } } private void OnInteractingLocker(PlayerInteractingLockerEventArgs ev) { if (!ev.IsAllowed) { return; } if (ev.Chamber.Base.RequiredPermissions == DoorPermissionFlags.None) { return; } if (ev.Player.CurrentItem?.Base is KeycardItem keycard) { if (ev.Chamber.Base.CheckPermissions(keycard, out _)) return; } foreach (var playerItem in ev.Player.Items) { //is keycard? if (playerItem.Type > ItemType.KeycardO5) continue; if (playerItem.Base is not KeycardItem keycardItem) { continue; } if (!ev.Chamber.Base.CheckPermissions(keycardItem, out _)) continue; ev.Chamber.IsOpen = !ev.Chamber.IsOpen; Logger.Debug("Locker can be opened"); return; } } private void OnUnlockingWarhead(PlayerUnlockingWarheadButtonEventArgs ev) { if (ev.IsAllowed) { return; } foreach (var playerItem in ev.Player.Items) { //is keycard? if (playerItem.Type > ItemType.KeycardO5) continue; if (playerItem.Base is not KeycardItem keycardItem) { continue; } if (!AlphaWarheadActivationPanel.Instance.CheckPermissions(keycardItem, out _)) continue; ev.IsAllowed = true; Logger.Debug("Nuke can be unlocked"); return; } } public override void Enable() { Logger.Debug("starting..."); PlayerEvents.InteractingDoor += OnInteractingDoor; PlayerEvents.InteractingGenerator += OnInteractingGenerator; PlayerEvents.InteractingLocker += OnInteractingLocker; PlayerEvents.UnlockingWarheadButton += OnUnlockingWarhead; } public override void Disable() { PlayerEvents.InteractingDoor -= OnInteractingDoor; PlayerEvents.InteractingGenerator -= OnInteractingGenerator; PlayerEvents.InteractingLocker -= OnInteractingLocker; PlayerEvents.UnlockingWarheadButton -= OnUnlockingWarhead; Logger.Debug("unloading..."); } } }