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2 Commits

Author SHA1 Message Date
96596e9c08 refactor 2025-06-05 01:12:55 +02:00
17c654d889 add and fix a lot 2025-06-05 01:11:30 +02:00
40 changed files with 2118 additions and 1141 deletions

134
AfkSwap/AfkSwap.cs Normal file
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@ -0,0 +1,134 @@
using LabApi.Events.Arguments.PlayerEvents;
using LabApi.Events.Handlers;
using LabApi.Features;
using LabApi.Features.Wrappers;
using LabApi.Loader.Features.Plugins;
using MEC;
using PlayerRoles;
using UnityEngine;
using Logger = LabApi.Features.Console.Logger;
using Random = UnityEngine.Random;
using Version = System.Version;
namespace AfkSwap;
public class AfkSwap : Plugin
{
private const float AfkTimeLimit = 60; // 1 minute in seconds
private readonly Dictionary<Player, DateTime> _afkPlayers = new();
private readonly object _lock = new();
private readonly Dictionary<Player, Vector3> _playerPositions = new();
private readonly Dictionary<Player, DateTime> _playerSpawnTimes = new();
public override string Name => "AfkSwap";
public override string Author => "Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Swaps AFK players with spectators after one minute.";
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
public override void Enable()
{
PlayerEvents.Spawned += OnPlayerSpawned;
Timing.RunCoroutine(CheckAfkPlayers());
}
public override void Disable()
{
PlayerEvents.Spawned -= OnPlayerSpawned;
lock (_lock)
{
_playerSpawnTimes.Clear();
_playerPositions.Clear();
_afkPlayers.Clear();
}
}
private void OnPlayerSpawned(PlayerSpawnedEventArgs ev)
{
var player = ev.Player;
Timing.CallDelayed(1, () =>
{
lock (_lock)
{
_playerSpawnTimes[player] = DateTime.Now;
_playerPositions[player] = player.Position;
_afkPlayers[player] = DateTime.Now;
}
Logger.Debug($"Player {player.DisplayName} spawned");
});
}
private IEnumerator<float> CheckAfkPlayers()
{
Logger.Debug("Starting Afk Checking");
while (true)
{
lock (_lock)
{
foreach (var playerTime in _playerSpawnTimes.ToList().Where(playerTime =>
(DateTime.Now - playerTime.Value).TotalSeconds >= AfkTimeLimit))
{
if (playerTime.Key.Role is RoleTypeId.Spectator or RoleTypeId.Destroyed or RoleTypeId.Overwatch
or RoleTypeId.Tutorial)
{
_playerSpawnTimes.Remove(playerTime.Key);
_playerPositions.Remove(playerTime.Key);
continue;
}
if (!_playerPositions[playerTime.Key].Equals(playerTime.Key.Position))
{
_playerSpawnTimes.Remove(playerTime.Key);
_playerPositions.Remove(playerTime.Key);
continue; // Player has moved, don't swap
}
_afkPlayers[playerTime.Key] = DateTime.Now;
SwapWithSpectator(playerTime.Key);
}
}
yield return Timing.WaitForSeconds(1);
}
// ReSharper disable once IteratorNeverReturns
}
private void SwapWithSpectator(Player afkPlayer)
{
var spectators = Player.ReadyList
.Where(p => p.Role == RoleTypeId.Spectator && (DateTime.Now - _afkPlayers[p]).TotalSeconds > 10).ToList();
if (!spectators.Any())
{
Logger.Warn("No spectators to swap to");
return;
}
var randomSpectator = spectators[Random.Range(0, spectators.Count)];
Logger.Debug($"Swapping {afkPlayer.DisplayName} with {randomSpectator.DisplayName}");
// Store the AFK player's position and role
var afkPosition = afkPlayer.Position;
var afkRole = afkPlayer.Role;
// Give the spectator the AFK player's role and position
randomSpectator.Role = afkRole;
randomSpectator.Position = afkPosition;
// Make the AFK player a spectator
afkPlayer.Role = RoleTypeId.Spectator;
// Remove the AFK player from tracking
_playerSpawnTimes.Remove(afkPlayer);
_playerPositions.Remove(afkPlayer);
_playerSpawnTimes[randomSpectator] = DateTime.Now;
_playerPositions[randomSpectator] = randomSpectator.Position;
// Broadcast the swap
afkPlayer.SendBroadcast($"You were swapped with {randomSpectator.DisplayName} due to inactivity.", 10);
randomSpectator.SendBroadcast($"You were swapped with {afkPlayer.DisplayName} due to them being AFK.", 5);
}
}

37
AfkSwap/AfkSwap.csproj Normal file
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@ -0,0 +1,37 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<LangVersion>10</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\dependencies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\dependencies\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\dependencies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Northwood.LabAPI" Version="1.0.2"/>
</ItemGroup>
</Project>

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@ -0,0 +1,25 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<LangVersion>10</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Northwood.LabAPI" Version="1.0.2"/>
</ItemGroup>
</Project>

32
CandySetting/Class1.cs Normal file
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@ -0,0 +1,32 @@
using LabApi.Events.Arguments.PlayerEvents;
using LabApi.Events.Handlers;
using LabApi.Features;
using LabApi.Loader.Features.Plugins;
namespace CandySetting;
public class CandySetting : Plugin
{
public override string Name => "CandySetting";
public override string Author => "HoherGeist, Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Edits # of Candy you can take";
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
public int MaxUses { get; set; } = 6;
public override void Enable()
{
PlayerEvents.InteractingScp330 += TakingCandy;
}
public override void Disable()
{
PlayerEvents.InteractingScp330 -= TakingCandy;
}
private void TakingCandy(PlayerInteractingScp330EventArgs ev)
{
ev.AllowPunishment = ev.Uses > MaxUses;
}
}

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@ -1,5 +1,4 @@
using CustomPlayerEffects; using LabApi.Events.Arguments.PlayerEvents;
using LabApi.Events.Arguments.PlayerEvents;
using LabApi.Events.Handlers; using LabApi.Events.Handlers;
using LabApi.Features; using LabApi.Features;
using LabApi.Features.Console; using LabApi.Features.Console;
@ -7,8 +6,6 @@ using LabApi.Features.Wrappers;
using LabApi.Loader.Features.Plugins; using LabApi.Loader.Features.Plugins;
using Mirror; using Mirror;
using PlayerRoles; using PlayerRoles;
using PlayerRoles.PlayableScps.Scp3114;
using PlayerRoles.Ragdolls;
namespace CuffedFrenemies; namespace CuffedFrenemies;
@ -18,7 +15,7 @@ public class CuffedFrenemies : Plugin
public override string Author => "Code002Lover"; public override string Author => "Code002Lover";
public override Version Version { get; } = new(1, 0, 0); public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Cuff your enemies"; public override string Description => "Cuff your enemies";
public override Version RequiredApiVersion { get; } = new (LabApiProperties.CompiledVersion); public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
public override void Enable() public override void Enable()
{ {
@ -33,10 +30,7 @@ public class CuffedFrenemies : Plugin
private static void OnCuff(PlayerCuffedEventArgs ev) private static void OnCuff(PlayerCuffedEventArgs ev)
{ {
if (ev.Target.Team is Team.ClassD or Team.Scientists) if (ev.Target.Team is Team.ClassD or Team.Scientists) return;
{
return;
}
if (ev.Target.Team == ev.Player.Team) if (ev.Target.Team == ev.Player.Team)
{ {
@ -44,10 +38,7 @@ public class CuffedFrenemies : Plugin
return; return;
} }
if (ev.Target.Team is Team.SCPs or Team.Dead) if (ev.Target.Team is Team.SCPs or Team.Dead) return;
{
return;
}
var newRole = ev.Target.Team == Team.ChaosInsurgency ? RoleTypeId.NtfPrivate : RoleTypeId.ChaosConscript; var newRole = ev.Target.Team == Team.ChaosInsurgency ? RoleTypeId.NtfPrivate : RoleTypeId.ChaosConscript;
Logger.Debug($"Setting role to {newRole}"); Logger.Debug($"Setting role to {newRole}");
@ -62,12 +53,8 @@ public class CuffedFrenemies : Plugin
ev.Target.SetRole(newRole); ev.Target.SetRole(newRole);
ev.Target.ClearItems(); ev.Target.ClearItems();
foreach (var newItem in newItems) foreach (var newItem in newItems) ev.Target.Inventory.UserInventory.Items.Add(newItem.Serial, newItem.Base);
{
ev.Target.Inventory.UserInventory.Items.Add(newItem.Serial,newItem.Base);
}
ev.Target.Position = newPos; ev.Target.Position = newPos;
} }
} }

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@ -26,15 +26,12 @@
<Reference Include="Mirror"> <Reference Include="Mirror">
<HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Mirror.dll</HintPath> <HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Mirror.dll</HintPath>
</Reference> </Reference>
<Reference Include="Pooling">
<HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Pooling.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule"> <Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\UnityEngine.CoreModule.dll</HintPath> <HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="Northwood.LabAPI" Version="1.0.2" /> <PackageReference Include="Northwood.LabAPI" Version="1.0.2"/>
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -0,0 +1,235 @@
using Interactables.Interobjects.DoorUtils;
using InventorySystem.Items;
using LabApi.Events.Arguments.PlayerEvents;
using LabApi.Events.Arguments.ServerEvents;
using LabApi.Events.Handlers;
using LabApi.Features;
using LabApi.Features.Wrappers;
using LabApi.Loader.Features.Plugins;
using MapGeneration;
using MEC;
using PlayerRoles;
using UnityEngine;
using Logger = LabApi.Features.Console.Logger;
using Random = System.Random;
using Vector3 = UnityEngine.Vector3;
namespace CustomClasses;
public class CustomClasses : Plugin
{
private readonly CustomClassManager _classManager = new();
public override string Name => "CustomClasses";
public override string Author => "Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Adds custom classes to the game";
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
public JanitorConfig JanitorConfig { get; set; } = new();
public ResearchSubjectConfig ResearchSubjectConfig { get; set; } = new();
public HeadGuardConfig HeadGuardConfig { get; set; } = new();
public override void Enable()
{
PlayerEvents.Spawned += OnPlayerSpawned;
ServerEvents.RoundEnded += OnRoundEnded;
}
public override void Disable()
{
PlayerEvents.Spawned -= OnPlayerSpawned;
ServerEvents.RoundEnded -= OnRoundEnded;
}
private void OnRoundEnded(RoundEndedEventArgs ev)
{
_classManager.ResetSpawnStates();
}
private void OnPlayerSpawned(PlayerSpawnedEventArgs ev)
{
if (_classManager.TryHandleSpawn(ev.Player, JanitorConfig, typeof(JanitorConfig))) return;
if (_classManager.TryHandleSpawn(ev.Player, ResearchSubjectConfig, typeof(ResearchSubjectConfig))) return;
if (_classManager.TryHandleSpawn(ev.Player, HeadGuardConfig, typeof(HeadGuardConfig))) return;
}
}
public class CustomClassManager
{
private readonly Dictionary<Type, ICustomClassHandler> _handlers = new();
private readonly object _lock = new();
private readonly Random _random = new();
private readonly Dictionary<Type, SpawnState> _spawnStates = new();
public CustomClassManager()
{
// Register handlers
RegisterHandler<JanitorConfig>(new JanitorHandler(this));
RegisterHandler<ResearchSubjectConfig>(new ResearchSubjectHandler(this));
RegisterHandler<HeadGuardConfig>(new HeadGuardHandler(this));
}
public void TeleportPlayerToAround(Player player, Vector3 position)
{
player.Position = position + new Vector3(0, 1, 0) + new Vector3((float)(_random.NextDouble() * 2), 0,
(float)(_random.NextDouble() * 2));
}
private void RegisterHandler<T>(ICustomClassHandler handler) where T : CustomClassConfig
{
lock (_lock)
{
_spawnStates[typeof(T)] = new SpawnState();
}
_handlers[typeof(T)] = handler;
}
public void ResetSpawnStates()
{
lock (_lock)
{
foreach (var key in _spawnStates.Keys.ToList()) _spawnStates[key] = new SpawnState();
}
}
public bool TryHandleSpawn(Player player, CustomClassConfig config, Type configType)
{
if (player.Role != config.RequiredRole) return false;
if (Player.ReadyList.Count() <= config.MinPlayers) return false;
lock (_lock)
{
var state = _spawnStates[configType];
if (state.Spawns >= config.MaxSpawns)
{
Logger.Debug($"Max spawns reached {configType} - {player.Nickname}");
return false;
}
if (_random.NextDouble() > config.ChancePerPlayer)
{
Logger.Debug($"Chance not met {configType} - {player.Nickname}");
return false;
}
state.Spawns++;
Logger.Debug($"Player spawning {configType} - {player.Nickname} - {state.Spawns} / {config.MaxSpawns}");
if (_handlers.TryGetValue(configType, out var handler)) return handler.HandleSpawn(player, config, _random);
}
return false;
}
}
public interface ICustomClassHandler
{
bool HandleSpawn(Player player, CustomClassConfig config, Random random);
}
public class JanitorHandler(CustomClassManager manager) : ICustomClassHandler
{
public bool HandleSpawn(Player player, CustomClassConfig config, Random random)
{
var scp914 = Map.Rooms.First(r => r.Name == RoomName.Lcz914);
Timing.CallDelayed(0.5f, () =>
{
manager.TeleportPlayerToAround(player, scp914.Position);
foreach (var spawnItem in config.Items)
{
player.AddItem(spawnItem, ItemAddReason.StartingItem);
Logger.Debug($"Gave player {player.Nickname} spawn item {spawnItem}");
}
player.SendBroadcast("You're a <color=#A0A0A0>Janitor</color>!", 3);
});
return true;
}
}
public class ResearchSubjectHandler(CustomClassManager manager) : ICustomClassHandler
{
public bool HandleSpawn(Player player, CustomClassConfig config, Random random)
{
var scientist = Player.ReadyList.First(p => p.Role == RoleTypeId.Scientist);
Timing.CallDelayed(0.5f, () =>
{
manager.TeleportPlayerToAround(player, scientist.Position);
foreach (var spawnItem in config.Items)
{
player.AddItem(spawnItem, ItemAddReason.StartingItem);
Logger.Debug($"Gave player {player.Nickname} spawn item {spawnItem}");
}
player.SendBroadcast("You're a <color=#944710>Research Subject</color>!", 3);
});
return true;
}
}
public class HeadGuardHandler(CustomClassManager manager) : ICustomClassHandler
{
public bool HandleSpawn(Player player, CustomClassConfig config, Random random)
{
Timing.CallDelayed(0.5f, () =>
{
player.RemoveItem(ItemType.KeycardGuard);
KeycardItem.CreateCustomKeycardTaskForce(player, "Head Guard Keycard", $"HG. {player.Nickname}",
new KeycardLevels(1, 1, 2), Color.blue, Color.cyan, "1", 0);
player.AddItem(ItemType.Adrenaline, ItemAddReason.StartingItem);
player.RemoveItem(ItemType.ArmorLight);
player.AddItem(ItemType.ArmorCombat, ItemAddReason.StartingItem);
player.RemoveItem(ItemType.GunFSP9);
var pickup = Pickup.Create(ItemType.GunCrossvec, Vector3.one);
if (pickup != null) player.AddItem(pickup);
player.SetAmmo(ItemType.Ammo9x19, 120);
player.SendBroadcast("You're a <color=#00B7EB>Head Guard</color>!", 3);
});
return true;
}
}
internal record SpawnState
{
public int Spawns;
}
public abstract class CustomClassConfig
{
public virtual int MinPlayers { get; set; } = 4;
public virtual double ChancePerPlayer { get; set; } = 0.7;
public virtual int MaxSpawns { get; set; } = 1;
public virtual ItemType[] Items { get; set; } = [];
public virtual RoleTypeId RequiredRole { get; set; } = RoleTypeId.ClassD;
}
public class ResearchSubjectConfig : CustomClassConfig;
public class JanitorConfig : CustomClassConfig
{
public override int MinPlayers { get; set; } = 5;
public override double ChancePerPlayer { get; set; } = 0.3;
public override int MaxSpawns { get; set; } = 2;
public override ItemType[] Items { get; set; } = [ItemType.KeycardJanitor];
}
public class HeadGuardConfig : CustomClassConfig
{
public override int MinPlayers { get; set; } = 9;
public override RoleTypeId RequiredRole { get; set; } = RoleTypeId.FacilityGuard;
}

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@ -0,0 +1,43 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\dependencies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\dependencies\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>..\dependencies\Mirror.dll</HintPath>
</Reference>
<Reference Include="NorthwoodLib">
<HintPath>..\dependencies\NorthwoodLib.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\dependencies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Northwood.LabAPI" Version="1.0.2"/>
</ItemGroup>
</Project>

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@ -0,0 +1,79 @@
using LabApi.Events.Handlers;
using LabApi.Features;
using LabApi.Features.Wrappers;
using LabApi.Loader.Features.Plugins;
using MEC;
using Logger = LabApi.Features.Console.Logger;
using Random = System.Random;
using Vector3 = UnityEngine.Vector3;
namespace CustomItemSpawn;
public class CustomItemSpawn : Plugin<ItemConfig>
{
private static CustomItemSpawn _singleton;
public override string Name => "CustomItemSpawn";
public override string Author => "Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Spawns items in a custom location.";
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
public override void Enable()
{
_singleton = this;
ServerEvents.RoundStarted += OnRoundStart;
}
public override void Disable()
{
ServerEvents.RoundStarted -= OnRoundStart;
_singleton = null;
}
private static void OnRoundStart()
{
Timing.CallDelayed(10, SpawnItems);
}
private static void SpawnItems()
{
Random rng = new();
foreach (var pickup in from configPair in _singleton.Config!.Items
let itemType = configPair.Key
let config = configPair.Value
where rng.NextDouble() * 100f <= config.Chance
select Pickup.Create(itemType, config.Position + new Vector3(0, 1, 0)))
{
if (pickup == null)
{
Logger.Error("Could not create pickup.");
break;
}
pickup.Spawn();
Logger.Debug($"Spawned Pickup: {pickup.Base} @ {pickup.Position}");
}
}
}
public class ItemConfig
{
public Dictionary<ItemType, SpecificConfig> Items { get; set; } = new()
{
{
ItemType.GunAK,
new SpecificConfig
{
Position = new Vector3(0, 0, 0),
Chance = 100f
}
}
};
}
public class SpecificConfig
{
public Vector3 Position { get; set; }
public float Chance { get; set; } = 100f;
}

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@ -0,0 +1,40 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<LangVersion>10</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\dependencies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\dependencies\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>..\dependencies\Mirror.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\dependencies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Northwood.LabAPI" Version="1.0.2"/>
</ItemGroup>
</Project>

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@ -3,33 +3,31 @@ using LabApi.Features;
using LabApi.Features.Console; using LabApi.Features.Console;
using LabApi.Loader; using LabApi.Loader;
namespace GamblingCoin namespace GamblingCoin;
public class Plugin : LabApi.Loader.Features.Plugins.Plugin
{ {
public class Plugin : LabApi.Loader.Features.Plugins.Plugin public static Plugin Singleton;
{ private GamblingCoinEventHandler _eventHandler;
public GamblingCoinChancesConfig ConfigChances;
public GamblingCoinGameplayConfig ConfigGameplay;
public GamblingCoinMessages ConfigMessages;
public override string Name => "GamblingCoin"; public override string Name => "GamblingCoin";
public override string Author => "Code002Lover"; public override string Author => "Code002Lover";
public override Version Version { get; } = new(1, 0, 0); public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Gamble your life away"; public override string Description => "Gamble your life away";
public override Version RequiredApiVersion { get; } = new (LabApiProperties.CompiledVersion); public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
public GamblingCoinGameplayConfig ConfigGameplay;
public GamblingCoinMessages ConfigMessages;
public GamblingCoinChancesConfig ConfigChances;
public override void LoadConfigs() public override void LoadConfigs()
{ {
base.LoadConfigs(); base.LoadConfigs();
ConfigGameplay = this.LoadConfig< GamblingCoinGameplayConfig > ("gameplay.yml"); ConfigGameplay = this.LoadConfig<GamblingCoinGameplayConfig>("gameplay.yml");
ConfigMessages = this.LoadConfig< GamblingCoinMessages > ("messages.yml"); ConfigMessages = this.LoadConfig<GamblingCoinMessages>("messages.yml");
ConfigChances = this.LoadConfig< GamblingCoinChancesConfig > ("chances.yml"); ConfigChances = this.LoadConfig<GamblingCoinChancesConfig>("chances.yml");
} }
public static Plugin Singleton;
private GamblingCoinEventHandler _eventHandler;
public override void Enable() public override void Enable()
{ {
Logger.Debug("starting..."); Logger.Debug("starting...");
@ -44,5 +42,4 @@ namespace GamblingCoin
Singleton = null; Singleton = null;
PlayerEvents.FlippedCoin -= _eventHandler.OnFlippedCoin; PlayerEvents.FlippedCoin -= _eventHandler.OnFlippedCoin;
} }
}
} }

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@ -32,6 +32,6 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="Northwood.LabAPI" Version="1.0.2" /> <PackageReference Include="Northwood.LabAPI" Version="1.0.2"/>
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -1,10 +1,9 @@
using CustomPlayerEffects; using CustomPlayerEffects;
namespace GamblingCoin namespace GamblingCoin;
{
public class GamblingCoinChancesConfig public class GamblingCoinChancesConfig
{ {
public int NukeChance { get; set; } = 10; public int NukeChance { get; set; } = 10;
public int SpawnWaveChance { get; set; } = 150; public int SpawnWaveChance { get; set; } = 150;
public int CommonItemChance { get; set; } = 600; public int CommonItemChance { get; set; } = 600;
@ -24,10 +23,10 @@ namespace GamblingCoin
public int AdvancedPositiveEffectChance { get; set; } = 150; public int AdvancedPositiveEffectChance { get; set; } = 150;
public int AdvancedNegativeEffectChance { get; set; } = 250; public int AdvancedNegativeEffectChance { get; set; } = 250;
public int RemoveCoinChance { get; set; } = 300; public int RemoveCoinChance { get; set; } = 300;
} }
public class GamblingCoinMessages public class GamblingCoinMessages
{ {
public string SpawnWaveMessage { get; set; } = "Did someone just enter the Site...?"; public string SpawnWaveMessage { get; set; } = "Did someone just enter the Site...?";
public string ItemSpawnMessage { get; set; } = "*plop*"; public string ItemSpawnMessage { get; set; } = "*plop*";
public string UncommonItemSpawnMessage { get; set; } = "*bump*"; public string UncommonItemSpawnMessage { get; set; } = "*bump*";
@ -45,10 +44,10 @@ namespace GamblingCoin
public string NegativeEffectMessage { get; set; } = "You feel worse"; public string NegativeEffectMessage { get; set; } = "You feel worse";
public string AdvancedNegativeEffectMessage { get; set; } = "You feel like you could die any second"; public string AdvancedNegativeEffectMessage { get; set; } = "You feel like you could die any second";
public string SwitchInventoryMessage { get; set; } = "Whoops... looks like something happened to your items!"; public string SwitchInventoryMessage { get; set; } = "Whoops... looks like something happened to your items!";
} }
public class GamblingCoinGameplayConfig public class GamblingCoinGameplayConfig
{ {
public float WarheadTimeIncrease { get; set; } = 20f; public float WarheadTimeIncrease { get; set; } = 20f;
public ushort BroadcastDuration { get; set; } = 3; public ushort BroadcastDuration { get; set; } = 3;
public float TeleportHeightOffset { get; set; } = 1f; public float TeleportHeightOffset { get; set; } = 1f;
@ -56,11 +55,12 @@ namespace GamblingCoin
public ItemPoolConfig Items { get; set; } = new(); public ItemPoolConfig Items { get; set; } = new();
public EffectConfig Effects { get; set; } = new(); public EffectConfig Effects { get; set; } = new();
} }
public class ItemPoolConfig public class ItemPoolConfig
{
public ItemType[] CommonItems { get; set; } =
{ {
public ItemType[] CommonItems { get; set; } = {
ItemType.KeycardJanitor, ItemType.KeycardJanitor,
ItemType.KeycardScientist, ItemType.KeycardScientist,
ItemType.Medkit, ItemType.Medkit,
@ -69,7 +69,8 @@ namespace GamblingCoin
ItemType.Flashlight ItemType.Flashlight
}; };
public ItemType[] UncommonItems { get; set; } = { public ItemType[] UncommonItems { get; set; } =
{
ItemType.KeycardZoneManager, ItemType.KeycardZoneManager,
ItemType.KeycardGuard, ItemType.KeycardGuard,
ItemType.KeycardResearchCoordinator, ItemType.KeycardResearchCoordinator,
@ -78,7 +79,8 @@ namespace GamblingCoin
ItemType.GrenadeFlash ItemType.GrenadeFlash
}; };
public ItemType[] RareItems { get; set; } = { public ItemType[] RareItems { get; set; } =
{
ItemType.KeycardMTFPrivate, ItemType.KeycardMTFPrivate,
ItemType.KeycardContainmentEngineer, ItemType.KeycardContainmentEngineer,
ItemType.KeycardMTFOperative, ItemType.KeycardMTFOperative,
@ -89,24 +91,26 @@ namespace GamblingCoin
ItemType.GrenadeHE ItemType.GrenadeHE
}; };
public ItemType[] EpicItems { get; set; } = { public ItemType[] EpicItems { get; set; } =
{
ItemType.KeycardFacilityManager, ItemType.KeycardFacilityManager,
ItemType.KeycardChaosInsurgency, ItemType.KeycardChaosInsurgency,
ItemType.KeycardMTFCaptain, ItemType.KeycardMTFCaptain,
ItemType.SCP500 ItemType.SCP500
}; };
public ItemType[] LegendaryItems { get; set; } = { public ItemType[] LegendaryItems { get; set; } =
{
ItemType.KeycardO5, ItemType.KeycardO5,
ItemType.MicroHID, ItemType.MicroHID,
ItemType.Jailbird, ItemType.Jailbird,
ItemType.GunCom45, ItemType.GunCom45,
ItemType.Coin ItemType.Coin
}; };
} }
public class EffectConfig public class EffectConfig
{ {
public AdvancedEffectSettings AdvancedPositive { get; set; } = new() public AdvancedEffectSettings AdvancedPositive { get; set; } = new()
{ {
Effects = new[] { nameof(Invisible), nameof(DamageReduction), nameof(MovementBoost) }, Effects = new[] { nameof(Invisible), nameof(DamageReduction), nameof(MovementBoost) },
@ -132,8 +136,11 @@ namespace GamblingCoin
public AdvancedEffectSettings Negative { get; set; } = new() public AdvancedEffectSettings Negative { get; set; } = new()
{ {
Effects = new[] { nameof(Asphyxiated), nameof(AmnesiaVision), nameof(Bleeding), nameof(Blurred), Effects = new[]
nameof(Concussed), nameof(Deafened), nameof(Disabled) }, {
nameof(Asphyxiated), nameof(AmnesiaVision), nameof(Bleeding), nameof(Blurred),
nameof(Concussed), nameof(Deafened), nameof(Disabled)
},
Settings = new Dictionary<string, EffectSettings> Settings = new Dictionary<string, EffectSettings>
{ {
{ nameof(Asphyxiated), new EffectSettings(1, 10f, true) }, { nameof(Asphyxiated), new EffectSettings(1, 10f, true) },
@ -148,30 +155,24 @@ namespace GamblingCoin
public AdvancedEffectSettings AdvancedNegative { get; set; } = new() public AdvancedEffectSettings AdvancedNegative { get; set; } = new()
{ {
Effects = new[] { nameof(InsufficientLighting), nameof(AmnesiaVision) }, Effects = new[] { nameof(InsufficientLighting), nameof(AmnesiaVision), nameof(Burned) },
Settings = new Dictionary<string, EffectSettings> Settings = new Dictionary<string, EffectSettings>
{ {
{ nameof(InsufficientLighting), new EffectSettings(1, 20f, true) }, { nameof(InsufficientLighting), new EffectSettings(1, 30f, true) },
{ nameof(AmnesiaVision), new EffectSettings(3, 30f, true) }, { nameof(AmnesiaVision), new EffectSettings(3, 30f, true) },
{ nameof(Bleeding), new EffectSettings(3, 40f, true) }, { nameof(Burned), new EffectSettings(3, 60f, true) }
} }
}; };
} }
public class AdvancedEffectSettings public class AdvancedEffectSettings
{ {
public string[] Effects { get; set; } public string[] Effects { get; set; }
public Dictionary<string, EffectSettings> Settings { get; set; } public Dictionary<string, EffectSettings> Settings { get; set; }
}
public AdvancedEffectSettings(){} public class EffectSettings
} {
public class EffectSettings
{
public byte Intensity { get; set; }
public float Duration { get; set; }
public bool AddDuration { get; set; }
public EffectSettings(byte intensity, float duration, bool addDuration) public EffectSettings(byte intensity, float duration, bool addDuration)
{ {
Intensity = intensity; Intensity = intensity;
@ -179,6 +180,11 @@ namespace GamblingCoin
AddDuration = addDuration; AddDuration = addDuration;
} }
public EffectSettings(){} public EffectSettings()
{
} }
public byte Intensity { get; set; }
public float Duration { get; set; }
public bool AddDuration { get; set; }
} }

View File

@ -1,22 +1,17 @@
using System.Diagnostics;
using System.Numerics;
using CustomPlayerEffects;
using InventorySystem.Items;
using LabApi.Events.Arguments.PlayerEvents; using LabApi.Events.Arguments.PlayerEvents;
using LabApi.Features.Wrappers; using LabApi.Features.Wrappers;
using MapGeneration; using MapGeneration;
using Mirror; using Mirror;
using PlayerRoles; using PlayerRoles;
using Respawning.Waves; using Respawning;
using Utils; using UnityEngine;
using Logger = LabApi.Features.Console.Logger;
using MicroHIDItem = InventorySystem.Items.MicroHID.MicroHIDItem; using MicroHIDItem = InventorySystem.Items.MicroHID.MicroHIDItem;
using Random = UnityEngine.Random; using Random = UnityEngine.Random;
namespace GamblingCoin namespace GamblingCoin;
public class GamblingCoinEventHandler
{ {
public class GamblingCoinEventHandler
{
private readonly WeightedRandomExecutor<PlayerFlippedCoinEventArgs> _executor; private readonly WeightedRandomExecutor<PlayerFlippedCoinEventArgs> _executor;
public GamblingCoinEventHandler() public GamblingCoinEventHandler()
@ -37,9 +32,8 @@ namespace GamblingCoin
{ {
x.Player.SendBroadcast(configMessages.SpawnWaveMessage, configGameplay.BroadcastDuration); x.Player.SendBroadcast(configMessages.SpawnWaveMessage, configGameplay.BroadcastDuration);
if(GetPlayers().Any(player=>player.Role == RoleTypeId.Spectator)) { if (GetPlayers().Any(player => player.Role == RoleTypeId.Spectator))
Respawning.WaveManager.InitiateRespawn(Respawning.WaveManager.Waves[Random.Range(0, Respawning.WaveManager.Waves.Count)]); WaveManager.InitiateRespawn(WaveManager.Waves[Random.Range(0, WaveManager.Waves.Count)]);
}
}, configChances.SpawnWaveChance) }, configChances.SpawnWaveChance)
.AddAction(x => .AddAction(x =>
{ {
@ -71,7 +65,7 @@ namespace GamblingCoin
var itemIndex = Random.Range(0, items.Length); var itemIndex = Random.Range(0, items.Length);
var item = items[itemIndex]; var item = items[itemIndex];
var pickup = Pickup.Create(item, player.Position + new UnityEngine.Vector3(0,1,0)); var pickup = Pickup.Create(item, player.Position + new Vector3(0, 1, 0));
if (pickup == null) return; if (pickup == null) return;
if (item is ItemType.MicroHID) if (item is ItemType.MicroHID)
@ -83,7 +77,7 @@ namespace GamblingCoin
microItem.EnergyManager.ServerSetEnergy(microItem.ItemId.SerialNumber, 100); microItem.EnergyManager.ServerSetEnergy(microItem.ItemId.SerialNumber, 100);
var newPickup = host.DropItem(micro); var newPickup = host.DropItem(micro);
newPickup.Position = player.Position + new UnityEngine.Vector3(0, 1, 0); newPickup.Position = player.Position + new Vector3(0, 1, 0);
return; return;
} }
@ -93,7 +87,7 @@ namespace GamblingCoin
{ {
x.Player.SendBroadcast(configMessages.RandomTeleportMessage, configGameplay.BroadcastDuration); x.Player.SendBroadcast(configMessages.RandomTeleportMessage, configGameplay.BroadcastDuration);
var randomRoom = Map.GetRandomRoom(); var randomRoom = Map.GetRandomRoom();
if(randomRoom == null) return; if (randomRoom == null) return;
var isInOtherZone = randomRoom is { Zone: FacilityZone.Other }; var isInOtherZone = randomRoom is { Zone: FacilityZone.Other };
var isDetonated = Warhead.IsDetonated; var isDetonated = Warhead.IsDetonated;
@ -105,7 +99,7 @@ namespace GamblingCoin
while (isInOtherZone || isInDetonatedZone || isInDecontaminatedZone) while (isInOtherZone || isInDetonatedZone || isInDecontaminatedZone)
{ {
randomRoom = Map.GetRandomRoom(); randomRoom = Map.GetRandomRoom();
if(randomRoom == null) return; if (randomRoom == null) return;
isInOtherZone = randomRoom is { Zone: FacilityZone.Other }; isInOtherZone = randomRoom is { Zone: FacilityZone.Other };
isInDetonatedZone = isDetonated && randomRoom.Zone is FacilityZone.HeavyContainment isInDetonatedZone = isDetonated && randomRoom.Zone is FacilityZone.HeavyContainment
@ -115,7 +109,8 @@ namespace GamblingCoin
var newPos = randomRoom.Position; var newPos = randomRoom.Position;
x.Player.Position = newPos + new UnityEngine.Vector3(0, configGameplay.TeleportHeightOffset, 0);; x.Player.Position = newPos + new Vector3(0, configGameplay.TeleportHeightOffset, 0);
;
}, configChances.RandomTeleportChance) }, configChances.RandomTeleportChance)
.AddAction(x => .AddAction(x =>
{ {
@ -147,11 +142,7 @@ namespace GamblingCoin
{ {
x.Player.SendBroadcast(configMessages.PocketDimensionMessage, configGameplay.BroadcastDuration); x.Player.SendBroadcast(configMessages.PocketDimensionMessage, configGameplay.BroadcastDuration);
var newPos = Map.Rooms.First(roomIdentifier => roomIdentifier.Zone==FacilityZone.Other).Position; PocketDimension.ForceInside(x.Player);
x.Player.ReferenceHub.playerEffectsController.ChangeState(nameof(Corroding),1, 999, true);
x.Player.Position = newPos + new UnityEngine.Vector3(0, configGameplay.TeleportHeightOffset, 0);
}, },
configChances.PocketDimensionChance) configChances.PocketDimensionChance)
.AddAction(x => .AddAction(x =>
@ -178,9 +169,10 @@ namespace GamblingCoin
{ {
var players = GetPlayers(); var players = GetPlayers();
var randomPlayer = players[Random.Range(0,GetPlayers().Length)]; var randomPlayer = players[Random.Range(0, GetPlayers().Length)];
while(randomPlayer.RoleBase.Team is Team.Dead or Team.SCPs) randomPlayer = players[Random.Range(0,GetPlayers().Length)]; while (randomPlayer.RoleBase.Team is Team.Dead or Team.SCPs)
randomPlayer = players[Random.Range(0, GetPlayers().Length)];
x.Player.SendBroadcast(configMessages.SwitchInventoryMessage, configGameplay.BroadcastDuration); x.Player.SendBroadcast(configMessages.SwitchInventoryMessage, configGameplay.BroadcastDuration);
randomPlayer.SendBroadcast(configMessages.SwitchInventoryMessage, configGameplay.BroadcastDuration); randomPlayer.SendBroadcast(configMessages.SwitchInventoryMessage, configGameplay.BroadcastDuration);
@ -190,21 +182,12 @@ namespace GamblingCoin
var items = x.Player.Items; var items = x.Player.Items;
randomPlayer.ClearInventory(); randomPlayer.ClearInventory();
foreach (var itemBase in items) foreach (var itemBase in items) randomPlayer.AddItem(itemBase.Type);
{
randomPlayer.AddItem(itemBase.Type);
}
x.Player.ClearInventory(); x.Player.ClearInventory();
foreach (var randomPlayerItem in randomPlayerItems) foreach (var randomPlayerItem in randomPlayerItems) x.Player.AddItem(randomPlayerItem.Type);
{
x.Player.AddItem(randomPlayerItem.Type);
}
}, configChances.SwitchInventoryChance) }, configChances.SwitchInventoryChance)
.AddAction(x => .AddAction(x => { x.Player.CurrentItem?.DropItem().Destroy(); }, configChances.RemoveCoinChance);
{
x.Player.CurrentItem?.DropItem().Destroy();
}, configChances.RemoveCoinChance);
return; return;
@ -213,12 +196,13 @@ namespace GamblingCoin
var effectChosen = settings.Effects[Random.Range(0, settings.Effects.Length)]; var effectChosen = settings.Effects[Random.Range(0, settings.Effects.Length)];
var effectSettings = settings.Settings[effectChosen]; var effectSettings = settings.Settings[effectChosen];
player.ReferenceHub.playerEffectsController.ChangeState(effectChosen, effectSettings.Intensity, effectSettings.Duration, effectSettings.AddDuration); player.ReferenceHub.playerEffectsController.ChangeState(effectChosen, effectSettings.Intensity,
effectSettings.Duration, effectSettings.AddDuration);
} }
void SpawnItemAtPlayer(Player player, ItemType item) void SpawnItemAtPlayer(Player player, ItemType item)
{ {
var pickup = Pickup.Create(item, player.Position + new UnityEngine.Vector3(0,1,0)); var pickup = Pickup.Create(item, player.Position + new Vector3(0, 1, 0));
if (pickup == null) return; if (pickup == null) return;
pickup.Spawn(); pickup.Spawn();
@ -232,7 +216,7 @@ namespace GamblingCoin
Player[] GetPlayers() Player[] GetPlayers()
{ {
return Player.Dictionary.Values.ToArray(); return Player.ReadyList.ToArray();
} }
} }
@ -240,5 +224,4 @@ namespace GamblingCoin
{ {
_executor.Execute(ev); _executor.Execute(ev);
} }
}
} }

View File

@ -2,24 +2,6 @@ namespace GamblingCoin;
public class WeightedRandomExecutor<TEvent> public class WeightedRandomExecutor<TEvent>
{ {
private class WeightedAction
{
public Action<TEvent> Action { get; }
public double Weight { get; }
public WeightedAction(Action<TEvent> action, double weight)
{
if (weight <= 0)
throw new ArgumentOutOfRangeException(
nameof(weight),
"Weight must be positive."
);
Action = action ?? throw new ArgumentNullException(nameof(action));
Weight = weight;
}
}
private readonly List<WeightedAction> _actions = new(); private readonly List<WeightedAction> _actions = new();
private readonly Random _random = new(); private readonly Random _random = new();
private double _totalWeight; private double _totalWeight;
@ -47,18 +29,14 @@ public class WeightedRandomExecutor<TEvent>
public void Execute(TEvent ev) public void Execute(TEvent ev)
{ {
if (_actions.Count == 0) if (_actions.Count == 0)
{
throw new InvalidOperationException( throw new InvalidOperationException(
"No actions have been added to execute." "No actions have been added to execute."
); );
}
if (_totalWeight <= 0) // Should not happen if AddAction validates weight > 0 if (_totalWeight <= 0) // Should not happen if AddAction validates weight > 0
{
throw new InvalidOperationException( throw new InvalidOperationException(
"Total weight is zero or negative, cannot execute." "Total weight is zero or negative, cannot execute."
); );
}
var randomNumber = _random.NextDouble() * _totalWeight; var randomNumber = _random.NextDouble() * _totalWeight;
double cumulativeWeight = 0; double cumulativeWeight = 0;
@ -74,9 +52,24 @@ public class WeightedRandomExecutor<TEvent>
// Fallback in case of floating point inaccuracies, // Fallback in case of floating point inaccuracies,
// or if somehow randomNumber was exactly _totalWeight (NextDouble is < 1.0) // or if somehow randomNumber was exactly _totalWeight (NextDouble is < 1.0)
// This should ideally pick the last item if all weights were summed up. // This should ideally pick the last item if all weights were summed up.
if (_actions.Any()) if (_actions.Any()) _actions.Last().Action(ev);
{
_actions.Last().Action(ev);
} }
private class WeightedAction
{
public WeightedAction(Action<TEvent> action, double weight)
{
if (weight <= 0)
throw new ArgumentOutOfRangeException(
nameof(weight),
"Weight must be positive."
);
Action = action ?? throw new ArgumentNullException(nameof(action));
Weight = weight;
}
public Action<TEvent> Action { get; }
public double Weight { get; }
} }
} }

View File

@ -0,0 +1,75 @@
using CustomPlayerEffects;
using InventorySystem.Items.Usables.Scp330;
using LabApi.Events.Arguments.PlayerEvents;
using LabApi.Events.Arguments.Scp0492Events;
using LabApi.Events.Arguments.ServerEvents;
using LabApi.Events.Handlers;
using LabApi.Features;
using LabApi.Features.Wrappers;
using LabApi.Loader.Features.Plugins;
namespace GrowingZombies;
public class GrowingZombies : Plugin
{
private readonly Dictionary<Player, int> _zombieCorpseCount = new();
public override string Name => "GrowingZombies";
public override string Author => "Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Makes zombies grow stronger as they eat more";
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
public override void Enable()
{
Scp0492Events.ConsumedCorpse += OnZombieEat;
ServerEvents.RoundEnded += OnRoundEnd;
PlayerEvents.Left += OnPlayerLeave;
}
public override void Disable()
{
Scp0492Events.ConsumedCorpse -= OnZombieEat;
ServerEvents.RoundEnded -= OnRoundEnd;
PlayerEvents.Left -= OnPlayerLeave;
_zombieCorpseCount.Clear();
}
private void OnRoundEnd(RoundEndedEventArgs ev)
{
_zombieCorpseCount.Clear();
}
private void OnPlayerLeave(PlayerLeftEventArgs ev)
{
_zombieCorpseCount.Remove(ev.Player);
}
private void OnZombieEat(Scp0492ConsumedCorpseEventArgs ev)
{
if (!ev?.Player.ReferenceHub.playerEffectsController)
return;
// Increment corpse count for this zombie
if (!_zombieCorpseCount.ContainsKey(ev.Player))
_zombieCorpseCount[ev.Player] = 0;
_zombieCorpseCount[ev.Player]++;
var corpsesEaten = _zombieCorpseCount[ev.Player];
ev.Player.MaxHealth += 50;
var movementBoostIntensity = (byte)Math.Min(1 + corpsesEaten * 0.1f, 3f);
ev.Player.ReferenceHub.playerEffectsController.ChangeState<MovementBoost>(movementBoostIntensity, 30);
// Add damage resistance after eating multiple corpses
var damageResistance = (byte)Math.Min(0.5 - corpsesEaten * 0.5f, 2f);
if (corpsesEaten >= 3)
ev.Player.ReferenceHub.playerEffectsController.ChangeState<DamageReduction>(damageResistance, 20);
// Add regeneration effect after eating multiple corpses
if (corpsesEaten < 5) return;
var regenIntensity = Math.Min(1 + corpsesEaten * 0.2f, 3f);
Scp330Bag.AddSimpleRegeneration(ev.Player.ReferenceHub, regenIntensity, 15f);
}
}

View File

@ -0,0 +1,40 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\dependencies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>..\dependencies\Mirror.dll</HintPath>
</Reference>
<Reference Include="NorthwoodLib">
<HintPath>..\dependencies\NorthwoodLib.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\dependencies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Northwood.LabAPI" Version="1.0.2"/>
</ItemGroup>
</Project>

View File

@ -12,7 +12,7 @@ public enum DoorType
public class DoorLockConfiguration public class DoorLockConfiguration
{ {
public Dictionary<DoorType, float> LockDurations { get; set; }= new() public Dictionary<DoorType, float> LockDurations { get; set; } = new()
{ {
{ DoorType.Normal, 5f }, { DoorType.Normal, 5f },
{ DoorType.Gate, 8f }, { DoorType.Gate, 8f },

View File

@ -1,5 +1,4 @@
using System.Collections; using System.Collections;
using Interactables.Interobjects;
using Interactables.Interobjects.DoorButtons; using Interactables.Interobjects.DoorButtons;
using Interactables.Interobjects.DoorUtils; using Interactables.Interobjects.DoorUtils;
using LabApi.Events.Arguments.PlayerEvents; using LabApi.Events.Arguments.PlayerEvents;
@ -10,46 +9,37 @@ using UnityEngine;
using KeycardItem = InventorySystem.Items.Keycards.KeycardItem; using KeycardItem = InventorySystem.Items.Keycards.KeycardItem;
using Logger = LabApi.Features.Console.Logger; using Logger = LabApi.Features.Console.Logger;
namespace KeycardButModern namespace KeycardButModern;
public class Plugin : LabApi.Loader.Features.Plugins.Plugin
{ {
public class Plugin: LabApi.Loader.Features.Plugins.Plugin public static Plugin Singleton;
{
public DoorLockConfiguration DoorLockConfiguration;
public override string Name => "KeycardButModern"; public override string Name => "KeycardButModern";
public override string Description => "Ever thought you wanted your keycard implanted in your body? No? Same."; public override string Description => "Ever thought you wanted your keycard implanted in your body? No? Same.";
public override string Author => "Code002Lover"; public override string Author => "Code002Lover";
public override Version Version { get; } = new(1, 0, 0); public override Version Version { get; } = new(1, 0, 0);
public override Version RequiredApiVersion { get; } = new (LabApiProperties.CompiledVersion); public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
public DoorLockConfiguration DoorLockConfiguration;
public static Plugin Singleton;
public override void LoadConfigs() public override void LoadConfigs()
{ {
base.LoadConfigs(); base.LoadConfigs();
DoorLockConfiguration = this.LoadConfig< DoorLockConfiguration > ("door_locks.yml"); DoorLockConfiguration = this.LoadConfig<DoorLockConfiguration>("door_locks.yml");
} }
private void OnInteractingDoor(PlayerInteractingDoorEventArgs ev) private void OnInteractingDoor(PlayerInteractingDoorEventArgs ev)
{ {
if (ev.CanOpen) if (ev.CanOpen) return;
{
return;
}
if (ev.Door.IsLocked) if (ev.Door.IsLocked) return;
{
return;
}
foreach (var playerItem in ev.Player.Items) foreach (var playerItem in ev.Player.Items)
{ {
//is keycard? //is keycard?
if (playerItem.Type > ItemType.KeycardO5) continue; if (playerItem.Type is > ItemType.KeycardO5 and < ItemType.KeycardCustomTaskForce) continue;
if (playerItem.Base is not KeycardItem keycardItem) if (playerItem.Base is not KeycardItem keycardItem) continue;
{
continue;
}
if (!ev.Door.Base.CheckPermissions(keycardItem, out _)) continue; if (!ev.Door.Base.CheckPermissions(keycardItem, out _)) continue;
ev.Door.IsOpened = !ev.Door.IsOpened; ev.Door.IsOpened = !ev.Door.IsOpened;
@ -60,34 +50,23 @@ namespace KeycardButModern
private void OnInteractingGenerator(PlayerInteractingGeneratorEventArgs ev) private void OnInteractingGenerator(PlayerInteractingGeneratorEventArgs ev)
{ {
if (!ev.IsAllowed) if (!ev.IsAllowed) return;
{
return;
}
if (ev.Player.CurrentItem?.Base is KeycardItem keycard) if (ev.Player.CurrentItem?.Base is KeycardItem keycard)
{
if (ev.Generator.Base.CheckPermissions(keycard, out _)) if (ev.Generator.Base.CheckPermissions(keycard, out _))
{ {
ev.Generator.IsUnlocked = true; ev.Generator.IsUnlocked = true;
return; return;
} }
}
if (ev.Generator.IsUnlocked) if (ev.Generator.IsUnlocked) return;
{
return;
}
foreach (var playerItem in ev.Player.Items) foreach (var playerItem in ev.Player.Items)
{ {
//is keycard? //is keycard?
if (playerItem.Type > ItemType.KeycardO5) continue; if (playerItem.Type is > ItemType.KeycardO5 and < ItemType.KeycardCustomTaskForce) continue;
if (playerItem.Base is not KeycardItem keycardItem) if (playerItem.Base is not KeycardItem keycardItem) continue;
{
continue;
}
if (!ev.Generator.Base.CheckPermissions(keycardItem, out _)) continue; if (!ev.Generator.Base.CheckPermissions(keycardItem, out _)) continue;
ev.Generator.IsOpen = !ev.Generator.IsOpen; ev.Generator.IsOpen = !ev.Generator.IsOpen;
@ -99,29 +78,19 @@ namespace KeycardButModern
private void OnInteractingLocker(PlayerInteractingLockerEventArgs ev) private void OnInteractingLocker(PlayerInteractingLockerEventArgs ev)
{ {
if (!ev.IsAllowed) if (!ev.IsAllowed) return;
{
return;
}
if (ev.Chamber.Base.RequiredPermissions == DoorPermissionFlags.None) if (ev.Chamber.Base.RequiredPermissions == DoorPermissionFlags.None) return;
{
return;
}
if (ev.Player.CurrentItem?.Base is KeycardItem keycard) if (ev.Player.CurrentItem?.Base is KeycardItem keycard)
{ if (ev.Chamber.Base.CheckPermissions(keycard, out _))
if (ev.Chamber.Base.CheckPermissions(keycard, out _)) return; return;
}
foreach (var playerItem in ev.Player.Items) foreach (var playerItem in ev.Player.Items)
{ {
//is keycard? //is keycard?
if (playerItem.Type > ItemType.KeycardO5) continue; if (playerItem.Type is > ItemType.KeycardO5 and < ItemType.KeycardCustomTaskForce) continue;
if (playerItem.Base is not KeycardItem keycardItem) if (playerItem.Base is not KeycardItem keycardItem) continue;
{
continue;
}
if (!ev.Chamber.Base.CheckPermissions(keycardItem, out _)) continue; if (!ev.Chamber.Base.CheckPermissions(keycardItem, out _)) continue;
ev.Chamber.IsOpen = !ev.Chamber.IsOpen; ev.Chamber.IsOpen = !ev.Chamber.IsOpen;
@ -132,19 +101,13 @@ namespace KeycardButModern
private void OnUnlockingWarhead(PlayerUnlockingWarheadButtonEventArgs ev) private void OnUnlockingWarhead(PlayerUnlockingWarheadButtonEventArgs ev)
{ {
if (ev.IsAllowed) if (ev.IsAllowed) return;
{
return;
}
foreach (var playerItem in ev.Player.Items) foreach (var playerItem in ev.Player.Items)
{ {
//is keycard? //is keycard?
if (playerItem.Type > ItemType.KeycardO5) continue; if (playerItem.Type is > ItemType.KeycardO5 and < ItemType.KeycardCustomTaskForce) continue;
if (playerItem.Base is not KeycardItem keycardItem) if (playerItem.Base is not KeycardItem keycardItem) continue;
{
continue;
}
if (!AlphaWarheadActivationPanel.Instance.CheckPermissions(keycardItem, out _)) continue; if (!AlphaWarheadActivationPanel.Instance.CheckPermissions(keycardItem, out _)) continue;
ev.IsAllowed = true; ev.IsAllowed = true;
@ -161,25 +124,14 @@ namespace KeycardButModern
foreach (var hit in hits) foreach (var hit in hits)
{ {
ButtonVariant doorButton = hit.collider.GetComponent<LcdButton>(); ButtonVariant doorButton = hit.collider.GetComponent<LcdButton>();
if (!doorButton) if (!doorButton) doorButton = hit.collider.GetComponent<CheckpointKeycardButton>();
{ if (!doorButton) doorButton = hit.collider.GetComponent<KeycardButton>();
doorButton = hit.collider.GetComponent<CheckpointKeycardButton>(); if (!doorButton) doorButton = hit.collider.GetComponent<SimpleButton>();
}
if (!doorButton)
{
doorButton = hit.collider.GetComponent<KeycardButton>();
}
if (!doorButton)
{
doorButton = hit.collider.GetComponent<SimpleButton>();
}
if (!doorButton) if (!doorButton) continue;
{
continue;
}
var doorVariant = DoorVariant.AllDoors.AsEnumerable()!.First(x => x.Buttons.Any(c=>c.GetInstanceID() == doorButton.GetInstanceID())); var doorVariant = DoorVariant.AllDoors.AsEnumerable()!.First(x =>
x.Buttons.Any(c => c.GetInstanceID() == doorButton.GetInstanceID()));
doorVariant.ServerInteract(ev.Player.ReferenceHub, doorButton.ColliderId); doorVariant.ServerInteract(ev.Player.ReferenceHub, doorButton.ColliderId);
StartDoorLockCoroutine(doorVariant); StartDoorLockCoroutine(doorVariant);
@ -199,7 +151,6 @@ namespace KeycardButModern
PlayerEvents.UnlockingWarheadButton += OnUnlockingWarhead; PlayerEvents.UnlockingWarheadButton += OnUnlockingWarhead;
PlayerEvents.PlacedBulletHole += OnBulletHole; PlayerEvents.PlacedBulletHole += OnBulletHole;
} }
private static void StartDoorLockCoroutine(DoorVariant door) private static void StartDoorLockCoroutine(DoorVariant door)
@ -229,5 +180,4 @@ namespace KeycardButModern
Singleton = null; Singleton = null;
} }
}
} }

View File

@ -35,6 +35,6 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="Northwood.LabAPI" Version="1.0.2" /> <PackageReference Include="Northwood.LabAPI" Version="1.0.2"/>
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@ -2,19 +2,19 @@
using LabApi.Features; using LabApi.Features;
using LabApi.Loader.Features.Plugins; using LabApi.Loader.Features.Plugins;
namespace LogEvents namespace LogEvents;
internal class LogPlugin : Plugin
{ {
internal class LogPlugin : Plugin
{
public override string Name { get; } = "LogPlugin"; public override string Name { get; } = "LogPlugin";
public override string Description { get; } = "Example Plugin that logs (almost) all events."; public override string Description { get; } = "Example Plugin that logs (almost) all events.";
public override string Author { get; } = "Northwood"; public override string Author { get; } = "Northwood";
public override Version Version { get; } = new Version(1, 0, 0, 0); public override Version Version { get; } = new(1, 0, 0, 0);
public override Version RequiredApiVersion { get; } = new Version(LabApiProperties.CompiledVersion); public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
public MyCustomEventsHandler Events { get; } = new(); public MyCustomEventsHandler Events { get; } = new();
@ -27,5 +27,4 @@ namespace LogEvents
{ {
CustomHandlersManager.UnregisterEventsHandler(Events); CustomHandlersManager.UnregisterEventsHandler(Events);
} }
}
} }

View File

@ -723,7 +723,8 @@ internal class MyCustomEventsHandler : CustomEventsHandler
public override void OnPlayerStayingInHazard(PlayersStayingInHazardEventArgs ev) public override void OnPlayerStayingInHazard(PlayersStayingInHazardEventArgs ev)
{ {
Logger.Info($"{nameof(OnPlayerStayingInHazard)} triggered by {string.Join(", ", ev.AffectedPlayers.Select(x => x.UserId))}"); Logger.Info(
$"{nameof(OnPlayerStayingInHazard)} triggered by {string.Join(", ", ev.AffectedPlayers.Select(x => x.UserId))}");
} }
public override void OnPlayerLeavingHazard(PlayerLeavingHazardEventArgs ev) public override void OnPlayerLeavingHazard(PlayerLeavingHazardEventArgs ev)
@ -1397,5 +1398,4 @@ internal class MyCustomEventsHandler : CustomEventsHandler
// } // }
#endregion #endregion
} }

View File

@ -23,21 +23,9 @@
<Reference Include="Assembly-CSharp"> <Reference Include="Assembly-CSharp">
<HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Assembly-CSharp.dll</HintPath> <HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference> </Reference>
<Reference Include="Mirror">
<HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Mirror.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="Northwood.LabAPI" Version="1.0.2" /> <PackageReference Include="Northwood.LabAPI" Version="1.0.2"/>
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@ -11,7 +11,7 @@
<ItemGroup> <ItemGroup>
<PackageReference Include="coverlet.collector" Version="6.0.2"/> <PackageReference Include="coverlet.collector" Version="6.0.2"/>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.14.0"/> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.14.0"/>
<PackageReference Include="NUnit" Version="4.3.2" /> <PackageReference Include="NUnit" Version="4.3.2"/>
<PackageReference Include="NUnit.Analyzers" Version="4.4.0"/> <PackageReference Include="NUnit.Analyzers" Version="4.4.0"/>
<PackageReference Include="NUnit3TestAdapter" Version="5.0.0"/> <PackageReference Include="NUnit3TestAdapter" Version="5.0.0"/>
</ItemGroup> </ItemGroup>
@ -21,7 +21,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\RangeBan\RangeBan.csproj" /> <ProjectReference Include="..\RangeBan\RangeBan.csproj"/>
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@ -1,5 +1,4 @@
using System.Runtime.Serialization; using LabApi.Events.Arguments.PlayerEvents;
using LabApi.Events.Arguments.PlayerEvents;
using LabApi.Events.Handlers; using LabApi.Events.Handlers;
using LabApi.Features; using LabApi.Features;
using LabApi.Features.Console; using LabApi.Features.Console;
@ -7,8 +6,13 @@ using LabApi.Loader.Features.Plugins;
namespace RangeBan; namespace RangeBan;
public class RangeBan: Plugin<RangeBanConfig> public class RangeBan : Plugin<RangeBanConfig>
{ {
public override string Name => "RangeBan";
public override string Author => "Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Ban IP Ranges with ease";
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
public override void Enable() public override void Enable()
{ {
@ -26,16 +30,11 @@ public class RangeBan: Plugin<RangeBanConfig>
{ {
Logger.Debug($"Ranges: {string.Join(" ; ", Config!.IpRanges)}"); Logger.Debug($"Ranges: {string.Join(" ; ", Config!.IpRanges)}");
if (!Config!.IpRanges.Any(configIpRange => IsInRange(configIpRange, ev.IpAddress))) return; if (!Config!.IpRanges.Any(configIpRange => IsInRange(configIpRange, ev.IpAddress))) return;
ev.RejectCustom("Your IP belongs to a banned player, please contact the server administrator for more information."); ev.RejectCustom(
"Your IP belongs to a banned player, please contact the server administrator for more information.");
Logger.Warn($"Player with IP {ev.IpAddress} got kicked. UserId: {ev.UserId}"); Logger.Warn($"Player with IP {ev.IpAddress} got kicked. UserId: {ev.UserId}");
} }
public override string Name => "RangeBan";
public override string Author => "Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Ban IP Ranges with ease";
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
public static bool IsInRange(string range, string ip) public static bool IsInRange(string range, string ip)
{ {
@ -46,29 +45,24 @@ public class RangeBan: Plugin<RangeBanConfig>
if (!range.Contains("/")) if (!range.Contains("/"))
{ {
//We only handle direct IPs and CIDR //We only handle direct IPs and CIDR
if (range.Split('.').Length != 4) if (range.Split('.').Length != 4) return false;
{
return false;
}
return ip == range; return ip == range;
}; }
;
var parts = range.Split('/'); var parts = range.Split('/');
if (parts.Length != 2 || !int.TryParse(parts[1], out var cidrBits)) if (parts.Length != 2 || !int.TryParse(parts[1], out var cidrBits))
return false; return false;
if (cidrBits > 32) if (cidrBits > 32) return false;
{
return false;
}
var networkAddress = IPToUInt32(parts[0]); var networkAddress = IPToUInt32(parts[0]);
var mask = uint.MaxValue << (32 - cidrBits); var mask = uint.MaxValue << (32 - cidrBits);
var ipAddress = IPToUInt32(ip); var ipAddress = IPToUInt32(ip);
return (ipAddress & mask) == (networkAddress & mask); return (ipAddress & mask) == (networkAddress & mask);
} }
private static uint IPToUInt32(string ipAddress) private static uint IPToUInt32(string ipAddress)
@ -84,11 +78,12 @@ public class RangeBan: Plugin<RangeBanConfig>
throw new ArgumentException("Invalid IP address segment"); throw new ArgumentException("Invalid IP address segment");
result = (result << 8) | part; result = (result << 8) | part;
} }
return result; return result;
} }
} }
public class RangeBanConfig public class RangeBanConfig
{ {
public string[] IpRanges { get; set; } = {}; public string[] IpRanges { get; set; } = { };
} }

View File

@ -20,18 +20,6 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="Assembly-CSharp"> <PackageReference Include="Northwood.LabAPI" Version="1.0.2"/>
<HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Mirror.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Northwood.LabAPI" Version="1.0.2" />
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@ -12,45 +12,50 @@ using PlayerRoles.PlayableScps.Scp096;
using PlayerRoles.PlayableScps.Scp3114; using PlayerRoles.PlayableScps.Scp3114;
using Timer = System.Timers.Timer; using Timer = System.Timers.Timer;
namespace SCPTeamHint namespace SCPTeamHint;
public class Plugin : LabApi.Loader.Features.Plugins.Plugin
{ {
public class Plugin : LabApi.Loader.Features.Plugins.Plugin private readonly object _hintsLock = new();
{ private readonly Dictionary<Player, Hint> _spectatorHints = new();
private Timer _timer;
public override string Name => "SCPTeamHint"; public override string Name => "SCPTeamHint";
public override string Author => "HoherGeist, Code002Lover"; public override string Author => "HoherGeist, Code002Lover";
public override Version Version { get; } = new(1, 0, 0); public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Displays information about your SCP Teammates"; public override string Description => "Displays information about your SCP Teammates";
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion); public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
private Timer _timer;
private readonly Dictionary<Player,Hint> _spectatorHints = new();
public override void Enable() public override void Enable()
{ {
Logger.Debug("Apple juice"); Logger.Debug("Apple juice");
PlayerEvents.Joined += OnJoin; PlayerEvents.Joined += OnJoin;
PlayerEvents.Left += OnLeft;
_timer = new Timer(1000); _timer = new Timer(1000);
_timer.Elapsed += (_,_) => UpdateHints(); _timer.Elapsed += (_, _) => UpdateHints();
_timer.Start(); _timer.Start();
} }
public override void Disable() public override void Disable()
{ {
PlayerEvents.Joined -= OnJoin; PlayerEvents.Joined -= OnJoin;
_timer.Stop(); PlayerEvents.Left -= OnLeft;
_timer?.Stop();
_timer?.Dispose();
_timer = null;
} }
private void UpdateHints() private void UpdateHints()
{ {
var hintTexts = new List<string>(); var hintTexts = new List<string>();
foreach (var player in Player.List) lock (_hintsLock)
{ {
if (player.IsDummy || player.IsHost) continue; foreach (var player in Player.ReadyList.Where(x => !x.IsHost && !x.IsDummy && x.IsSCP))
if (!player.IsSCP) continue; {
var text =
var text = $" <size=25><color=red>{player.RoleBase.RoleName}</color> | <color=#6761cd>{player.HumeShield}</color> | <color=#da0101>{player.Health}</color> | <color=grey>{player.Zone}</color></size> "; $" <size=25><color=red>{player.RoleBase.RoleName}</color> | <color=#6761cd>{player.HumeShield}</color> | <color=#da0101>{player.Health}</color> | <color=grey>{player.Zone}</color></size> ";
switch (player.RoleBase) switch (player.RoleBase)
{ {
@ -59,6 +64,8 @@ namespace SCPTeamHint
scp.SubroutineModule.TryGetSubroutine(out Scp096TargetsTracker tracker); scp.SubroutineModule.TryGetSubroutine(out Scp096TargetsTracker tracker);
if (!tracker) break;
text += $"Targets: {tracker.Targets.Count}"; text += $"Targets: {tracker.Targets.Count}";
break; break;
case Scp3114Role scp3114: case Scp3114Role scp3114:
@ -78,43 +85,65 @@ namespace SCPTeamHint
scp079.SubroutineModule.TryGetSubroutine(out Scp079AuxManager auxManager); scp079.SubroutineModule.TryGetSubroutine(out Scp079AuxManager auxManager);
scp079.SubroutineModule.TryGetSubroutine(out Scp079TierManager tierManager); scp079.SubroutineModule.TryGetSubroutine(out Scp079TierManager tierManager);
text += $" <color=grey>AUX: {auxManager.CurrentAuxFloored} / {auxManager.MaxAux} Level: {tierManager.AccessTierLevel}</color>"; if (!auxManager || !tierManager) break;
text +=
$" <color=grey>AUX: {auxManager.CurrentAuxFloored} / {auxManager.MaxAux} | Level {tierManager.AccessTierLevel}</color>";
break; break;
} }
hintTexts.Add(text); hintTexts.Add(text);
} }
foreach (var player in Player.List.Where(x=>!x.IsHost)) var hintText = string.Join("\n", hintTexts);
foreach (var player in Player.ReadyList.Where(x => !x.IsHost && !x.IsDummy))
{ {
Logger.Debug($"Updating hint for {player.DisplayName}"); Logger.Debug($"Updating hint for {player.DisplayName}");
UpdateHint(player, string.Join("\n", hintTexts)); UpdateHint(player, hintText);
}
} }
} }
private void UpdateHint(Player player, string hintText) private void UpdateHint(Player player, string hintText)
{ {
var hint = _spectatorHints[player]; if (!_spectatorHints.TryGetValue(player, out var hint))
{
Logger.Debug($"No hint found for player {player.DisplayName}");
return;
}
Logger.Debug($"Player {player.Nickname} is on team {player.RoleBase.Team} | hide: {player.RoleBase.Team != Team.SCPs}"); Logger.Debug(
$"Player {player.Nickname} is on team {player.RoleBase.Team} | hide: {player.RoleBase.Team != Team.SCPs}");
hint.Hide = player.RoleBase.Team != Team.SCPs; hint.Hide = player.RoleBase.Team != Team.SCPs;
if (!hint.Hide) hint.Text = hintText;
hint.Text = hintText;
} }
private void OnJoin(PlayerJoinedEventArgs ev) private void OnJoin(PlayerJoinedEventArgs ev)
{ {
if (ev.Player.IsDummy || ev.Player.IsHost) return;
var hint = new Hint var hint = new Hint
{ {
Text = "Apfelsaft", Alignment = HintAlignment.Left, YCoordinate = 100, Hide = true Text = "", Alignment = HintAlignment.Left, YCoordinate = 100, Hide = true
}; };
var playerDisplay = PlayerDisplay.Get(ev.Player); var playerDisplay = PlayerDisplay.Get(ev.Player);
playerDisplay.AddHint(hint); playerDisplay.AddHint(hint);
lock (_hintsLock)
{
_spectatorHints[ev.Player] = hint; _spectatorHints[ev.Player] = hint;
}
}
private void OnLeft(PlayerLeftEventArgs ev)
{
if (ev.Player.IsDummy || ev.Player.IsHost) return;
lock (_hintsLock)
{
_spectatorHints.Remove(ev.Player);
} }
} }
} }

View File

@ -20,17 +20,12 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="Northwood.LabAPI" Version="1.0.2" /> <PackageReference Include="Northwood.LabAPI" Version="1.0.2"/>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\dependencies\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp"> <Reference Include="Assembly-CSharp">
<HintPath>..\dependencies\Assembly-CSharp.dll</HintPath> <HintPath>..\dependencies\Assembly-CSharp.dll</HintPath>
</Reference> </Reference>

21
ScpSwap/ScpSwap.cs Normal file
View File

@ -0,0 +1,21 @@
using LabApi.Features;
using LabApi.Loader.Features.Plugins;
namespace ScpSwap;
public class ScpSwap : Plugin
{
public override string Name => "ScpSwap";
public override string Author => "HoherGeist, Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Swap SCPs.";
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
public override void Enable()
{
}
public override void Disable()
{
}
}

43
ScpSwap/ScpSwap.csproj Normal file
View File

@ -0,0 +1,43 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\dependencies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="CommandSystem.Core">
<HintPath>..\dependencies\CommandSystem.Core.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>..\dependencies\Mirror.dll</HintPath>
</Reference>
<Reference Include="Pooling">
<HintPath>..\dependencies\Pooling.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\dependencies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Northwood.LabAPI" Version="1.0.2"/>
</ItemGroup>
</Project>

82
ScpSwap/SwapCommand.cs Normal file
View File

@ -0,0 +1,82 @@
using CommandSystem;
using LabApi.Features.Wrappers;
using PlayerRoles;
namespace ScpSwap;
[CommandHandler(typeof(ClientCommandHandler))]
public class SwapCommand : ICommand
{
public bool Execute(ArraySegment<string> arguments, ICommandSender sender, out string response)
{
if (arguments.Count != 1)
{
response = "Usage: .scpswap <SCP_NUMBER>";
return false;
}
if (!Player.TryGet(sender, out var player))
{
response = "You must be a player to use this command!";
return false;
}
if (Round.Duration.TotalSeconds > 120)
{
response = "You can't swap SCPs during a round!";
return false;
}
if (!player.IsSCP)
{
response = "You must be an SCP to use this command!";
return false;
}
List<string> validScp =
[
"049",
"079",
"096",
"106",
"173",
"939"
];
var arg = arguments.First();
if (!validScp.Contains(arg))
{
response = "Invalid SCP number.";
return false;
}
if (Player.List.Where(x => x.IsSCP).Select(x => x.RoleBase)
.Any(playerRole => playerRole.RoleName == "SCP-" + arg))
{
response = "Already exists";
return false;
}
var role = arg switch
{
"049" => RoleTypeId.Scp049,
"079" => RoleTypeId.Scp079,
"096" => RoleTypeId.Scp096,
"106" => RoleTypeId.Scp106,
"173" => RoleTypeId.Scp173,
"939" => RoleTypeId.Scp939,
_ => throw new ArgumentOutOfRangeException()
};
player.SetRole(role);
response = "Swapping...";
return true;
}
public string Command { get; } = "scpswap";
public string[] Aliases { get; } = ["ss"];
public string Description { get; } = "Swaps SCPs";
}

View File

@ -18,6 +18,22 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RangeBan.Tests", "RangeBan.
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CuffedFrenemies", "CuffedFrenemies\CuffedFrenemies.csproj", "{C3FEEC52-B7C0-4DB6-A0CA-54BE175072D8}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CuffedFrenemies", "CuffedFrenemies\CuffedFrenemies.csproj", "{C3FEEC52-B7C0-4DB6-A0CA-54BE175072D8}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CandySetting", "CandySetting\CandySetting.csproj", "{DF3E3243-BD16-4484-BA01-020170FFC871}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ScpSwap", "ScpSwap\ScpSwap.csproj", "{B56CA1D5-0927-4542-B967-5E7F5B092E50}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CustomItemSpawn", "CustomItemSpawn\CustomItemSpawn.csproj", "{887DC217-999F-400B-8918-6737B7694BEE}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AfkSwap", "AfkSwap\AfkSwap.csproj", "{A21DBED5-2B6C-4298-B2CC-DE8F4BAC9766}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WarheadEvents", "WarheadEvents\WarheadEvents.csproj", "{83EB26E9-C1EB-43C9-B010-BBE0F7F05EE9}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CustomClasses", "CustomClasses\CustomClasses.csproj", "{234E0C4B-5CD2-4FEB-8222-950959E6C082}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ServerHints", "ServerHints\ServerHints.csproj", "{146AC6C6-AFE6-4EEA-B2F4-6403AD7189D9}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GrowingZombies", "GrowingZombies\GrowingZombies.csproj", "{5751F8D6-7A8D-4C2C-B7E9-A8A3DB324329}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
@ -60,5 +76,37 @@ Global
{C3FEEC52-B7C0-4DB6-A0CA-54BE175072D8}.Debug|Any CPU.Build.0 = Debug|Any CPU {C3FEEC52-B7C0-4DB6-A0CA-54BE175072D8}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C3FEEC52-B7C0-4DB6-A0CA-54BE175072D8}.Release|Any CPU.ActiveCfg = Release|Any CPU {C3FEEC52-B7C0-4DB6-A0CA-54BE175072D8}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C3FEEC52-B7C0-4DB6-A0CA-54BE175072D8}.Release|Any CPU.Build.0 = Release|Any CPU {C3FEEC52-B7C0-4DB6-A0CA-54BE175072D8}.Release|Any CPU.Build.0 = Release|Any CPU
{DF3E3243-BD16-4484-BA01-020170FFC871}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{DF3E3243-BD16-4484-BA01-020170FFC871}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DF3E3243-BD16-4484-BA01-020170FFC871}.Release|Any CPU.ActiveCfg = Release|Any CPU
{DF3E3243-BD16-4484-BA01-020170FFC871}.Release|Any CPU.Build.0 = Release|Any CPU
{B56CA1D5-0927-4542-B967-5E7F5B092E50}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B56CA1D5-0927-4542-B967-5E7F5B092E50}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B56CA1D5-0927-4542-B967-5E7F5B092E50}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B56CA1D5-0927-4542-B967-5E7F5B092E50}.Release|Any CPU.Build.0 = Release|Any CPU
{887DC217-999F-400B-8918-6737B7694BEE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{887DC217-999F-400B-8918-6737B7694BEE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{887DC217-999F-400B-8918-6737B7694BEE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{887DC217-999F-400B-8918-6737B7694BEE}.Release|Any CPU.Build.0 = Release|Any CPU
{A21DBED5-2B6C-4298-B2CC-DE8F4BAC9766}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{A21DBED5-2B6C-4298-B2CC-DE8F4BAC9766}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A21DBED5-2B6C-4298-B2CC-DE8F4BAC9766}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A21DBED5-2B6C-4298-B2CC-DE8F4BAC9766}.Release|Any CPU.Build.0 = Release|Any CPU
{83EB26E9-C1EB-43C9-B010-BBE0F7F05EE9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{83EB26E9-C1EB-43C9-B010-BBE0F7F05EE9}.Debug|Any CPU.Build.0 = Debug|Any CPU
{83EB26E9-C1EB-43C9-B010-BBE0F7F05EE9}.Release|Any CPU.ActiveCfg = Release|Any CPU
{83EB26E9-C1EB-43C9-B010-BBE0F7F05EE9}.Release|Any CPU.Build.0 = Release|Any CPU
{234E0C4B-5CD2-4FEB-8222-950959E6C082}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{234E0C4B-5CD2-4FEB-8222-950959E6C082}.Debug|Any CPU.Build.0 = Debug|Any CPU
{234E0C4B-5CD2-4FEB-8222-950959E6C082}.Release|Any CPU.ActiveCfg = Release|Any CPU
{234E0C4B-5CD2-4FEB-8222-950959E6C082}.Release|Any CPU.Build.0 = Release|Any CPU
{146AC6C6-AFE6-4EEA-B2F4-6403AD7189D9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{146AC6C6-AFE6-4EEA-B2F4-6403AD7189D9}.Debug|Any CPU.Build.0 = Debug|Any CPU
{146AC6C6-AFE6-4EEA-B2F4-6403AD7189D9}.Release|Any CPU.ActiveCfg = Release|Any CPU
{146AC6C6-AFE6-4EEA-B2F4-6403AD7189D9}.Release|Any CPU.Build.0 = Release|Any CPU
{5751F8D6-7A8D-4C2C-B7E9-A8A3DB324329}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5751F8D6-7A8D-4C2C-B7E9-A8A3DB324329}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5751F8D6-7A8D-4C2C-B7E9-A8A3DB324329}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5751F8D6-7A8D-4C2C-B7E9-A8A3DB324329}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
EndGlobal EndGlobal

View File

@ -8,10 +8,10 @@ using UnityEngine;
using Logger = LabApi.Features.Console.Logger; using Logger = LabApi.Features.Console.Logger;
using TimedGrenadePickup = InventorySystem.Items.ThrowableProjectiles.TimedGrenadePickup; using TimedGrenadePickup = InventorySystem.Items.ThrowableProjectiles.TimedGrenadePickup;
namespace SensitiveGrenades namespace SensitiveGrenades;
public class SensitiveGrenades : Plugin
{ {
public class SensitiveGrenades : Plugin
{
public override string Name => "SensitiveGrenades"; public override string Name => "SensitiveGrenades";
public override string Author => "Code002Lover"; public override string Author => "Code002Lover";
public override Version Version { get; } = new(1, 0, 0); public override Version Version { get; } = new(1, 0, 0);
@ -49,5 +49,4 @@ namespace SensitiveGrenades
{ {
Logger.Debug("unloading..."); Logger.Debug("unloading...");
} }
}
} }

View File

@ -30,15 +30,12 @@
<Reference Include="UnityEngine.CoreModule"> <Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\UnityEngine.CoreModule.dll</HintPath> <HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule"> <Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath> <HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="Northwood.LabAPI" Version="1.0.2" /> <PackageReference Include="Northwood.LabAPI" Version="1.0.2"/>
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@ -0,0 +1,49 @@
using LabApi.Events.Handlers;
using LabApi.Features;
using LabApi.Features.Wrappers;
using LabApi.Loader.Features.Plugins;
using MEC;
namespace ServerHints;
public class ServerHints : Plugin
{
public override string Name => "ServerHints";
public override string Author => "Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Adds hints for custom features.";
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
public string[] Hints { get; set; } =
[
"Man kann gegnerische Einheiten festnehmen, um sie zu seiner Seite zu bringen.",
"Als Hausmeister beginnst du in der Nähe von SCP-914.",
"Du kannst als SCP mit .scpswap <SCP nummer> deine Rolle tauschen. (Ö)",
"Es gibt auf der Surface versteckte Items.",
"Man kann mehr als 2 Candies nehmen.",
"Man braucht seine Karte nicht in der Hand zu halten.",
"Man kann Türen aufschießen",
"Wenn man Granaten anschießt, explodieren sie sofort."
];
public override void Enable()
{
ServerEvents.RoundStarted += OnRoundStarted;
}
public override void Disable()
{
ServerEvents.RoundStarted -= OnRoundStarted;
}
private void OnRoundStarted()
{
var random = new Random();
var hint = Hints[random.Next(Hints.Length)];
Timing.CallDelayed(1, () =>
{
foreach (var player in Player.ReadyList) player.SendBroadcast($"<color=grey>{hint}</color>", 3);
});
}
}

View File

@ -0,0 +1,40 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\dependencies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\dependencies\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="NorthwoodLib">
<HintPath>..\dependencies\NorthwoodLib.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\dependencies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Northwood.LabAPI" Version="1.0.2"/>
</ItemGroup>
</Project>

View File

@ -1,5 +1,4 @@
using HintServiceMeow.Core.Enum; using HintServiceMeow.Core.Enum;
using HintServiceMeow.Core.Models.HintContent;
using HintServiceMeow.Core.Models.Hints; using HintServiceMeow.Core.Models.Hints;
using HintServiceMeow.Core.Utilities; using HintServiceMeow.Core.Utilities;
using LabApi.Events.Arguments.PlayerEvents; using LabApi.Events.Arguments.PlayerEvents;
@ -9,77 +8,13 @@ using LabApi.Features.Console;
using LabApi.Features.Wrappers; using LabApi.Features.Wrappers;
using LabApi.Loader.Features.Plugins; using LabApi.Loader.Features.Plugins;
using PlayerRoles; using PlayerRoles;
using PlayerRoles.Spectating;
using Timer = System.Timers.Timer; using Timer = System.Timers.Timer;
namespace VisibleSpectators namespace VisibleSpectators;
public class Plugin : Plugin<SpectatorConfig>
{ {
public class Plugin : Plugin<SpectatorConfig>
{
public override string Name => "VisibleSpectators";
public override string Author => "Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override string Description => "See your spectators";
public override Version RequiredApiVersion { get; } = new (LabApiProperties.CompiledVersion);
public int YCoordinate { get; set; } = 100;
private static Plugin _singleton; private static Plugin _singleton;
private Timer _timer;
private readonly Dictionary<Player,Hint> _spectatorHints = new();
public override void Enable()
{
Logger.Debug("starting...");
_singleton = this;
PlayerEvents.ChangedSpectator += OnSpectate;
PlayerEvents.Joined += OnJoin;
_timer = new Timer(1000);
_timer.Elapsed += (_, _) => UpdateSpectators();
_timer.Start();
}
public override void Disable()
{
Logger.Debug("unloading...");
_timer.Stop();
_timer.Dispose();
_timer = null;
PlayerEvents.Joined -= OnJoin;
PlayerEvents.ChangedSpectator -= OnSpectate;
_singleton = null;
}
private void UpdateSpectators()
{
foreach (var player in GetPlayers())
{
UpdateSpectators(player);
}
}
private void AddPlayerHint(Player player)
{
if (player == null) return;
var hint = new Hint
{
Text = $"{Config!.HeaderMessage}\n{Config!.NoSpectatorsMessage}",
Alignment = HintAlignment.Right,
YCoordinate = YCoordinate,
Hide = true
};
var playerDisplay = PlayerDisplay.Get(player);
playerDisplay.AddHint(hint);
_spectatorHints[player] = hint;
}
private static readonly Dictionary<string, string> GetColorMap = new() private static readonly Dictionary<string, string> GetColorMap = new()
{ {
@ -115,9 +50,68 @@ namespace VisibleSpectators
{ "GOLD", "EFC01A" } { "GOLD", "EFC01A" }
}; };
private readonly Dictionary<Player, Hint> _spectatorHints = new();
private Timer _timer;
public override string Name => "VisibleSpectators";
public override string Author => "Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override string Description => "See your spectators";
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
public int YCoordinate { get; set; } = 100;
public override void Enable()
{
Logger.Debug("starting...");
_singleton = this;
PlayerEvents.ChangedSpectator += OnSpectate;
PlayerEvents.Joined += OnJoin;
_timer = new Timer(1000);
_timer.Elapsed += (_, _) => UpdateSpectators();
_timer.Start();
}
public override void Disable()
{
Logger.Debug("unloading...");
_timer.Stop();
_timer.Dispose();
_timer = null;
PlayerEvents.Joined -= OnJoin;
PlayerEvents.ChangedSpectator -= OnSpectate;
_singleton = null;
}
private void UpdateSpectators()
{
foreach (var player in GetPlayers()) UpdateSpectators(player);
}
private void AddPlayerHint(Player player)
{
var hint = new Hint
{
Text = $"{Config!.HeaderMessage}\n{Config!.NoSpectatorsMessage}",
Alignment = HintAlignment.Right,
YCoordinate = YCoordinate,
Hide = true
};
var playerDisplay = PlayerDisplay.Get(player);
playerDisplay.AddHint(hint);
_spectatorHints[player] = hint;
}
private static string PlayerToDisplay(Player player) private static string PlayerToDisplay(Player player)
{ {
if (player == null) return ""; if (player == null) return "";
if (!player.IsReady) return "";
// Default color if GroupColor is null or not found in the map // Default color if GroupColor is null or not found in the map
const string defaultColor = "FFFFFF"; const string defaultColor = "FFFFFF";
@ -128,7 +122,9 @@ namespace VisibleSpectators
if (string.IsNullOrEmpty(groupColor)) if (string.IsNullOrEmpty(groupColor))
return $"<color=#{defaultColor}FF>{player.DisplayName}</color>"; return $"<color=#{defaultColor}FF>{player.DisplayName}</color>";
return GetColorMap.TryGetValue(groupColor.ToUpper(), out var color) ? $"<color=#{color}FF>{player.DisplayName}</color>" : $"<color=#{defaultColor}FF>{player.DisplayName}</color>"; return GetColorMap.TryGetValue(groupColor.ToUpper(), out var color)
? $"<color=#{color}FF>{player.DisplayName}</color>"
: $"<color=#{defaultColor}FF>{player.DisplayName}</color>";
} }
catch catch
{ {
@ -143,37 +139,27 @@ namespace VisibleSpectators
private void UpdateSpectators(Player player) private void UpdateSpectators(Player player)
{ {
if (player == null)
{
return;
}
// Safety check - if player doesn't have a hint, create one // Safety check - if player doesn't have a hint, create one
if (!_spectatorHints.ContainsKey(player)) if (!_spectatorHints.ContainsKey(player)) AddPlayerHint(player);
{
AddPlayerHint(player);
}
var spectators = Config!.NoSpectatorsMessage; var spectators = Config!.NoSpectatorsMessage;
try try
{ {
spectators = string.Join("\n",player.CurrentSpectators.Where(IsNotOverwatch).Select(PlayerToDisplay)); spectators = string.Join("\n", player.CurrentSpectators.Where(IsNotOverwatch).Select(PlayerToDisplay));
if (player.Role == RoleTypeId.Spectator) if (player.Role == RoleTypeId.Spectator)
spectators = player.CurrentlySpectating == null spectators = player.CurrentlySpectating == null
? Config!.NoSpectatorsMessage ? Config!.NoSpectatorsMessage
: string.Join("\n", : string.Join("\n",
player.CurrentlySpectating?.CurrentSpectators.Where(IsNotOverwatch) player.CurrentlySpectating?.CurrentSpectators.Where(IsNotOverwatch)
.Select(PlayerToDisplay) ?? Array.Empty<string>()); .Select(PlayerToDisplay) ?? Array.Empty<string>());
} catch (Exception e) }
catch (Exception e)
{ {
Logger.Error(e); Logger.Error(e);
} }
if (spectators.Length < 2) if (spectators.Length < 2) spectators = Config!.NoSpectatorsMessage;
{
spectators = Config!.NoSpectatorsMessage;
}
_spectatorHints[player].Text = $"{Config!.HeaderMessage}\n{spectators}"; _spectatorHints[player].Text = $"{Config!.HeaderMessage}\n{spectators}";
@ -185,7 +171,7 @@ namespace VisibleSpectators
private static Player[] GetPlayers() private static Player[] GetPlayers()
{ {
return Player.Dictionary.Values.Where(x=>!x.IsHost).ToArray(); return Player.ReadyList.Where(IsNotOverwatch).ToArray();
} }
private static void OnSpectate(PlayerChangedSpectatorEventArgs ev) private static void OnSpectate(PlayerChangedSpectatorEventArgs ev)
@ -199,11 +185,10 @@ namespace VisibleSpectators
{ {
AddPlayerHint(ev.Player); AddPlayerHint(ev.Player);
} }
} }
public class SpectatorConfig public class SpectatorConfig
{ {
public string HeaderMessage => "Spectators:"; public string HeaderMessage { get; set; } = "Spectators:";
public string NoSpectatorsMessage => "No spectators"; public string NoSpectatorsMessage { get; set; } = "No spectators";
}
} }

View File

@ -20,9 +20,6 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\dependencies\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp"> <Reference Include="Assembly-CSharp">
<HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Assembly-CSharp.dll</HintPath> <HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference> </Reference>
@ -38,6 +35,6 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="Northwood.LabAPI" Version="1.0.2" /> <PackageReference Include="Northwood.LabAPI" Version="1.0.2"/>
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@ -0,0 +1,32 @@
using Interactables.Interobjects.DoorUtils;
using LabApi.Events.Arguments.WarheadEvents;
using LabApi.Features;
using LabApi.Features.Wrappers;
using LabApi.Loader.Features.Plugins;
namespace WarheadEvents;
public class WarheadEvents : Plugin
{
public override string Name => "WarheadEvents";
public override string Author => "Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Misc. stuff for after the Warhead explosion.";
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
public override void Enable()
{
LabApi.Events.Handlers.WarheadEvents.Detonated += OnExplode;
}
public override void Disable()
{
}
private static void OnExplode(WarheadDetonatedEventArgs ev)
{
var door = Door.Get(DoorVariant.AllDoors.First(x => x.DoorName.ToUpper() == "ESCAPE_FINAL"));
door.IsOpened = true;
}
}

View File

@ -0,0 +1,37 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<LangVersion>10</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\dependencies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>..\dependencies\Mirror.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\dependencies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Northwood.LabAPI" Version="1.0.2"/>
</ItemGroup>
</Project>