Slight fixes
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@@ -5,7 +5,7 @@ namespace GamblingCoin
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public class GamblingCoinChancesConfig
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{
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public int NukeChance { get; set; } = 20;
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public int NukeChance { get; set; } = 10;
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public int SpawnWaveChance { get; set; } = 150;
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public int CommonItemChance { get; set; } = 600;
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public int UncommonItemChance { get; set; } = 400;
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@@ -14,15 +14,16 @@ namespace GamblingCoin
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public int LegendaryItemChance { get; set; } = 30;
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public int RandomTeleportChance { get; set; } = 200;
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public int StealItemChance { get; set; } = 100;
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public int ExplosionChance { get; set; } = 15;
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public int ExplosionChance { get; set; } = 40;
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public int AntiMicroChance { get; set; } = 10;
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public int GrenadeChance { get; set; } = 50;
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public int PocketDimensionChance { get; set; } = 75;
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public int PocketDimensionChance { get; set; } = 30;
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public int SwitchInventoryChance { get; set; } = 150;
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public int PositiveEffectChance { get; set; } = 300;
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public int NegativeEffectChance { get; set; } = 250;
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public int NegativeEffectChance { get; set; } = 350;
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public int AdvancedPositiveEffectChance { get; set; } = 150;
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public int AdvancedNegativeEffectChance { get; set; } = 250;
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public int RemoveCoinChance { get; set; } = 300;
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}
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public class GamblingCoinMessages
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@@ -99,7 +100,6 @@ namespace GamblingCoin
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ItemType.KeycardO5,
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ItemType.MicroHID,
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ItemType.Jailbird,
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ItemType.ParticleDisruptor,
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ItemType.GunCom45,
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ItemType.Coin
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};
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@@ -148,17 +148,19 @@ namespace GamblingCoin
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public AdvancedEffectSettings AdvancedNegative { get; set; } = new()
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{
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Effects = new[] { nameof(InsufficientLighting) },
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Effects = new[] { nameof(InsufficientLighting), nameof(AmnesiaVision) },
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Settings = new Dictionary<string, EffectSettings>
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{
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{ nameof(InsufficientLighting), new EffectSettings(1, 20f, true) }
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{ nameof(InsufficientLighting), new EffectSettings(1, 20f, true) },
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{ nameof(AmnesiaVision), new EffectSettings(3, 30f, true) },
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{ nameof(Bleeding), new EffectSettings(3, 40f, true) },
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}
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};
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}
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public class AdvancedEffectSettings
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{
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public String[] Effects { get; set; }
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public string[] Effects { get; set; }
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public Dictionary<string, EffectSettings> Settings { get; set; }
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public AdvancedEffectSettings(){}
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