Switch to MEC
This commit is contained in:
parent
3e51b1a6c8
commit
d3dbd1ec9d
@ -6,11 +6,11 @@ using LabApi.Events.Handlers;
|
||||
using LabApi.Features;
|
||||
using LabApi.Features.Console;
|
||||
using LabApi.Features.Wrappers;
|
||||
using MEC;
|
||||
using PlayerRoles;
|
||||
using PlayerRoles.PlayableScps.Scp079;
|
||||
using PlayerRoles.PlayableScps.Scp096;
|
||||
using PlayerRoles.PlayableScps.Scp3114;
|
||||
using Timer = System.Timers.Timer;
|
||||
|
||||
namespace SCPTeamHint;
|
||||
|
||||
@ -19,7 +19,6 @@ public class Plugin : LabApi.Loader.Features.Plugins.Plugin
|
||||
private readonly object _hintsLock = new();
|
||||
private readonly Dictionary<Player, Hint> _spectatorHints = new();
|
||||
|
||||
private Timer _timer;
|
||||
public override string Name => "SCPTeamHint";
|
||||
public override string Author => "HoherGeist, Code002Lover";
|
||||
public override Version Version { get; } = new(1, 0, 0);
|
||||
@ -32,18 +31,13 @@ public class Plugin : LabApi.Loader.Features.Plugins.Plugin
|
||||
PlayerEvents.Joined += OnJoin;
|
||||
PlayerEvents.Left += OnLeft;
|
||||
|
||||
_timer = new Timer(1000);
|
||||
_timer.Elapsed += (_, _) => UpdateHints();
|
||||
_timer.Start();
|
||||
Timing.CallContinuously(1, UpdateHints);
|
||||
}
|
||||
|
||||
public override void Disable()
|
||||
{
|
||||
PlayerEvents.Joined -= OnJoin;
|
||||
PlayerEvents.Left -= OnLeft;
|
||||
_timer?.Stop();
|
||||
_timer?.Dispose();
|
||||
_timer = null;
|
||||
}
|
||||
|
||||
private void UpdateHints()
|
||||
|
@ -29,6 +29,9 @@
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\dependencies\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>..\dependencies\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="HintServiceMeow">
|
||||
<HintPath>..\dependencies\HintServiceMeow-LabAPI.dll</HintPath>
|
||||
</Reference>
|
||||
|
@ -7,8 +7,8 @@ using LabApi.Features;
|
||||
using LabApi.Features.Console;
|
||||
using LabApi.Features.Wrappers;
|
||||
using LabApi.Loader.Features.Plugins;
|
||||
using MEC;
|
||||
using PlayerRoles;
|
||||
using Timer = System.Timers.Timer;
|
||||
|
||||
namespace VisibleSpectators;
|
||||
|
||||
@ -51,7 +51,6 @@ public class Plugin : Plugin<SpectatorConfig>
|
||||
};
|
||||
|
||||
private readonly Dictionary<Player, Hint> _spectatorHints = new();
|
||||
private Timer _timer;
|
||||
public override string Name => "VisibleSpectators";
|
||||
public override string Author => "Code002Lover";
|
||||
public override Version Version { get; } = new(1, 0, 0);
|
||||
@ -68,19 +67,13 @@ public class Plugin : Plugin<SpectatorConfig>
|
||||
PlayerEvents.ChangedSpectator += OnSpectate;
|
||||
PlayerEvents.Joined += OnJoin;
|
||||
|
||||
_timer = new Timer(1000);
|
||||
_timer.Elapsed += (_, _) => UpdateSpectators();
|
||||
_timer.Start();
|
||||
Timing.CallContinuously(1, UpdateSpectators);
|
||||
}
|
||||
|
||||
public override void Disable()
|
||||
{
|
||||
Logger.Debug("unloading...");
|
||||
|
||||
_timer.Stop();
|
||||
_timer.Dispose();
|
||||
_timer = null;
|
||||
|
||||
PlayerEvents.Joined -= OnJoin;
|
||||
PlayerEvents.ChangedSpectator -= OnSpectate;
|
||||
|
||||
|
@ -23,6 +23,9 @@
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>..\dependencies\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="HintServiceMeow">
|
||||
<HintPath>..\dependencies\HintServiceMeow-LabAPI.dll</HintPath>
|
||||
</Reference>
|
||||
|
Loading…
x
Reference in New Issue
Block a user