refactor config handling

This commit is contained in:
code002lover 2025-07-14 08:11:10 +02:00
parent d53d71c6d9
commit ccaf44d50b
6 changed files with 56 additions and 88 deletions

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@ -1,4 +1,5 @@
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using System.Runtime.Remoting.Messaging;
using CustomPlayerEffects; using CustomPlayerEffects;
using HintServiceMeow.Core.Models.Hints; using HintServiceMeow.Core.Models.Hints;
using Interactables.Interobjects.DoorUtils; using Interactables.Interobjects.DoorUtils;
@ -53,45 +54,6 @@ public sealed class CustomClasses : Plugin
public const ushort BroadcastDuration = 10; public const ushort BroadcastDuration = 10;
/// <summary>
/// Configuration for the Janitor class.
/// </summary>
public JanitorConfig JanitorConfig { get; private set; } = new();
/// <summary>
/// Configuration for the Research Subject class.
/// </summary>
public ResearchSubjectConfig ResearchSubjectConfig { get; private set; } = new();
/// <summary>
/// Configuration for the Head Guard class.
/// </summary>
public HeadGuardConfig HeadGuardConfig { get; private set; } = new();
/// <summary>
/// Configuration for the Medic class.
/// </summary>
public MedicConfig MedicConfig { get; private set; } = new();
/// <summary>
/// Configuration for the Gambler class.
/// </summary>
public GamblerConfig GamblerConfig { get; private set; } = new();
/// <summary>
/// Configuration for the ShadowStepper class.
/// </summary>
public ShadowStepperConfig ShadowStepperConfig { get; private set; } = new();
public MtfDemolitionistConfig MtfDemolitionistConfig { get; private set; } = new();
public ScoutConfig ScoutConfig { get; private set; } = new();
public ExplosiveMasterConfig ExplosiveMasterConfig { get; private set; } = new();
public FlashMasterConfig FlashMasterConfig { get; private set; } = new();
public SerpentsHandConfig SerpentsHandConfig { get; private set; } = new();
public NegromancerConfig NegromancerConfig { get; private set; } = new();
public NegromancerShadowConfig NegromancerShadowConfig { get; private set; } = new();
public BloodFueledConfig BloodFueledConfig { get; private set; } = new();
internal readonly Dictionary<Player, Hint> Hints = new(); internal readonly Dictionary<Player, Hint> Hints = new();
public static CustomClasses Instance { get; private set; } public static CustomClasses Instance { get; private set; }
@ -223,9 +185,9 @@ public sealed class CustomClasses : Plugin
{ {
SerpentsHandManager.SpawnSerpentWave(); SerpentsHandManager.SpawnSerpentWave();
ClassManager.TryHandleSpawn(spectator, ScoutConfig, typeof(ScoutConfig), () => ClassManager.TryHandleSpawn(spectator, ClassManager.GetConfig<ScoutConfig>(), typeof(ScoutConfig), () =>
{ {
if (!ClassManager.ForceSpawn(spectator, SerpentsHandConfig, typeof(SerpentsHandConfig), PreSpawn)) if (!ClassManager.ForceSpawn(spectator, ClassManager.GetConfig<SerpentsHandConfig>(), typeof(SerpentsHandConfig), PreSpawn))
Logger.Error("Serpents Hand didn't spawn"); Logger.Error("Serpents Hand didn't spawn");
return; return;
@ -239,7 +201,7 @@ public sealed class CustomClasses : Plugin
} }
} }
if (ClassManager.TryHandleSpawn(spectator, ScoutConfig, typeof(ScoutConfig), () => if (ClassManager.TryHandleSpawn(spectator, ClassManager.GetConfig<ScoutConfig>(), typeof(ScoutConfig), () =>
{ {
spectator.SetRole(ev.Wave.Faction == Faction.FoundationStaff ? RoleTypeId.NtfPrivate : RoleTypeId.ChaosConscript, RoleChangeReason.Respawn, RoleSpawnFlags.UseSpawnpoint); spectator.SetRole(ev.Wave.Faction == Faction.FoundationStaff ? RoleTypeId.NtfPrivate : RoleTypeId.ChaosConscript, RoleChangeReason.Respawn, RoleSpawnFlags.UseSpawnpoint);
})) return; })) return;
@ -259,7 +221,7 @@ public sealed class CustomClasses : Plugin
ev.IsAllowed = false; ev.IsAllowed = false;
foreach (var evSpawningPlayer in ev.SpawningPlayers) foreach (var evSpawningPlayer in ev.SpawningPlayers)
{ {
if (!ClassManager.ForceSpawn(evSpawningPlayer, SerpentsHandConfig, typeof(SerpentsHandConfig), PreSpawn)) if (!ClassManager.ForceSpawn(evSpawningPlayer, ClassManager.GetConfig<SerpentsHandConfig>(), typeof(SerpentsHandConfig), PreSpawn))
Logger.Error("Serpents Hand didn't spawn"); Logger.Error("Serpents Hand didn't spawn");
continue; continue;
@ -280,16 +242,10 @@ public sealed class CustomClasses : Plugin
{ {
ev.Player.CustomInfo = ""; ev.Player.CustomInfo = "";
if (ClassManager.TryHandleSpawn(ev.Player, JanitorConfig, typeof(JanitorConfig), null)) return; if (ClassManager.Configs.Any(classManagerConfig => ClassManager.TryHandleSpawn(ev.Player, classManagerConfig.Value, classManagerConfig.Key, null)))
if (ClassManager.TryHandleSpawn(ev.Player, ResearchSubjectConfig, typeof(ResearchSubjectConfig), null)) return; {
if (ClassManager.TryHandleSpawn(ev.Player, HeadGuardConfig, typeof(HeadGuardConfig), null)) return;
if (ClassManager.TryHandleSpawn(ev.Player, MedicConfig, typeof(MedicConfig), null)) return;
if (ClassManager.TryHandleSpawn(ev.Player, GamblerConfig, typeof(GamblerConfig), null)) return;
if (ClassManager.TryHandleSpawn(ev.Player, ShadowStepperConfig, typeof(ShadowStepperConfig), null)) return;
if (ClassManager.TryHandleSpawn(ev.Player, MtfDemolitionistConfig, typeof(MtfDemolitionistConfig), null))
return; return;
if (ClassManager.TryHandleSpawn(ev.Player, ExplosiveMasterConfig, typeof(ExplosiveMasterConfig), null)) return; }
if (ClassManager.TryHandleSpawn(ev.Player, BloodFueledConfig, typeof(BloodFueledConfig), null)) return;
} }
private static void OnScp914ProcessingPickup(Scp914ProcessingPickupEventArgs ev) private static void OnScp914ProcessingPickup(Scp914ProcessingPickupEventArgs ev)
@ -330,6 +286,7 @@ public class CustomClassManager
private readonly object _lock = new(); private readonly object _lock = new();
private readonly Random _random = new(); private readonly Random _random = new();
private readonly Dictionary<Type, SpawnState> _spawnStates = new(); private readonly Dictionary<Type, SpawnState> _spawnStates = new();
public Dictionary<Type, CustomClassConfig> Configs { get; } = new();
/// <summary> /// <summary>
/// Initializes a new instance of the <see cref="CustomClassManager"/> class and registers all handlers. /// Initializes a new instance of the <see cref="CustomClassManager"/> class and registers all handlers.
@ -378,13 +335,30 @@ public class CustomClassManager
/// <param name="spawnState">Optional custom spawn state</param> /// <param name="spawnState">Optional custom spawn state</param>
private void RegisterHandler<T>(ICustomClassHandler handler, [CanBeNull] SpawnState spawnState = null) where T : CustomClassConfig private void RegisterHandler<T>(ICustomClassHandler handler, [CanBeNull] SpawnState spawnState = null) where T : CustomClassConfig
{ {
T config;
try
{
config = Activator.CreateInstance<T>();
}
catch (Exception ex)
{
Logger.Error($"Failed to create config instance for {typeof(T).Name}: {ex.Message}");
return;
}
lock (_lock) lock (_lock)
{ {
_spawnStates[typeof(T)] = spawnState ?? new SpawnState(); _spawnStates[typeof(T)] = spawnState ?? new SpawnState();
_handlers[typeof(T)] = handler; _handlers[typeof(T)] = handler;
Configs[typeof(T)] = config;
} }
} }
public T GetConfig<T>() where T : CustomClassConfig
{
return (T)Configs[typeof(T)];
}
/// <summary> /// <summary>
/// Resets all spawn states for a new round. /// Resets all spawn states for a new round.
/// </summary> /// </summary>

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@ -1,8 +0,0 @@
using PlayerRoles;
namespace CustomClasses;
public abstract class ExtendedClass: PlayerRoleBase
{
}

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@ -1,4 +1,3 @@
using System.Net;
using CustomPlayerEffects; using CustomPlayerEffects;
using LabApi.Events.Arguments.Scp049Events; using LabApi.Events.Arguments.Scp049Events;
using LabApi.Events.Handlers; using LabApi.Events.Handlers;
@ -153,12 +152,11 @@ public class NegromancerManager
private void OnScp049ResurrectedBody(Scp049ResurrectedBodyEventArgs ev) private void OnScp049ResurrectedBody(Scp049ResurrectedBodyEventArgs ev)
{ {
var classManager = _plugin.ClassManager; var classManager = _plugin.ClassManager;
// Check if the reviver is a Negromancer
if (classManager == null || if (classManager == null ||
!IsNegromancer(ev.Player)) return; !IsNegromancer(ev.Player)) return;
ev.Target.SetRole(RoleTypeId.Scp106, RoleChangeReason.Respawn, RoleSpawnFlags.None); ev.Target.SetRole(RoleTypeId.Scp106, RoleChangeReason.Respawn, RoleSpawnFlags.None);
classManager.ForceSpawn(ev.Target, _plugin.NegromancerShadowConfig, typeof(NegromancerShadowConfig), null); classManager.ForceSpawn(ev.Target, classManager.GetConfig<NegromancerShadowConfig>(), typeof(NegromancerShadowConfig), null);
} }
} }

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@ -0,0 +1,11 @@
using LabApi.Features.Wrappers;
namespace CustomClasses;
public static class PlayerExtensions
{
public static string GetExtendedClass(this Player player)
{
return "";
}
}

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@ -151,11 +151,11 @@ public class SerpentsHandManager
// ReSharper disable once IteratorNeverReturns // ReSharper disable once IteratorNeverReturns
} }
public void SpawnSerpentWave() public static void SpawnSerpentWave()
{ {
var state = (SerpentsHandState)CustomClasses.Instance.ClassManager.GetSpawnState(typeof(SerpentsHandConfig)); var state = (SerpentsHandState)CustomClasses.Instance.ClassManager.GetSpawnState(typeof(SerpentsHandConfig));
var serpentsHandConfig = _customClasses.SerpentsHandConfig; var serpentsHandConfig = CustomClasses.Instance.ClassManager.GetConfig<SerpentsHandConfig>();
state.SetSpawned(); state.SetSpawned();
state.SetWillSpawn(); state.SetWillSpawn();
@ -322,7 +322,7 @@ public class SpawnSerpentsCommand : ICommand
return false; return false;
} }
CustomClasses.Instance.SerpentsHandManager.SpawnSerpentWave(); SerpentsHandManager.SpawnSerpentWave();
response = "success"; response = "success";
return true; return true;

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@ -33,10 +33,7 @@ public class SetCClassCommand : ICommand
return false; return false;
} }
// Find the last argument as the class name
var className = args[arguments.Offset + arguments.Count - 1].ToLower(); var className = args[arguments.Offset + arguments.Count - 1].ToLower();
// Join all arguments except the last one to get the full player name
var playerName = string.Join(" ", args.Skip(arguments.Offset).Take(arguments.Count - 1)); var playerName = string.Join(" ", args.Skip(arguments.Offset).Take(arguments.Count - 1));
var player = Player.ReadyList.FirstOrDefault(x => x.Nickname == playerName || x.UserId == playerName); var player = Player.ReadyList.FirstOrDefault(x => x.Nickname == playerName || x.UserId == playerName);
@ -46,28 +43,24 @@ public class SetCClassCommand : ICommand
return false; return false;
} }
var customClasses = CustomClasses.Instance; var manager = CustomClasses.Instance.ClassManager;
var manager = new CustomClassManager();
var success = className switch var success = className switch
{ {
"janitor" => manager.ForceSpawn(player, customClasses.JanitorConfig, typeof(JanitorConfig), null), "janitor" => manager.ForceSpawn(player, manager.GetConfig<JanitorConfig>(), typeof(JanitorConfig), null),
"subject" or "researchsubject" => manager.ForceSpawn(player, customClasses.ResearchSubjectConfig, typeof(ResearchSubjectConfig), null), "subject" or "researchsubject" => manager.ForceSpawn(player, manager.GetConfig<ResearchSubjectConfig>(), typeof(ResearchSubjectConfig), null),
"headguard" => manager.ForceSpawn(player, customClasses.HeadGuardConfig, typeof(HeadGuardConfig), null), "headguard" => manager.ForceSpawn(player, manager.GetConfig<HeadGuardConfig>(), typeof(HeadGuardConfig), null),
"medic" => manager.ForceSpawn(player, customClasses.MedicConfig, typeof(MedicConfig), null), "medic" => manager.ForceSpawn(player, manager.GetConfig<MedicConfig>(), typeof(MedicConfig), null),
"gambler" => manager.ForceSpawn(player, customClasses.GamblerConfig, typeof(GamblerConfig), null), "gambler" => manager.ForceSpawn(player, manager.GetConfig<GamblerConfig>(), typeof(GamblerConfig), null),
"shadowstepper" => manager.ForceSpawn(player, customClasses.ShadowStepperConfig, typeof(ShadowStepperConfig), null), "shadowstepper" => manager.ForceSpawn(player, manager.GetConfig<ShadowStepperConfig>(), typeof(ShadowStepperConfig), null),
"demolitionist" => manager.ForceSpawn(player, customClasses.MtfDemolitionistConfig, typeof(MtfDemolitionistConfig), null), "demolitionist" => manager.ForceSpawn(player, manager.GetConfig<MtfDemolitionistConfig>(), typeof(MtfDemolitionistConfig), null),
"scout" => manager.ForceSpawn(player, customClasses.ScoutConfig, typeof(ScoutConfig), null), "scout" => manager.ForceSpawn(player, manager.GetConfig<ScoutConfig>(), typeof(ScoutConfig), null),
"explosivemaster" => manager.ForceSpawn(player, customClasses.ExplosiveMasterConfig, typeof(ExplosiveMasterConfig), null), "explosivemaster" => manager.ForceSpawn(player, manager.GetConfig<ExplosiveMasterConfig>(), typeof(ExplosiveMasterConfig), null),
"flashmaster" => manager.ForceSpawn(player, customClasses.FlashMasterConfig, typeof(FlashMasterConfig), null), "flashmaster" => manager.ForceSpawn(player, manager.GetConfig<FlashMasterConfig>(), typeof(FlashMasterConfig), null),
"serpentshand" => manager.ForceSpawn(player, customClasses.SerpentsHandConfig, typeof(SerpentsHandConfig), "serpentshand" => manager.ForceSpawn(player, manager.GetConfig<SerpentsHandConfig>(), typeof(SerpentsHandConfig),
() => () => SerpentsHandManager.PreSpawn(player)),
{ "negromancer" => manager.ForceSpawn(player, manager.GetConfig<NegromancerConfig>(), typeof(NegromancerConfig), null),
SerpentsHandManager.PreSpawn(player); "bloodfueled" => manager.ForceSpawn(player, manager.GetConfig<BloodFueledConfig>(), typeof(BloodFueledConfig), null),
}),
"negromancer" => manager.ForceSpawn(player, customClasses.NegromancerConfig, typeof(NegromancerConfig), null),
"bloodfueled" => manager.ForceSpawn(player, customClasses.BloodFueledConfig, typeof(BloodFueledConfig), null),
_ => false _ => false
}; };