refactor config handling
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@@ -1,4 +1,5 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.Remoting.Messaging;
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using CustomPlayerEffects;
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using HintServiceMeow.Core.Models.Hints;
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using Interactables.Interobjects.DoorUtils;
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@@ -53,45 +54,6 @@ public sealed class CustomClasses : Plugin
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public const ushort BroadcastDuration = 10;
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/// <summary>
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/// Configuration for the Janitor class.
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/// </summary>
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public JanitorConfig JanitorConfig { get; private set; } = new();
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/// <summary>
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/// Configuration for the Research Subject class.
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/// </summary>
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public ResearchSubjectConfig ResearchSubjectConfig { get; private set; } = new();
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/// <summary>
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/// Configuration for the Head Guard class.
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/// </summary>
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public HeadGuardConfig HeadGuardConfig { get; private set; } = new();
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/// <summary>
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/// Configuration for the Medic class.
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/// </summary>
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public MedicConfig MedicConfig { get; private set; } = new();
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/// <summary>
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/// Configuration for the Gambler class.
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/// </summary>
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public GamblerConfig GamblerConfig { get; private set; } = new();
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/// <summary>
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/// Configuration for the ShadowStepper class.
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/// </summary>
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public ShadowStepperConfig ShadowStepperConfig { get; private set; } = new();
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public MtfDemolitionistConfig MtfDemolitionistConfig { get; private set; } = new();
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public ScoutConfig ScoutConfig { get; private set; } = new();
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public ExplosiveMasterConfig ExplosiveMasterConfig { get; private set; } = new();
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public FlashMasterConfig FlashMasterConfig { get; private set; } = new();
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public SerpentsHandConfig SerpentsHandConfig { get; private set; } = new();
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public NegromancerConfig NegromancerConfig { get; private set; } = new();
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public NegromancerShadowConfig NegromancerShadowConfig { get; private set; } = new();
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public BloodFueledConfig BloodFueledConfig { get; private set; } = new();
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internal readonly Dictionary<Player, Hint> Hints = new();
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public static CustomClasses Instance { get; private set; }
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@@ -223,9 +185,9 @@ public sealed class CustomClasses : Plugin
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{
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SerpentsHandManager.SpawnSerpentWave();
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ClassManager.TryHandleSpawn(spectator, ScoutConfig, typeof(ScoutConfig), () =>
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ClassManager.TryHandleSpawn(spectator, ClassManager.GetConfig<ScoutConfig>(), typeof(ScoutConfig), () =>
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{
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if (!ClassManager.ForceSpawn(spectator, SerpentsHandConfig, typeof(SerpentsHandConfig), PreSpawn))
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if (!ClassManager.ForceSpawn(spectator, ClassManager.GetConfig<SerpentsHandConfig>(), typeof(SerpentsHandConfig), PreSpawn))
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Logger.Error("Serpents Hand didn't spawn");
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return;
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@@ -239,7 +201,7 @@ public sealed class CustomClasses : Plugin
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}
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}
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if (ClassManager.TryHandleSpawn(spectator, ScoutConfig, typeof(ScoutConfig), () =>
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if (ClassManager.TryHandleSpawn(spectator, ClassManager.GetConfig<ScoutConfig>(), typeof(ScoutConfig), () =>
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{
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spectator.SetRole(ev.Wave.Faction == Faction.FoundationStaff ? RoleTypeId.NtfPrivate : RoleTypeId.ChaosConscript, RoleChangeReason.Respawn, RoleSpawnFlags.UseSpawnpoint);
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})) return;
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@@ -259,7 +221,7 @@ public sealed class CustomClasses : Plugin
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ev.IsAllowed = false;
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foreach (var evSpawningPlayer in ev.SpawningPlayers)
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{
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if (!ClassManager.ForceSpawn(evSpawningPlayer, SerpentsHandConfig, typeof(SerpentsHandConfig), PreSpawn))
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if (!ClassManager.ForceSpawn(evSpawningPlayer, ClassManager.GetConfig<SerpentsHandConfig>(), typeof(SerpentsHandConfig), PreSpawn))
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Logger.Error("Serpents Hand didn't spawn");
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continue;
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@@ -280,16 +242,10 @@ public sealed class CustomClasses : Plugin
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{
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ev.Player.CustomInfo = "";
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if (ClassManager.TryHandleSpawn(ev.Player, JanitorConfig, typeof(JanitorConfig), null)) return;
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if (ClassManager.TryHandleSpawn(ev.Player, ResearchSubjectConfig, typeof(ResearchSubjectConfig), null)) return;
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if (ClassManager.TryHandleSpawn(ev.Player, HeadGuardConfig, typeof(HeadGuardConfig), null)) return;
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if (ClassManager.TryHandleSpawn(ev.Player, MedicConfig, typeof(MedicConfig), null)) return;
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if (ClassManager.TryHandleSpawn(ev.Player, GamblerConfig, typeof(GamblerConfig), null)) return;
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if (ClassManager.TryHandleSpawn(ev.Player, ShadowStepperConfig, typeof(ShadowStepperConfig), null)) return;
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if (ClassManager.TryHandleSpawn(ev.Player, MtfDemolitionistConfig, typeof(MtfDemolitionistConfig), null))
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if (ClassManager.Configs.Any(classManagerConfig => ClassManager.TryHandleSpawn(ev.Player, classManagerConfig.Value, classManagerConfig.Key, null)))
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{
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return;
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if (ClassManager.TryHandleSpawn(ev.Player, ExplosiveMasterConfig, typeof(ExplosiveMasterConfig), null)) return;
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if (ClassManager.TryHandleSpawn(ev.Player, BloodFueledConfig, typeof(BloodFueledConfig), null)) return;
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}
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}
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private static void OnScp914ProcessingPickup(Scp914ProcessingPickupEventArgs ev)
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@@ -330,6 +286,7 @@ public class CustomClassManager
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private readonly object _lock = new();
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private readonly Random _random = new();
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private readonly Dictionary<Type, SpawnState> _spawnStates = new();
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public Dictionary<Type, CustomClassConfig> Configs { get; } = new();
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/// <summary>
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/// Initializes a new instance of the <see cref="CustomClassManager"/> class and registers all handlers.
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@@ -378,13 +335,30 @@ public class CustomClassManager
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/// <param name="spawnState">Optional custom spawn state</param>
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private void RegisterHandler<T>(ICustomClassHandler handler, [CanBeNull] SpawnState spawnState = null) where T : CustomClassConfig
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{
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T config;
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try
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{
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config = Activator.CreateInstance<T>();
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}
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catch (Exception ex)
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{
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Logger.Error($"Failed to create config instance for {typeof(T).Name}: {ex.Message}");
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return;
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}
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lock (_lock)
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{
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_spawnStates[typeof(T)] = spawnState ?? new SpawnState();
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_handlers[typeof(T)] = handler;
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Configs[typeof(T)] = config;
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}
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}
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public T GetConfig<T>() where T : CustomClassConfig
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{
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return (T)Configs[typeof(T)];
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}
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/// <summary>
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/// Resets all spawn states for a new round.
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/// </summary>
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