This commit is contained in:
2025-05-24 20:33:59 +02:00
parent c56e7c9dd6
commit b0038a23d8
10 changed files with 1825 additions and 10 deletions
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using InventorySystem.Items.Pickups;
using LabApi.Events.Arguments.PlayerEvents;
using LabApi.Events.Handlers;
using LabApi.Features;
using LabApi.Features.Wrappers;
using LabApi.Loader.Features.Plugins;
using UnityEngine;
using Logger = LabApi.Features.Console.Logger;
using TimedGrenadePickup = InventorySystem.Items.ThrowableProjectiles.TimedGrenadePickup;
namespace SensitiveGrenades
{
public class SensitiveGrenades : Plugin
{
public override string Name => "SensitiveGrenades";
public override string Author => "Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Shoot grenades to blow them up!";
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
public override void Enable()
{
Logger.Debug("starting...");
PlayerEvents.PlacedBulletHole += ShotWeapon;
}
private static void ShotWeapon(PlayerPlacedBulletHoleEventArgs ev)
{
var direction = (ev.HitPosition - ev.RaycastStart).normalized;
var distance = Vector3.Distance(ev.RaycastStart, ev.HitPosition);
var hits = Physics.RaycastAll(ev.RaycastStart, direction, distance);
foreach (var hit in hits)
{
var itemPickup = hit.collider.GetComponent<ItemPickupBase>();
var grenade = itemPickup as TimedGrenadePickup;
if (!grenade) continue;
itemPickup.DestroySelf();
TimedGrenadeProjectile.SpawnActive(itemPickup.Position, itemPickup.Info.ItemId, ev.Player);
break;
}
}
public override void Disable()
{
Logger.Debug("unloading...");
}
}
}
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<LangVersion>10</LangVersion>
<RootNamespace>SensitiveGrenades</RootNamespace>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Mirror.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Northwood.LabAPI" Version="1.0.2" />
</ItemGroup>
</Project>