This commit is contained in:
2025-06-05 01:12:55 +02:00
parent 17c654d889
commit 96596e9c08
39 changed files with 1157 additions and 1350 deletions
+114 -120
View File
@@ -12,144 +12,138 @@ using PlayerRoles.PlayableScps.Scp096;
using PlayerRoles.PlayableScps.Scp3114;
using Timer = System.Timers.Timer;
namespace SCPTeamHint
namespace SCPTeamHint;
public class Plugin : LabApi.Loader.Features.Plugins.Plugin
{
public class Plugin : LabApi.Loader.Features.Plugins.Plugin
private readonly object _hintsLock = new();
private readonly Dictionary<Player, Hint> _spectatorHints = new();
private Timer _timer;
public override string Name => "SCPTeamHint";
public override string Author => "HoherGeist, Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Displays information about your SCP Teammates";
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
public override void Enable()
{
public override string Name => "SCPTeamHint";
public override string Author => "HoherGeist, Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Displays information about your SCP Teammates";
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
private Timer _timer;
private readonly object _hintsLock = new();
private readonly Dictionary<Player,Hint> _spectatorHints = new();
public override void Enable()
Logger.Debug("Apple juice");
PlayerEvents.Joined += OnJoin;
PlayerEvents.Left += OnLeft;
_timer = new Timer(1000);
_timer.Elapsed += (_, _) => UpdateHints();
_timer.Start();
}
public override void Disable()
{
PlayerEvents.Joined -= OnJoin;
PlayerEvents.Left -= OnLeft;
_timer?.Stop();
_timer?.Dispose();
_timer = null;
}
private void UpdateHints()
{
var hintTexts = new List<string>();
lock (_hintsLock)
{
Logger.Debug("Apple juice");
PlayerEvents.Joined += OnJoin;
PlayerEvents.Left += OnLeft;
_timer = new Timer(1000);
_timer.Elapsed += (_,_) => UpdateHints();
_timer.Start();
}
public override void Disable()
{
PlayerEvents.Joined -= OnJoin;
PlayerEvents.Left -= OnLeft;
_timer?.Stop();
_timer?.Dispose();
_timer = null;
}
private void UpdateHints()
{
var hintTexts = new List<string>();
lock (_hintsLock)
foreach (var player in Player.ReadyList.Where(x => !x.IsHost && !x.IsDummy && x.IsSCP))
{
var text =
$" <size=25><color=red>{player.RoleBase.RoleName}</color> | <color=#6761cd>{player.HumeShield}</color> | <color=#da0101>{player.Health}</color> | <color=grey>{player.Zone}</color></size> ";
foreach (var player in Player.ReadyList.Where(x => !x.IsHost && !x.IsDummy && x.IsSCP))
switch (player.RoleBase)
{
var text =
$" <size=25><color=red>{player.RoleBase.RoleName}</color> | <color=#6761cd>{player.HumeShield}</color> | <color=#da0101>{player.Health}</color> | <color=grey>{player.Zone}</color></size> ";
case Scp096Role scp:
text += "\n";
switch (player.RoleBase)
scp.SubroutineModule.TryGetSubroutine(out Scp096TargetsTracker tracker);
if (!tracker) break;
text += $"Targets: {tracker.Targets.Count}";
break;
case Scp3114Role scp3114:
{
case Scp096Role scp:
text += "\n";
text += "\n";
scp.SubroutineModule.TryGetSubroutine(out Scp096TargetsTracker tracker);
if(!tracker) break;
var stolenRole = scp3114.CurIdentity.StolenRole;
text += $"Targets: {tracker.Targets.Count}";
break;
case Scp3114Role scp3114:
{
text += "\n";
var stolenRole = scp3114.CurIdentity.StolenRole;
text += $" {stolenRole}";
break;
}
case Scp079Role scp079:
text =
$" <size=25><color=red>{player.RoleBase.RoleName}</color> | <color=grey>{scp079.CurrentCamera.Room.Zone}</color></size> ";
text += "\n";
scp079.SubroutineModule.TryGetSubroutine(out Scp079AuxManager auxManager);
scp079.SubroutineModule.TryGetSubroutine(out Scp079TierManager tierManager);
if(!auxManager || !tierManager) break;
text +=
$" <color=grey>AUX: {auxManager.CurrentAuxFloored} / {auxManager.MaxAux} | Level {tierManager.AccessTierLevel}</color>";
break;
text += $" {stolenRole}";
break;
}
case Scp079Role scp079:
text =
$" <size=25><color=red>{player.RoleBase.RoleName}</color> | <color=grey>{scp079.CurrentCamera.Room.Zone}</color></size> ";
text += "\n";
hintTexts.Add(text);
scp079.SubroutineModule.TryGetSubroutine(out Scp079AuxManager auxManager);
scp079.SubroutineModule.TryGetSubroutine(out Scp079TierManager tierManager);
if (!auxManager || !tierManager) break;
text +=
$" <color=grey>AUX: {auxManager.CurrentAuxFloored} / {auxManager.MaxAux} | Level {tierManager.AccessTierLevel}</color>";
break;
}
var hintText = string.Join("\n", hintTexts);
foreach (var player in Player.ReadyList.Where(x => !x.IsHost && !x.IsDummy))
{
Logger.Debug($"Updating hint for {player.DisplayName}");
UpdateHint(player, hintText);
}
}
}
private void UpdateHint(Player player, string hintText)
{
if (!_spectatorHints.TryGetValue(player, out var hint))
{
Logger.Debug($"No hint found for player {player.DisplayName}");
return;
hintTexts.Add(text);
}
Logger.Debug($"Player {player.Nickname} is on team {player.RoleBase.Team} | hide: {player.RoleBase.Team != Team.SCPs}");
hint.Hide = player.RoleBase.Team != Team.SCPs;
if (!hint.Hide)
var hintText = string.Join("\n", hintTexts);
foreach (var player in Player.ReadyList.Where(x => !x.IsHost && !x.IsDummy))
{
hint.Text = hintText;
}
}
private void OnJoin(PlayerJoinedEventArgs ev)
{
if(ev.Player.IsDummy || ev.Player.IsHost) return;
var hint = new Hint
{
Text = "", Alignment = HintAlignment.Left, YCoordinate = 100, Hide = true
};
var playerDisplay = PlayerDisplay.Get(ev.Player);
playerDisplay.AddHint(hint);
lock (_hintsLock)
{
_spectatorHints[ev.Player] = hint;
}
}
private void OnLeft(PlayerLeftEventArgs ev)
{
if(ev.Player.IsDummy || ev.Player.IsHost) return;
lock (_hintsLock)
{
_spectatorHints.Remove(ev.Player);
Logger.Debug($"Updating hint for {player.DisplayName}");
UpdateHint(player, hintText);
}
}
}
private void UpdateHint(Player player, string hintText)
{
if (!_spectatorHints.TryGetValue(player, out var hint))
{
Logger.Debug($"No hint found for player {player.DisplayName}");
return;
}
Logger.Debug(
$"Player {player.Nickname} is on team {player.RoleBase.Team} | hide: {player.RoleBase.Team != Team.SCPs}");
hint.Hide = player.RoleBase.Team != Team.SCPs;
if (!hint.Hide) hint.Text = hintText;
}
private void OnJoin(PlayerJoinedEventArgs ev)
{
if (ev.Player.IsDummy || ev.Player.IsHost) return;
var hint = new Hint
{
Text = "", Alignment = HintAlignment.Left, YCoordinate = 100, Hide = true
};
var playerDisplay = PlayerDisplay.Get(ev.Player);
playerDisplay.AddHint(hint);
lock (_hintsLock)
{
_spectatorHints[ev.Player] = hint;
}
}
private void OnLeft(PlayerLeftEventArgs ev)
{
if (ev.Player.IsDummy || ev.Player.IsHost) return;
lock (_hintsLock)
{
_spectatorHints.Remove(ev.Player);
}
}
}
+16 -21
View File
@@ -19,32 +19,27 @@
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Northwood.LabAPI" Version="1.0.2" />
<PackageReference Include="Northwood.LabAPI" Version="1.0.2"/>
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\dependencies\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\dependencies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="HintServiceMeow">
<HintPath>..\dependencies\HintServiceMeow-LabAPI.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>..\dependencies\Mirror.dll</HintPath>
</Reference>
<Reference Include="Pooling">
<HintPath>..\dependencies\Pooling.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\dependencies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\dependencies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="HintServiceMeow">
<HintPath>..\dependencies\HintServiceMeow-LabAPI.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>..\dependencies\Mirror.dll</HintPath>
</Reference>
<Reference Include="Pooling">
<HintPath>..\dependencies\Pooling.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\dependencies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
</Project>