refactor
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@@ -1,25 +1,24 @@
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using CustomPlayerEffects;
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using LabApi.Events.Arguments.Scp0492Events;
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using LabApi.Events.Handlers;
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using LabApi.Features;
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using LabApi.Loader.Features.Plugins;
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using InventorySystem.Items.Usables.Scp330;
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using LabApi.Events.Arguments.PlayerEvents;
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using LabApi.Events.Arguments.Scp0492Events;
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using LabApi.Events.Arguments.ServerEvents;
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using LabApi.Events.Handlers;
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using LabApi.Features;
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using LabApi.Features.Wrappers;
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using LabApi.Loader.Features.Plugins;
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namespace GrowingZombies;
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public class GrowingZombies : Plugin
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{
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private readonly Dictionary<Player, int> _zombieCorpseCount = new();
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public override string Name => "GrowingZombies";
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public override string Author => "Code002Lover";
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public override Version Version { get; } = new(1, 0, 0);
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public override string Description => "Makes zombies grow stronger as they eat more";
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public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
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private readonly Dictionary<Player, int> _zombieCorpseCount = new();
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public override void Enable()
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{
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Scp0492Events.ConsumedCorpse += OnZombieEat;
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@@ -65,9 +64,7 @@ public class GrowingZombies : Plugin
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// Add damage resistance after eating multiple corpses
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var damageResistance = (byte)Math.Min(0.5 - corpsesEaten * 0.5f, 2f);
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if (corpsesEaten >= 3)
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{
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ev.Player.ReferenceHub.playerEffectsController.ChangeState<DamageReduction>(damageResistance, 20);
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}
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// Add regeneration effect after eating multiple corpses
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if (corpsesEaten < 5) return;
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@@ -23,24 +23,18 @@
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<Reference Include="Assembly-CSharp">
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<HintPath>..\dependencies\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>..\dependencies\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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<Reference Include="Mirror">
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<HintPath>..\dependencies\Mirror.dll</HintPath>
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</Reference>
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<Reference Include="NorthwoodLib">
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<HintPath>..\dependencies\NorthwoodLib.dll</HintPath>
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</Reference>
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<Reference Include="Pooling">
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<HintPath>..\dependencies\Pooling.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\dependencies\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Northwood.LabAPI" Version="1.0.2" />
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<PackageReference Include="Northwood.LabAPI" Version="1.0.2"/>
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</ItemGroup>
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</Project>
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