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using HintServiceMeow.Core.Enum;
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using HintServiceMeow.Core.Models.Hints;
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using HintServiceMeow.Core.Utilities;
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using LabApi.Events.Arguments.PlayerEvents;
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using LabApi.Events.Handlers;
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using LabApi.Features;
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using LabApi.Features.Console;
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using LabApi.Features.Wrappers;
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using LabApi.Loader.Features.Plugins;
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using PlayerRoles;
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using Timer = System.Timers.Timer;
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namespace VisibleSpectators
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{
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public class Plugin : Plugin<SpectatorConfig>
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{
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public override string Name => "VisibleSpectators";
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public override string Author => "Code002Lover";
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public override Version Version { get; } = new(1, 0, 0);
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public override string Description => "See your spectators";
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public override Version RequiredApiVersion { get; } = new (LabApiProperties.CompiledVersion);
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private static Plugin _singleton;
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private Timer _timer;
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private readonly Dictionary<Player,Hint> _spectatorHints = new();
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public override void Enable()
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{
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Logger.Debug("starting...");
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_singleton = this;
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PlayerEvents.ChangedSpectator += OnSpectate;
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PlayerEvents.Joined += OnJoin;
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_timer = new Timer(1000);
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_timer.Elapsed += (_, _) => UpdateSpectators();
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_timer.Start();
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}
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public override void Disable()
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{
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Logger.Debug("unloading...");
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_timer.Stop();
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_timer.Dispose();
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_timer = null;
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PlayerEvents.Joined -= OnJoin;
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PlayerEvents.ChangedSpectator -= OnSpectate;
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_singleton = null;
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}
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private void UpdateSpectators()
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{
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foreach (var player in GetPlayers())
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{
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UpdateSpectators(player);
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}
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}
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private void UpdateSpectators(Player player)
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{
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var spectators = string.Join("\n",player.CurrentSpectators.Select(x => x.DisplayName));
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if (player.Role == RoleTypeId.Spectator)
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{
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spectators = string.Join("\n",player.CurrentlySpectating?.CurrentSpectators.Select(x => x.DisplayName) ?? Array.Empty<string>());
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}
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if (spectators.Length < 2)
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{
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spectators = Config!.NoSpectatorsMessage;
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}
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_spectatorHints[player].Text = $"{Config!.HeaderMessage}\n{spectators}\n{DateTime.UtcNow:HH:mm:ss}";
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_spectatorHints[player].Hide = player.Role is RoleTypeId.Overwatch or RoleTypeId.Destroyed or RoleTypeId.None;
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}
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private static Player[] GetPlayers()
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{
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return Player.Dictionary.Values.Where(x=>!x.IsHost).ToArray();
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}
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private static void OnSpectate(PlayerChangedSpectatorEventArgs ev)
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{
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_singleton.UpdateSpectators(ev.OldTarget);
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_singleton.UpdateSpectators(ev.NewTarget);
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}
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private void OnJoin(PlayerJoinedEventArgs ev)
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{
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var hint = new Hint
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{
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Text = $"{Config!.HeaderMessage}\n{Config!.NoSpectatorsMessage}",
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Alignment = HintAlignment.Right,
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YCoordinate = 100,
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Hide = true
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};
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var playerDisplay = PlayerDisplay.Get(ev.Player);
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playerDisplay.AddHint(hint);
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_spectatorHints[ev.Player] = hint;
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}
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}
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public class SpectatorConfig
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{
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public string HeaderMessage => "Spectators:";
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public string NoSpectatorsMessage => "No spectators";
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}
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}
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@@ -0,0 +1,43 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net48</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>disable</Nullable>
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<LangVersion>10</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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<Optimize>true</Optimize>
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<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
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<DebugType>full</DebugType>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<Optimize>true</Optimize>
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<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
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<DebugType>none</DebugType>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>..\dependencies\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="HintServiceMeow">
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<HintPath>..\dependencies\HintServiceMeow-LabAPI.dll</HintPath>
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</Reference>
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<Reference Include="Mirror">
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<HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Mirror.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Northwood.LabAPI" Version="1.0.2" />
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</ItemGroup>
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</Project>
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