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using InventorySystem.Items.Keycards;
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using LabApi.Events.Arguments.PlayerEvents;
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using LabApi.Events.Handlers;
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using LabApi.Features;
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using LabApi.Features.Console;
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namespace KeycardButModern
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{
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public class Plugin: LabApi.Loader.Features.Plugins.Plugin
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{
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public override string Name => "KeycardButModern";
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public override string Description => "Ever thought you wanted your keycard implanted in your body? No? Same.";
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public override string Author => "Code002Lover";
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public override Version Version { get; } = new(1, 0, 0);
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public override Version RequiredApiVersion { get; } = new (LabApiProperties.CompiledVersion);
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private void OnInteractingDoor(PlayerInteractingDoorEventArgs ev)
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{
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if (ev.CanOpen)
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{
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Logger.Debug("Door can be opened, no need for implant check");
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return;
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}
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if (ev.Door.IsLocked)
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{
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Logger.Debug("Door has active locks");
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return;
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}
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var permissions = ev.Door.Permissions;
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foreach (var playerItem in ev.Player.Items)
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{
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//is keycard?
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if (playerItem.Type > ItemType.KeycardO5) continue;
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if (playerItem.Base is not KeycardItem keycardItem)
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{
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continue;
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}
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var keycardPermissions = keycardItem.GetPermissions(ev.Door.Base);
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Logger.Debug($"Item is a keycard: {keycardPermissions} vs {permissions} = {keycardPermissions & permissions}");
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if ((keycardPermissions & permissions) != permissions) continue;
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ev.Door.IsOpened = true;
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Logger.Debug("Door can be opened");
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return;
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}
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}
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public override void Enable()
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{
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Logger.Debug("starting...");
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PlayerEvents.InteractingDoor += OnInteractingDoor;
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}
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public override void Disable()
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{
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PlayerEvents.InteractingDoor -= OnInteractingDoor;
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Logger.Debug("unloading...");
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}
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}
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}
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@@ -0,0 +1,37 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net48</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>disable</Nullable>
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<LangVersion>10</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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<Optimize>true</Optimize>
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<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
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<DebugType>full</DebugType>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<Optimize>true</Optimize>
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<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
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<DebugType>none</DebugType>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Mirror">
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<HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Mirror.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\..\.local\share\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Northwood.LabAPI" Version="1.0.2" />
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</ItemGroup>
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</Project>
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