various thingies
This commit is contained in:
@@ -0,0 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Weavers xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FodyWeavers.xsd">
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<Costura>
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</Costura>
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</Weavers>
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@@ -0,0 +1,176 @@
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<?xml version="1.0" encoding="utf-8"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
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<!-- This file was generated by Fody. Manual changes to this file will be lost when your project is rebuilt. -->
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<xs:element name="Weavers">
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<xs:complexType>
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<xs:all>
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<xs:element name="Costura" minOccurs="0" maxOccurs="1">
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<xs:complexType>
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<xs:all>
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<xs:element minOccurs="0" maxOccurs="1" name="ExcludeAssemblies" type="xs:string">
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<xs:annotation>
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<xs:documentation>A list of assembly names to exclude from the default action of "embed all Copy Local references", delimited with line breaks</xs:documentation>
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</xs:annotation>
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</xs:element>
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<xs:element minOccurs="0" maxOccurs="1" name="IncludeAssemblies" type="xs:string">
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<xs:annotation>
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<xs:documentation>A list of assembly names to include from the default action of "embed all Copy Local references", delimited with line breaks.</xs:documentation>
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</xs:annotation>
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</xs:element>
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<xs:element minOccurs="0" maxOccurs="1" name="ExcludeRuntimeAssemblies" type="xs:string">
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<xs:annotation>
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<xs:documentation>A list of runtime assembly names to exclude from the default action of "embed all Copy Local references", delimited with line breaks</xs:documentation>
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</xs:annotation>
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</xs:element>
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<xs:element minOccurs="0" maxOccurs="1" name="IncludeRuntimeAssemblies" type="xs:string">
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<xs:annotation>
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<xs:documentation>A list of runtime assembly names to include from the default action of "embed all Copy Local references", delimited with line breaks.</xs:documentation>
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</xs:annotation>
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</xs:element>
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<xs:element minOccurs="0" maxOccurs="1" name="Unmanaged32Assemblies" type="xs:string">
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<xs:annotation>
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<xs:documentation>Obsolete, use UnmanagedWinX86Assemblies instead</xs:documentation>
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</xs:annotation>
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</xs:element>
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<xs:element minOccurs="0" maxOccurs="1" name="UnmanagedWinX86Assemblies" type="xs:string">
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<xs:annotation>
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<xs:documentation>A list of unmanaged X86 (32 bit) assembly names to include, delimited with line breaks.</xs:documentation>
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</xs:annotation>
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</xs:element>
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<xs:element minOccurs="0" maxOccurs="1" name="Unmanaged64Assemblies" type="xs:string">
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<xs:annotation>
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<xs:documentation>Obsolete, use UnmanagedWinX64Assemblies instead.</xs:documentation>
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</xs:annotation>
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</xs:element>
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<xs:element minOccurs="0" maxOccurs="1" name="UnmanagedWinX64Assemblies" type="xs:string">
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<xs:annotation>
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<xs:documentation>A list of unmanaged X64 (64 bit) assembly names to include, delimited with line breaks.</xs:documentation>
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</xs:annotation>
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</xs:element>
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<xs:element minOccurs="0" maxOccurs="1" name="UnmanagedWinArm64Assemblies" type="xs:string">
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<xs:annotation>
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<xs:documentation>A list of unmanaged Arm64 (64 bit) assembly names to include, delimited with line breaks.</xs:documentation>
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</xs:annotation>
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</xs:element>
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<xs:element minOccurs="0" maxOccurs="1" name="PreloadOrder" type="xs:string">
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<xs:annotation>
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<xs:documentation>The order of preloaded assemblies, delimited with line breaks.</xs:documentation>
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</xs:annotation>
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</xs:element>
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</xs:all>
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<xs:attribute name="CreateTemporaryAssemblies" type="xs:boolean">
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<xs:annotation>
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<xs:documentation>This will copy embedded files to disk before loading them into memory. This is helpful for some scenarios that expected an assembly to be loaded from a physical file.</xs:documentation>
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</xs:annotation>
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</xs:attribute>
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<xs:attribute name="IncludeDebugSymbols" type="xs:boolean">
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<xs:annotation>
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<xs:documentation>Controls if .pdbs for reference assemblies are also embedded.</xs:documentation>
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</xs:annotation>
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</xs:attribute>
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<xs:attribute name="IncludeRuntimeReferences" type="xs:boolean">
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<xs:annotation>
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<xs:documentation>Controls if runtime assemblies are also embedded.</xs:documentation>
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</xs:annotation>
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</xs:attribute>
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<xs:attribute name="UseRuntimeReferencePaths" type="xs:boolean">
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<xs:annotation>
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<xs:documentation>Controls whether the runtime assemblies are embedded with their full path or only with their assembly name.</xs:documentation>
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</xs:annotation>
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</xs:attribute>
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<xs:attribute name="DisableCompression" type="xs:boolean">
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<xs:annotation>
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<xs:documentation>Embedded assemblies are compressed by default, and uncompressed when they are loaded. You can turn compression off with this option.</xs:documentation>
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</xs:annotation>
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</xs:attribute>
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<xs:attribute name="DisableCleanup" type="xs:boolean">
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<xs:annotation>
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<xs:documentation>As part of Costura, embedded assemblies are no longer included as part of the build. This cleanup can be turned off.</xs:documentation>
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</xs:annotation>
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</xs:attribute>
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<xs:attribute name="DisableEventSubscription" type="xs:boolean">
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<xs:annotation>
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<xs:documentation>The attach method no longer subscribes to the `AppDomain.AssemblyResolve` (.NET 4.x) and `AssemblyLoadContext.Resolving` (.NET 6.0+) events.</xs:documentation>
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</xs:annotation>
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</xs:attribute>
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<xs:attribute name="LoadAtModuleInit" type="xs:boolean">
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<xs:annotation>
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<xs:documentation>Costura by default will load as part of the module initialization. This flag disables that behavior. Make sure you call CosturaUtility.Initialize() somewhere in your code.</xs:documentation>
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</xs:annotation>
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</xs:attribute>
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<xs:attribute name="IgnoreSatelliteAssemblies" type="xs:boolean">
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<xs:annotation>
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<xs:documentation>Costura will by default use assemblies with a name like 'resources.dll' as a satellite resource and prepend the output path. This flag disables that behavior.</xs:documentation>
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</xs:annotation>
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</xs:attribute>
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<xs:attribute name="ExcludeAssemblies" type="xs:string">
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<xs:annotation>
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<xs:documentation>A list of assembly names to exclude from the default action of "embed all Copy Local references", delimited with |</xs:documentation>
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</xs:annotation>
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</xs:attribute>
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<xs:attribute name="IncludeAssemblies" type="xs:string">
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<xs:annotation>
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<xs:documentation>A list of assembly names to include from the default action of "embed all Copy Local references", delimited with |.</xs:documentation>
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</xs:annotation>
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</xs:attribute>
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<xs:attribute name="ExcludeRuntimeAssemblies" type="xs:string">
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<xs:annotation>
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<xs:documentation>A list of runtime assembly names to exclude from the default action of "embed all Copy Local references", delimited with |</xs:documentation>
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</xs:annotation>
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</xs:attribute>
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<xs:attribute name="IncludeRuntimeAssemblies" type="xs:string">
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<xs:annotation>
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<xs:documentation>A list of runtime assembly names to include from the default action of "embed all Copy Local references", delimited with |.</xs:documentation>
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</xs:annotation>
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</xs:attribute>
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<xs:attribute name="Unmanaged32Assemblies" type="xs:string">
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<xs:annotation>
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<xs:documentation>Obsolete, use UnmanagedWinX86Assemblies instead</xs:documentation>
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</xs:annotation>
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</xs:attribute>
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<xs:attribute name="UnmanagedWinX86Assemblies" type="xs:string">
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<xs:annotation>
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<xs:documentation>A list of unmanaged X86 (32 bit) assembly names to include, delimited with |.</xs:documentation>
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</xs:annotation>
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</xs:attribute>
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<xs:attribute name="Unmanaged64Assemblies" type="xs:string">
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<xs:annotation>
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<xs:documentation>Obsolete, use UnmanagedWinX64Assemblies instead</xs:documentation>
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</xs:annotation>
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</xs:attribute>
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<xs:attribute name="UnmanagedWinX64Assemblies" type="xs:string">
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<xs:annotation>
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<xs:documentation>A list of unmanaged X64 (64 bit) assembly names to include, delimited with |.</xs:documentation>
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</xs:annotation>
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</xs:attribute>
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<xs:attribute name="UnmanagedWinArm64Assemblies" type="xs:string">
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<xs:annotation>
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<xs:documentation>A list of unmanaged Arm64 (64 bit) assembly names to include, delimited with |.</xs:documentation>
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</xs:annotation>
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</xs:attribute>
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<xs:attribute name="PreloadOrder" type="xs:string">
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<xs:annotation>
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<xs:documentation>The order of preloaded assemblies, delimited with |.</xs:documentation>
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</xs:annotation>
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</xs:attribute>
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</xs:complexType>
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</xs:element>
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</xs:all>
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<xs:attribute name="VerifyAssembly" type="xs:boolean">
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<xs:annotation>
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<xs:documentation>'true' to run assembly verification (PEVerify) on the target assembly after all weavers have been executed.</xs:documentation>
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</xs:annotation>
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</xs:attribute>
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<xs:attribute name="VerifyIgnoreCodes" type="xs:string">
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<xs:annotation>
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<xs:documentation>A comma-separated list of error codes that can be safely ignored in assembly verification.</xs:documentation>
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</xs:annotation>
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</xs:attribute>
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<xs:attribute name="GenerateXsd" type="xs:boolean">
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<xs:annotation>
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<xs:documentation>'false' to turn off automatic generation of the XML Schema file.</xs:documentation>
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</xs:annotation>
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</xs:attribute>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -0,0 +1,162 @@
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using LabApi.Features;
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using LabApi.Loader.Features.Plugins;
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using System.Collections.Concurrent;
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using System.Data.SQLite;
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using LabApi.Events.Arguments.PlayerEvents;
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using LabApi.Events.Handlers;
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using LabApi.Loader;
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namespace StatsTracker
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{
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public class StatsTracker : Plugin
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{
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public override string Name => "StatsTracker";
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public override string Author => "Code002Lover";
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public override Version Version { get; } = new(1, 0, 0);
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public override string Description => "Tracks stats for players.";
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public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
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private string _dbPath;
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private readonly ConcurrentDictionary<string, PlayerStats> _currentSessionStats = new();
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private class PlayerStats
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{
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public int Kills { get; set; }
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public int Deaths { get; set; }
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public Dictionary<ItemType, int> ItemUsage { get; set; } = new();
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}
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public override void Enable()
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{
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_dbPath = Path.Combine(this.GetConfigDirectory().FullName, "stats.db");
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InitializeDatabase();
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PlayerEvents.Death += OnPlayerDied;
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PlayerEvents.UsedItem += OnItemUsed;
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PlayerEvents.Left += OnPlayerLeft;
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}
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public override void Disable()
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{
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PlayerEvents.Death -= OnPlayerDied;
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PlayerEvents.UsedItem -= OnItemUsed;
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PlayerEvents.Left -= OnPlayerLeft;
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// Save any remaining stats
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foreach (var player in _currentSessionStats)
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{
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SavePlayerStats(player.Key, player.Value);
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}
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_currentSessionStats.Clear();
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}
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private void InitializeDatabase()
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{
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using var connection = new SQLiteConnection($"Data Source={_dbPath}");
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connection.Open();
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using var command = connection.CreateCommand();
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command.CommandText = """
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CREATE TABLE IF NOT EXISTS PlayerStats (
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UserId TEXT PRIMARY KEY,
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Kills INTEGER DEFAULT 0,
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Deaths INTEGER DEFAULT 0
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);
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CREATE TABLE IF NOT EXISTS ItemUsage (
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UserId TEXT,
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ItemType INTEGER,
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UsageCount INTEGER DEFAULT 0,
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PRIMARY KEY (UserId, ItemType)
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);
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""";
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command.ExecuteNonQuery();
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}
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private void OnPlayerDied(PlayerDeathEventArgs ev)
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{
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if (ev.Attacker != null)
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{
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var killerStats = _currentSessionStats.GetOrAdd(ev.Attacker.UserId, _ => new PlayerStats());
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killerStats.Kills++;
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}
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var victimStats = _currentSessionStats.GetOrAdd(ev.Player.UserId, _ => new PlayerStats());
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victimStats.Deaths++;
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}
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private void OnItemUsed(PlayerUsedItemEventArgs ev)
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{
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var stats = _currentSessionStats.GetOrAdd(ev.Player.UserId, _ => new PlayerStats());
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if (!stats.ItemUsage.ContainsKey(ev.UsableItem.Type))
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stats.ItemUsage[ev.UsableItem.Type] = 0;
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stats.ItemUsage[ev.UsableItem.Type]++;
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}
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private void OnPlayerLeft(PlayerLeftEventArgs ev)
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{
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if (_currentSessionStats.TryRemove(ev.Player.UserId, out var stats))
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{
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SavePlayerStats(ev.Player.UserId, stats);
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}
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}
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private void SavePlayerStats(string userId, PlayerStats stats)
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{
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using var connection = new SQLiteConnection($"Data Source={_dbPath}");
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connection.Open();
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using var transaction = connection.BeginTransaction();
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try
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{
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// Update player stats
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using (var command = connection.CreateCommand())
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{
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command.CommandText = """
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INSERT INTO PlayerStats (UserId, Kills, Deaths)
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VALUES (@userId, @kills, @deaths)
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ON CONFLICT(UserId) DO UPDATE SET
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Kills = Kills + @kills,
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Deaths = Deaths + @deaths;
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""";
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command.Parameters.AddWithValue("@userId", userId);
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command.Parameters.AddWithValue("@kills", stats.Kills);
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command.Parameters.AddWithValue("@deaths", stats.Deaths);
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command.ExecuteNonQuery();
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}
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// Update item usage
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foreach (var itemInfoPair in stats.ItemUsage)
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{
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var itemType = itemInfoPair.Key;
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var count = itemInfoPair.Value;
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using var command = connection.CreateCommand();
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command.CommandText = """
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INSERT INTO ItemUsage (UserId, ItemType, UsageCount)
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VALUES (@userId, @itemType, @count)
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ON CONFLICT(UserId, ItemType) DO UPDATE SET
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UsageCount = UsageCount + @count;
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""";
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command.Parameters.AddWithValue("@userId", userId);
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command.Parameters.AddWithValue("@itemType", (int)itemType);
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command.Parameters.AddWithValue("@count", count);
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command.ExecuteNonQuery();
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}
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transaction.Commit();
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}
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catch
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{
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transaction.Rollback();
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throw;
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}
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}
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}
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}
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@@ -0,0 +1,62 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net48</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>disable</Nullable>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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<Optimize>true</Optimize>
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<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
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<DebugType>full</DebugType>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<Optimize>true</Optimize>
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<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
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<DebugType>none</DebugType>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Costura.Fody" Version="6.0.0">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Northwood.LabAPI" Version="1.0.2"/>
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<PackageReference Include="System.Data.SQLite" Version="1.0.119" />
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</ItemGroup>
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<ItemGroup>
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||||
<Reference Include="0Harmony">
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<HintPath>..\dependencies\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\dependencies\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>..\dependencies\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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<Reference Include="CommandSystem.Core">
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<HintPath>..\dependencies\CommandSystem.Core.dll</HintPath>
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</Reference>
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<Reference Include="HintServiceMeow">
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<HintPath>..\dependencies\HintServiceMeow-LabAPI.dll</HintPath>
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</Reference>
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<Reference Include="Mirror">
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<HintPath>..\dependencies\Mirror.dll</HintPath>
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</Reference>
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||||
<Reference Include="NorthwoodLib">
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||||
<HintPath>..\dependencies\NorthwoodLib.dll</HintPath>
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</Reference>
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<Reference Include="Pooling">
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||||
<HintPath>..\dependencies\Pooling.dll</HintPath>
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</Reference>
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||||
<Reference Include="UnityEngine.CoreModule">
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||||
<HintPath>..\dependencies\UnityEngine.CoreModule.dll</HintPath>
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||||
</Reference>
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||||
</ItemGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user