various thingies

This commit is contained in:
2025-06-08 00:54:06 +02:00
parent 67e3d6ceaa
commit 326b99c464
18 changed files with 867 additions and 226 deletions
+19 -13
View File
@@ -1,4 +1,5 @@
using CustomPlayerEffects;
using HintServiceMeow.Core.Models.Hints;
using InventorySystem.Items.Usables.Scp330;
using LabApi.Events.Arguments.PlayerEvents;
using LabApi.Events.Arguments.Scp0492Events;
@@ -12,18 +13,22 @@ namespace GrowingZombies;
public class GrowingZombies : Plugin
{
private readonly Dictionary<Player, int> _zombieCorpseCount = new();
public readonly Dictionary<Player, int> ZombieCorpseCount = new();
public static GrowingZombies Instance { get; set; }
public override string Name => "GrowingZombies";
public override string Author => "Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Makes zombies grow stronger as they eat more";
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
public override void Enable()
{
Scp0492Events.ConsumedCorpse += OnZombieEat;
ServerEvents.RoundEnded += OnRoundEnd;
PlayerEvents.Left += OnPlayerLeave;
Instance = this;
}
public override void Disable()
@@ -31,17 +36,18 @@ public class GrowingZombies : Plugin
Scp0492Events.ConsumedCorpse -= OnZombieEat;
ServerEvents.RoundEnded -= OnRoundEnd;
PlayerEvents.Left -= OnPlayerLeave;
_zombieCorpseCount.Clear();
ZombieCorpseCount.Clear();
Instance = null;
}
private void OnRoundEnd(RoundEndedEventArgs ev)
{
_zombieCorpseCount.Clear();
ZombieCorpseCount.Clear();
}
private void OnPlayerLeave(PlayerLeftEventArgs ev)
{
_zombieCorpseCount.Remove(ev.Player);
ZombieCorpseCount.Remove(ev.Player);
}
private void OnZombieEat(Scp0492ConsumedCorpseEventArgs ev)
@@ -50,21 +56,21 @@ public class GrowingZombies : Plugin
return;
// Increment corpse count for this zombie
if (!_zombieCorpseCount.ContainsKey(ev.Player))
_zombieCorpseCount[ev.Player] = 0;
_zombieCorpseCount[ev.Player]++;
if (!ZombieCorpseCount.ContainsKey(ev.Player))
ZombieCorpseCount[ev.Player] = 0;
ZombieCorpseCount[ev.Player]++;
var corpsesEaten = _zombieCorpseCount[ev.Player];
var corpsesEaten = ZombieCorpseCount[ev.Player];
ev.Player.MaxHealth += 50;
ev.Player.MaxHealth = Math.Min(1000, ev.Player.MaxHealth + 50);
ev.Player.MaxHumeShield += 10;
var movementBoostIntensity = (byte)Math.Min(1 + corpsesEaten * 0.1f, 3f);
ev.Player.ReferenceHub.playerEffectsController.ChangeState<MovementBoost>(movementBoostIntensity, 30);
var movementBoostIntensity = (byte)Math.Min(1 + corpsesEaten * 0.5f, 5f);
ev.Player.ReferenceHub.playerEffectsController.ChangeState<MovementBoost>(movementBoostIntensity, 120);
// Add damage resistance after eating multiple corpses
var damageResistance = (byte)Math.Min(0.5 - corpsesEaten * 0.5f, 2f);
if (corpsesEaten >= 3)
ev.Player.ReferenceHub.playerEffectsController.ChangeState<DamageReduction>(damageResistance, 20);
ev.Player.ReferenceHub.playerEffectsController.ChangeState<DamageReduction>((byte)(corpsesEaten*2), float.MaxValue);
// Add regeneration effect after eating multiple corpses
if (corpsesEaten < 5) return;